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Escapade

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TimestampSince previousGameEscapade's comment
Apr 5 08:44:25 GRIDLAST ♥ 1 Very nice and polished game, impressive audio and graphics. Although I do feel that escaping from zombies is quite hard when you are on low health due to the grid-based movement and the AI movement system. But I still had a lot of fun though.
Apr 5 13:46:59 5h 02m Too Close ♥ 2 Nice and interesting game, very nice graphics. My main gripe is the lack of a tutorial and no indicator for what each of the powers do, other than the icons, I had to take a few tries to figure out what was going on. Although if I had to guess, that was due to lack of time, which is normal. Still quite a fun and novel game nonetheless. Good job!
Apr 8 18:07:56 76h 20m 48 Hours Later ♥ 0 Nice entry! My best time was 2:54.
Apr 9 15:26:00 21h 18m The Lars Mission ♥ 3 Very nice and polished game! It's quite amazing how you all managed to pull this off in 72 hours, the graphics and audio are amazing. If there is anything I could suggest, it would be a small tutorial when you enter the map that tells you where things are - it took me a few tries to figure out where everything is and what to do even though I read all the instructions beforehand (although with a game this complex that would understandably take a lot of time). The humour is also on point.
Apr 9 16:06:17 40m 17s The Fire Will Die ♥ 1 This game is awesome in graphics, audio, just about everything. Difficulty was just right, and I like how the objectives are listed out nicely at the bottom. Although for me, the dialogue didn't exactly feel "human" enough, but that's just my personal opinion, and it's a jam game after all. For a full version, I suggest you could improve it and flesh out the characters more so they feel more complex and relatable. (e.g. at the start, the protagonist clearly got annoyed when the bear started asking him for help. I suggest that either you could dial down the annoyance level a little bit, or you could make it more subtle and less "in-your-face", and maybe subtly hint at where the annoyance is coming from i.e. his hatred of highnobles, or the prophecy that the druid told him about etc.) But that's really the only criticism I have. I would really look forward to a full version!
Apr 9 17:06:00 59m 43s 22h38 ♥ 3 Absolutely underrated game right here, easily my favourite this jam. I loved the subtle storytelling through the text on the shrine, and the humour sprinkled around, especially the Desert Queen vs Robot town one. I also like how the music changes from area to area, and how the ending theme uses the same melody as the starting one. The ending hits home with the theme really well. My only gripe is that you can only move using arrow keys, which is fine by itself but you have to press E to interact as well, which means you have to use both hands which is a bit cumbersome and is an issue for, say, people with only one hand. Also why do the characters look like they came straight out of Monument Valley? I actually thought for a moment that one of you might have been from ustwo games.
Apr 9 18:39:11 1h 33m Fool's Gold ♥ 0 Nice game! I really liked the old-school vibe you were going for, the graphics, audio and gameplay in general really sell it well. I found out that pressing the Alt key triggers an error though.
Apr 9 19:06:03 26m 52s Ultimate Tennis Championship 2K22 ♥ 1 The ball was extremely hard to control at first, but after a while I got the hang of it. I found out that clicking around 3 times per hit was the best strategy, at least for me. After I hit the score of about 10000 the ball became a bit harder to control, though the visual feedback was nice. I think you made the right decision to create a very small game and focus on polishing it. Good job!
Apr 13 06:34:46 83h 28m Carpentangle ♥ 0 Very innovative game, I managed to get the top high score in the default mode (3821). Graphics are simple and fit the game very well, I don't think I could have come up with a better design. I felt the audio, though simple, certainly had its place in the game and it didn't feel like the game would be better off without it. I discovered a strategy which allowed me to get the top score, which I would describe as the "dying breath" strategy, but the way it works, I'm not even sure whether it should be there, or if you perhaps intended for it to be there. Basically, how it works is on your last turn, you place a big blob of one colour into a leak to complete it fully, but also generate a ton of errors that subtract turns. For some reason, after doing that the turns that are supposed to be subtracted because of the errors don't get subtracted, but the turns that are supposed to be added from completing the leak get added, so I go back up to 3 or 4 turns and essentially just resurrected myself from the dead. Not only that, I also just cleared a big blob that was clogging up the play area and now my playing field is much more favourable. I will attach a video of it later if I can. I managed to do the above strategy twice, which allowed me to push my score by quite a few hundred before finally losing. But it almost feels like cheating, because of the turns that don't get subtracted. Perhaps you could look into this and decide whether you want to keep this "hack" or not.
Apr 17 08:33:13 97h 58m Like a Boss ♥ 0 Interesting game, quite simple but still fun. You could consider adding a bit of background music during the fight, that would certainly add a lot of atmosphere to the game (though if you didn't due to time constraints that's fine).
Apr 17 08:46:19 13m 06s Herbert vs Homework ♥ 0 Fun little game. The audio was great but the menu music was a bit harsh sounding. Visuals look nice but the font is a bit hard to read. A way to restart the game would be nice. Still had fun though.
Apr 17 09:03:01 16m 42s Daybreak ♥ 1 I love the menu. Fun little game, everything was quite polished, the visual and audio feedback was spot on. I liked blasting villagers in one line with the cannon. Main issue is that the hitbox felt a bit low. I also felt the music didn't really fit the gameplay, the calming music seemed out of place with all the shooting and action.
Apr 17 09:25:35 22m 34s Mama ♥ 1 Extremely good job for your first entry, you should be proud of it. Your partner also did a great job with the music and sound design. (or is it you that made the sound effects? I'm not sure, but the sound effects were sooo good as well.) Since you participated mainly as a learning experience, perhaps here are a few things you could consider: - A health bar for the Mama (so we know how much health she has and if she is close to dying) - A fade-away animation for the crystals, so we know if the crystal is going to disappear and we should just wait for the next crystal - A way to know when the obstacles' colliders "activate" and actually damage you e.g. for the branches, the colliders "activate" some time after the branches actually appear, so we can't tell the exact moment they activate and hence for how long we can walk through them before we get damaged. What I could suggest is that the colliders activate once the branches fully appear out of the ground, but the entrance animation is slowed down so we are given time to anticipate their positions and plan our path accordingly. But then again these are just small things to take note of, your game is still great regardless.
Apr 17 10:09:42 44m 07s Don't Let Me Down ♥ 2 Didn't expect this game to be this fun, really liked the voice acting. I actually feel like I have a connection to the dog. The graphics were amazing and adorable. Only issue could be that the menu is a bit quiet and too static - if the menu didn't have music, maybe a bit of animations like the keyboard buttons or the words animating would make the menu feel a bit more "alive".
Apr 17 10:39:09 29m 27s Detour ♥ 0 Gorgeous-looking game. Only problem is that it is a bit hard to figure out how the grey tiles where you can place blocks are decided. On WebGL the ESC button also makes you go out of fullscreen mode instead of actually retracting your pieces. But seriously though. This game is amazing. The UI looks clean and very polished (the kind of UI I want to go for in my game(s)), the visuals simple but pleasing, and the minimalistic music really gets you in the mood. I really see the potential for this game to win Ludum Dare.