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Feedback comments for LD50
Debone's games and stats for all events →
| Timestamp | Since previous | Game | Debone's comment | |
|---|---|---|---|---|
| Apr 5 01:41:56 | The Great Flood | ♥ 1 | Great job! I really enjoyed the completeness and little twist on the sokoban puzzles, there was couple of aha! moments guaranteed from this one. I also found it great that you managed to make the round limits not just a simple number but a center piece to the theme of this game. | |
| Apr 6 06:18:57 | 28h 37m | Tick | ♥ 3 | Great job on this game! I really liked the small details like the news prompter on the bottom and the way the 2d player has a turning graphic detail that gives a nice dept. And I appreciate that you reached a working loop during the time constrains of the jam! It really feels like you were about to implement plenty more but hadn't had the chance. |
| Apr 7 19:53:43 | 37h 34m | SkyTimer | ♥ 0 | Thanks for your submission, it's great that you managed to achieve the core loop in the 72 hrs! I liked the mix of pixel art character with a very good animation and the 3d environment. The sfx also was enjoyable and helped to make me feel I was falling fast! |
| Apr 7 20:24:02 | 30m 19s | Kinderkaos | ♥ 2 | Thanks for your submission and it's great that you achieved a working core loop for the game in the 72 hours :D As much as I understand that this was on point to the theme, I was a bit overwhelmed by the game, I didn't feel much satisfaction about finishing a day with zero toddlers died as it was stressful (probably kinda like in real life? :P) Maybe if I moved faster I could have the positive feeling of being better at the game by fixing 3 toddlers in a row, for example, because now I'm hopeless about some of the toddlers actions and that is frustrating. |
| Apr 7 20:37:25 | 13m 23s | The End? | ♥ 1 | Thanks for your submission! It's great that you managed to achieve a working core loop for the game! And I feel my brain is splitted after playing this one. I liked the camera work to keep your attention on how far the asteroid is and the fact that a missed booster can actually harm you, it makes you think twice when aiming. |
| Apr 7 21:03:38 | 26m 13s | The Last Keeper | ♥ 3 | Thanks for your submission! I really enjoyed that you managed to achieve a complete working core loop! There was plenty on the page to explain, so I thought I might play the game without reading to not get any spoilers. It turned out it was quite hard to grasp what the game was trying to convey. After playing for some time I understood that I needed to grab the mana and place the buildings. The art is amazing and for some reason reminds me of Starcraft Protoss. Maybe I didn't wait for having enough mana for the last building, but I didn't feel like I could really keep up with the floors. I feel like you achieved almost the perfect mechanic for the theme and if there was a way to keep up with the floors forever, with a very delicate balance from playing, it'd be really satisfying. |
| Apr 7 21:18:32 | 14m 54s | Keep It Steaming | ♥ 4 | Thanks for your submission! I was fully expecting for someone to stab me or kick me out as the impostor of the train :P |
| Apr 7 22:14:22 | 55m 50s | Flooded Caves | ♥ 1 | CleanShot 2022-04-08 at 00.12.44@2x.png Thank you for this game! I really enjoyed beating it, it was very satisfying to make every room possible for the water not the sink the people. I could play this for hours :D |
| Apr 7 22:34:53 | 20m 31s | Balance The Stick | ♥ 0 | CleanShot 2022-04-08 at 00.32.43@2x.png |
| Apr 8 08:01:34 | 9h 26m | Chicken Dinner | ♥ 4 | Day 7: I guess I will die ¯\_(ツ)_/¯ Great game! |
| Apr 10 09:11:39 | 49h 10m | Les Aventures de De Lay L'Inévitable! | ♥ 1 | Thanks for your submission! I cracked at the characters and the baguette weapon, good job :D |
| Apr 10 09:15:50 | 4m 11s | You Are A Bomb | ♥ 1 | Thanks for your submission! As others mentioned, I wish your scores were not so dependent on the rng, this takes away autonomy from the player. It was frustrating to see bombs falling far away with no chances of being collected. |
| Apr 10 09:19:17 | 3m 27s | The Assessment | ♥ 2 | Thanks for making me fail in first grade mathematics, 5/7 would play it again. |
| Apr 10 09:25:01 | 5m 44s | Dig Dig Joy | ♥ 0 | Thanks for your submission! I loved this game, it really nailed the “just one more try” feeling. Finding multiple blocks of experience and getting pick upgrades were really satisfying, feeding into the will to reach the end faster. |
| Apr 10 11:40:24 | 2h 15m | Mortal Compass | ♥ 1 | Thanks for your submission! I had a very hard time with the controls, I pressed the space by accident trying to kill a human too many times. And I barely managed to kill more than 4 or 5 humans before I got stuck somewhere trying to get into some place and the ghosts overrun me. I enjoyed the concept, the graphics and the sfx, great job on that. Maybe there's too much to keep track for it to be fun, maybe if the worlds would be really separated, like when you're in the overworld you can't get hit by ghosts but you can't stay much time there, and in the underworld is where your energy for overworld charges, but with so many ghosts, you probably don't want to hang around for long. As always, it's just an idea :) |
| Apr 10 11:57:20 | 16m 56s | Timebound | ♥ 1 | Thanks for your submission! As other mentioned, I was also overwhelmed initially, only to find that moving around and shooting made the gameplay click. I liked that the game makes you keep moving, there's no time for sitting around. As @conduit-games figured out, after I tried a couple of times, I figured out that I could just be moving to the door and keep shooting for getting some score and recharged stats. |