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Cube Logic

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TimestampSince previousGameCube Logic's comment
Apr 6 19:10:15 Over the Rainbow Bridge ♥ 1 Cute and charming!
Apr 6 19:19:21 9m 06s Kessler ♥ 1 Cool concept, the artstyle is really good and the gameplay is unique, well done!
Apr 6 19:26:01 6m 40s Click to Continue ♥ 1 This is a review Click to continue
Apr 6 19:55:33 29m 32s Battery Low ♥ 7 What a polished game, really fun to play and is very repeatable, which is great because the core mechanic is really fun, well done!
Apr 6 20:00:24 4m 51s Crime City ♥ 0 Great combat, the controls feel tight and immediate, great sounds aswell, well done!
Apr 6 20:23:44 23m 20s Aito Deliverance ♥ 2 This seems like a long game. I haven't finished it and I have no idea how to finish it, but here's what I think of it so far Firstly, the amount of content you've managed to put in that text adventure game is really incredible, from the phone to the interactive boxes to the storyline, you had a lot of things to do in this world I like the art and the music aswell, really fits the vibe, well done! Honestly the only thing I will say as a criticism is that you're kind of guessing what is interactive and what is not, the bubbles are helpful but it shows up on every object, I think a highlighter would do the trick there, but it's really a nitpick Well done!
Apr 6 20:57:47 34m 03s AstroPhysical ♥ 1 Cool game! the artstyle adds a lot to the retro feel of the game and every task in the game is nice and rewarding
Apr 6 21:11:03 13m 16s The Itsy Bitsy Jumper ♥ 1 Oh wow this is so fun, both the music art and controls just kept me going Same with the rising bpm, added a lot of cool tension Besides that, the raining cloud is a really cool mechanic, I wish the sun would've done something like that as well, for example a laser beam that you have to dodge, because without it it's kind of a free pathway Also it feels right that the arrows would advance you to specific platforms instead of pointing to platforms and then forcing you to press space to go to them Got 12 escapes so far, really great job on the game!
Apr 7 17:11:01 19h 59m Different Strokes ♥ 2 Insane to make that in 48 hours, it has no gameplay or mechanics but it's so cool
Apr 7 17:13:07 2m 06s Flooded Caves ♥ 1 Really fun! also the water physics is top notch, and in pico8, which is such a difficult challenge, well done!
Apr 7 17:17:25 4m 18s 1 Man 6 Bullets ♥ 4 This game has a ton of juice and cool elements that drive you to play more, really nice!
Apr 7 17:20:25 3m 00s Cat in the Bag ♥ 4 Nice game, the story is short but it has a lot of outcomes, which makes the game replayable, I like it!
Apr 7 17:24:48 4m 23s Highrail to hell ♥ 1 This game feels really good to play, it took me some time to get used to the way the player moves and the combat but it is fun, although the combat does feel a little repeatable after a while, well done!
Apr 7 17:29:23 4m 35s Cup Half Full ♥ 1 Wow what a cool twist, really fun game, really difficult, but it's such a different experience from regular Tetris, well done!
Apr 7 17:33:25 4m 02s Cold and Alone ♥ 1 A lot of content packed into that entry, the blocky movement is not really my style but I think the idea and the execution are really good, well done!
Apr 7 17:38:14 4m 49s We Need To Talk ♥ 2 Cute game! really fun to play, well done
Apr 17 20:27:00 242h 48m Defend 'till the end ♥ 1 Cool game, it looks amazing, really impressed by the visuals and the fact that it is made with pico8, you really made the most out of it Generally the game is fun, but I find the controls to be slow and sluggish at times, you have to spam shoot to get some points and the ship moves so slow so it's hard to get every rock But it feels really good and is quite responsive so well done!
Apr 17 20:33:26 6m 26s Akashica ♥ 1 Wow a ton of content into a small little game, I did not know pygame can create that level of immersion into a small text adventure game Even though this genre is not my type and I tend to prefer visuals it was really fun! It might be me, but it was a bit hard to keep track of everything and an ASCII map would've been really helpful even though I bet it is hard to implement, and I know it's a text adventure game so visuals are not really a consideration here, maybe a way to see where you are while still keeping it textual... Great job!