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DarkWolf

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TimestampSince previousGameDarkWolf's comment
Apr 5 01:57:56 Wizard's Chores ♥ 2 The main part of the game window looks pretty good, but the animated rainbow background and the static rainbow background are hard on the eyes. Its been a while since I've seen this sort of text based puzzle game and it was fun, if a bit rough around the edges. PS: I think how you get the dragon's breath is particularly funny. It *is* technically heartfelt...
Apr 5 21:57:41 19h 59m twicoban ♥ 1 Some of the puzzle are pretty tough, but all of the levels I've played feel good. I am definitely saving this to come back and play more later.
Apr 5 22:20:51 23m 10s Time DashKing ♥ 4 This is a really fun concept! I did find it really hard to avoid running out of time though. I only got to the speed upgrade twice and that was the only upgrade I found out of the 5, but from what I have seen it looks great.
Apr 6 03:05:02 4h 44m I Know What You Did Last Ludum Dare! ♥ 1 This is a fun concept! I like having one of the killers be a similar color scheme to the characters, easy to tell apart at first but also easy to lose track of. The biggest issue for me was that the characters felt really unresponsive to control. I think it kind of added to the atmosphere and mood of the game, but I'm not sure that it's worth the trade off in how satisfying the game is to play.
Apr 6 03:42:20 37m 18s The Dam Repairman ♥ 2 This game has a solid foundation (unlike the dam). I particularly like the art style in the intro. So far my best score so far is 1153. The one critique that comes to mind is that pressing E so often and so quickly whilst also using WASD is uncomfortable. Maybe make right click move the ladder like @callicou-jack suggested?
Apr 7 03:26:37 23h 44m ESCAPE VELOCITY ♥ 2 My best so far is 4900 humans saved. I think that typing the codes is a really fun element. It's error prone if you are rushing too much, but it feels great when you get the hang of one of them and launch something without really thinking about the code, especially a salvo of last second short ranged missiles. Great job!
Apr 16 22:05:44 234h 39m Desktop ♥ 1 This is a really unique entry and a surprisingly compelling one. The mistakes in typing give so much character to it. Also, it wasn't fancy but the sound design was on point. Overall really nicely polished!
Apr 16 22:38:17 32m 33s Beach Breach ♥ 1 This is a really fun game. The difficulty curve could use a little work (see the comment by @zachsbutt) but that's not a big deal in a game jam. The two tweaks I would make are to turn down volume of the sand pickup sound effect and add a way to remove buildings you no longer want. Overall a really fun concept and execution of the theme.
Apr 17 01:54:53 3h 16m Volcano Crisis ♥ 1 I managed to save all 120 people. The idea is something novel and pairs really well with the minimalist style. It took me a minute to figure out the game, but once I made sense of the graphics it was a really elegant interface. Massive props to you for using your own engine. I've previously tried my hand at making a ray-casting engine (like Wolfenstein 3D) though I haven't finished it enough to use for any projects, so I know it takes a lot behind the scenes to make any engine usable. From the looks of it yours is far more finished than mine. Amazing job there.
Apr 17 02:49:30 54m 37s Godspeed, Boundless Abyss ♥ 1 This game is a bit simplistic but it tells a surprisingly compelling short story. It is interesting piecing together details about the world from the dialog. Nicely done.