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Feedback comments for LD53
DarkWolf's games and stats for all events →
| Timestamp | Since previous | Game | DarkWolf's comment | |
|---|---|---|---|---|
| May 2 05:07:45 | Spider Sorter | ♥ 0 | ~~Itch.io is saying that it can't find your page, nor do I see it on your itch.io profile. Let me know when you get that fixed and I'll take a look at it!~~ Edit: Link was fixed and game has been played. I left feedback in a new comment. | |
| May 2 05:12:33 | 4m 48s | FredEx | ♥ 2 | The concept is fun, but I found that the physics felt very bouncy and it was nearly impossible to get more than 2 items delivered, usually losing half the load at the first bump. If you tuned the physics to be a bit more fair then the game has a decent bit of potential as a novelty, flash style game. |
| May 2 05:48:33 | 36m 00s | G.E.L.D - Guild Express Loot Delivery | ♥ 6 | A fun little game that is surprisingly difficult. A few bits of feedback: the dart trap projectiles felt oddly slow and the throwing distance seemed inconsistent on occasion, though I suspect this was due to it using the player's momentum in the calculation, or something similar. I found 2 bugs. The simpler one is that if you press up against a wall and throw a piece of loot it wall launch out of bounds. I have not figured out how to reproduce the second one, but I fell out of bounds twice, both times landing on top of a corner if that helps. |
| May 2 06:09:00 | 20m 27s | Aunt Emmas | ♥ 4 | A good concept and nice art, but I found the path finding to be annoying. It seems to favor going to the side of something instead of the nearest spot or staying on the garden paths. Another tweak I would make it have the orders hover over the baskets at all times instead of needing to hover over them with mouse, as it took me a good few minutes to realize why they would seemingly appear randomly for a moment before disappearing. |
| May 6 23:20:55 | 113h 11m | T.E.M.P.S (The Enchanted Multitasking Potion Shop) | ♥ 2 | I had some issues with the game slowing down to about 5 fps when fullscreened or whenever I zoomed in with the browser. It seemed slower on my larger monitor (2560x1440) but still had significant issues with full screen on a standard 1920x1080 monitor. Other than that technical issue, the game was nice and simple, but still fun and engaging. The soundtrack seemed a little too simple compared to the level of polish on everything else, but it was perfectly functional. Nice work! |
| May 7 00:19:55 | 59m 00s | Trebuchet Post | ♥ 1 | Despite missing the majority of my launches, the combination of blueprint loading screen, white void, and calm music somehow made me feel like I knew what I was doing. My one bit of feedback is that the camera seems very sensitive to rotation, but not enough to zooming. Overall a fun game, nice work! |
| May 7 21:15:28 | 20h 55m | Zero gravity delivery | ♥ 1 | A very fun game concept. A few things felt pretty unfair, specifically collisions with boxes were happening even though the graphics didn't touch, and sometimes boxes would spawn inside of or *very* close to another of the other color, making them impossible to safely pick up. It is already fun, and with a few small tweaks it could be a great game. Nice work! |
| May 11 23:17:51 | 98h 02m | Pizza Time | ♥ 2 | This is a nice idea for a game. At first I didn't think much of the timer, but as the levels ramped up in complexity, it really made you stop overthinking things. The music is simple but nice. The graphics for the background could use a little work and I wasn't a fan of the animation for the jump, but otherwise I don't have anything to complain about. It felt like a fast paced version of the code.org hour of code. Nice work! It did seem like there might have been a bug where it drove past a portal once without going through, but I may have have made a mistake instead. |
| May 11 23:29:02 | 11m 11s | WEB in AIR | ♥ 0 | With the movement and sound effects it is very satisfying to bounce around the map and a fun game. A button to dump all held balls would be nice, but otherwise I don't have anything to add. The mechanic to change the color of balls by dropping them on the generator of a different color is a very cool mechanic that adds a nice bit of subtlety. Well done! I did run into two bugs while playing. At one point I got a few balls stuck that I could not fire effectively ending the run as I couldn't get a different color. A different time there were a few balls stuck floating outside of any platforms but this one didn't really affect gameplay. |