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Feedback comments for LD50
JOrbits's games and stats for all events →
| Timestamp | Since previous | Game | JOrbits's comment | |
|---|---|---|---|---|
| Apr 4 07:43:38 | My Last Hanami | ♥ 1 | Nice, I like the music and the art. Also the controls feel snappy, which is good. The only thing I don't really see is the connection to the theme, but it's still a great game! | |
| Apr 4 12:34:07 | 4h 50m | Game About Trying to Gain More Time In A Time Cave | ♥ 2 | I tried out the first few stages and I really like how the jumping feels (the particles and it feels snappy). But I'm not sure, are the doors supposed to be checkpoints, because if I die I've to start at the beginning again. Anyways I'll probably try to finish it later today, after work. It feels fun so far. Edit: I get it now, I need the gems to activate the doors. Should've read more carfully. Edit 2: So I finished the game, sadly I could not get the last gem. The music is good and does not get boring. The levels are fun and challenging, but they are quite difficult though (which is not bad). The hidden gems were a nice touch. Sadly I can't go back and try to get the last gem after reaching the endscreen. It is a nice entry, even if the tileset may felt unfinished. |
| Apr 4 15:20:36 | 2h 46m | Study Breaks 📚 | ♥ 1 | Cute game, the crying bears after loosing a flower was a nice touch. I liked that the music sped up at some point and the mini games got quicker, but I feel like a lot of time is spent waiting between the mini games. Definitely feels a bit like the game "Dumb Ways to Die" |
| Apr 4 15:33:56 | 13m 20s | Grandma | ♥ 1 | Cute, although also a little sad game ^^ I like the different mechanics you implemented, like the wind, dash and the gun. It keeps the gameplay interesting. Also I kinda like that the game was rather easy, the checkpoints were very forgiving. If you plan on expanding this game in the future you could maybe add a secondary objective, like collecting gems, which are a bit harder to get. |
| Apr 5 17:34:04 | 26h 00m | overRUN | ♥ 2 | I really liked this games strategic aspect. I would like to play more levels, save more islands. The music and soundeffects fit the game well. The fog of war and the houses were cool game mechanics and the little troop movement tutorial in the beginnig is well done. Cool entry! |
| Apr 5 17:41:21 | 7m 17s | Mr. Second | ♥ 2 | Neat idea and also cute artstyle. The puzzles are well done and the music is nice. My critique would be, that I would've liked to control the switch between the characters, because sometimes I was focusing on a jump and then as I jumped it switched and I jumped of the map, which was a bit frustrating. Or maybe don't restart the entire level when falling of the map, but rather rewind the time, as an idea. |
| Apr 6 09:04:25 | 15h 23m | Nightwaker | ♥ 2 | I like the mood of the game (everything is dark), it fits the idea of trying not to fall asleep. Great entry. And the fighting against enemies reminded me of a similar Jam game I once played, where you had to use a typewriter to shoot, sadly I forgot how it was called. |
| Apr 6 09:09:40 | 5m 15s | TO THE DEATH (Definitely not a psyche experiment) | ♥ 1 | Well I don't know how to rate this game ^^ But it gets 5/5 for theme from me |
| Apr 6 09:19:32 | 9m 52s | Void Prison | ♥ 3 | Nice, I like top down shooters and this one is really fun. And the particle effects and border look really good. Also nice varierty of enemy types and the music is a good fit. Maybe the shooting would feel even more satisfying if the bullet impact would add a bit knockback to the enemies. Also don't worry about the menu, it's fine! |
| Apr 6 15:10:23 | 5h 50m | Future me problem | ♥ 1 | Neat idea, fit's the theme really well. I don't know why anyone would put a bowling ball in the trash, but that thing made me loose in the challenge mode. I bet this would work well as a mobile game! |
| Apr 6 15:18:29 | 8m 06s | Taoreta Mura | ♥ 0 | Cool game. I like the animations of the characters and also the intro sequence. It gets difficult really fast, which is nice. I wonder what do I have to do to chain my dashes, sometimes I did work and sometimes it didn't? |
| Apr 6 15:28:38 | 10m 09s | Playing Dave! | ♥ 4 | You are right, everyone likes cats in games! The game was really fun, well done! |
| Apr 6 15:33:20 | 4m 42s | Choboro | ♥ 2 | The game looks really good and the idea is neat. But sadly the controls are a bit confusing on my Swiss keyboard, where y and z are switched. |
| Apr 6 15:43:20 | 10m 00s | Day of the Flame - LD 50 | ♥ 1 | I think I'm stuck after the boss fight. Nothing is happening. ratz.PNG Anyways. I really like the way the fire looks and playing as a little fire is a cool game idea. The animations for the player and the rats were well done! The boss fight was a bit confusing at first, I would've liked to see some feedback when hitting the boss (ex. boss turning white for a splitsecond or having a little bit of knockback on the boss) and also a health bar for the boss. |
| Apr 7 12:16:55 | 20h 33m | The Pit | ♥ 1 | Cool little game, a bit of a bummer that there was no sound or music though. And it would've been a nice addition to add little pixelart images of the enemies on the cards. |
| Apr 7 12:38:47 | 21m 52s | Coyote Time Lord | ♥ 1 | Got through all the levels, some of them very quite tricky, but it felt good when I was finally able to solve them. I think the minimalistic artstyle helps the puzzles. Also I think the puzzle mechanic is well done. Something to maybe improve is the way the controls feel, they are a bit too fast in my opinion. Sometimes I would accidentally press a key twice. Luckily you made it so that it was easy to move back a step. I think it's a great entry! Edit: Or if the controls would only react on button presses and not if I hold a key. |