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guoboism

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TimestampSince previousGameguoboism's comment
Apr 6 12:06:01 Wrath of the Sun God ♥ 0 This is a neat little boss fighting game. Though simple, but very complete!
Apr 7 01:55:25 13h 49m Volcano Crisis ♥ 1 Good idea but the lava flood too much to leave it any strategy room when choose where to build blocker, because every where need blocking. It would be very nice to have elemenets like nature hills to make scene more complex. Also, if I can select which people onboard first can also increase strategy depth(by clicking on building tiles directly?) Good work!
Apr 9 06:16:55 52h 21m Evacuation of Zorkid ♥ 0 I thought is a simple game but the prejectory path of moon and accelerator works in physics which adds a lot of depth based on math. I think it would be nice to slow down that pace and allows player carefully plan the moon path. Great work!
Apr 10 01:45:00 19h 28m Sun Chaser (Survival Platformer) ♥ 1 Runing after sun is good idea! Maybe add something that cast shadow will add more depth? Good work on the visuals!
Apr 10 02:10:19 25m 19s A Title About Shapes ♥ 0 Cool idea, but too hard,too tight. Sometimes I wonder if a solution is possible, yet it is real time and pause time is even limited. I wish the game can be more relax. Good work!
Apr 10 02:15:22 5m 03s Cold and Alone ♥ 1 Great work! This is potential commercial game! Congratulations!
Apr 10 02:36:04 20m 42s Detection Day ♥ 2 Nice game I wish the infomation can be more clear: What are nearby target exactly When will next missile launcher fire and how much damange etc Great work!
Apr 10 02:51:50 15m 46s The Assessment ♥ 2 Great game! I like Wario, thanks for your work!
Apr 10 02:57:56 6m 06s Mythical Mediator ♥ 2 You are crazy... I like crazy
Apr 10 03:06:29 8m 33s Time Lab ♥ 1 Good idea to put TIME directly in game and allows direct interaction with it!
Apr 11 00:46:13 21h 39m Extinction is inevitable ♥ 1 Very inspiring entry!
Apr 11 01:17:17 31m 04s Lethal Dice 50 ♥ 1 I aggree with some comments that the rules are bit hard to read. But the game is good design: you face more and more cards on deck you try to use dice to fill the demand of cards you can use any dice without rolling at all (use them as it is) but as demands(box) are growing, you have to roll dices to change them into possible needed numbers yet once all the rolled dices add up to 50 the game instantly end The part I like is the mechanism of how card demands dices, with range/evenodd/certain number Also the potential of perplan early in the game (prepare a balance group dice early) And the best part, every strategy is masked with randomness The distribution of dices is puzzle(certian) combined with random(uncertainty) Good work!
Apr 11 15:50:08 14h 32m Flat Idea ♥ 3 The game is self-explaning! I like the idea, straight-forward and exaggerated!
Apr 12 23:04:21 31h 14m Word Wizard ♥ 0 Really good job! Just one thing, typing POTION did heal my hp...
Apr 12 23:26:41 22m 20s AstroPhysical ♥ 0 The tutorial did not tell my how to get the resources, most action can not operate becuase of lack of resources. A how-to-play is need to enjoy the game.
Apr 12 23:47:13 20m 32s Snooze ♥ 0 Really cool concept! Dragging elbow is super fun design!
Apr 13 17:21:08 17h 33m Bear Rescue Force (aka Global Warming Simulator) ♥ 2 How the water goes higher that cause the lose of land is really interesting. The choosing of landing spot is also tactical, I hope the game can be slower to have more time to evaluate the map which can have more depth in strategy.