Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Convg
Feedback comments for LD50
Convg's games and stats for all events →
| Timestamp | Since previous | Game | Convg's comment | |
|---|---|---|---|---|
| Apr 5 00:39:05 | Tiny Tanks | ♥ 0 | In case you didn't know, you're allowed to change your game after the deadline if it's to fix a game breaking bug. Hope you get the issue solved :) | |
| Apr 5 17:40:02 | 17h 00m | Bitboy | ♥ 1 | Brilliant! Played to the end(reset and played again just in case lol). Creating a game of this level of polish with such a well-written story is no easy task for 72 hours. Also, despite what others have said, I think having to repeatedly hear the same dialogue adds to the impact of the narrative, but the slide is a bit too short. Really good job, congrats! |
| Apr 5 17:47:53 | 7m 51s | CryptoHunk Market Platform | ♥ 2 | Nice. I like the humour in this one. The UI is easy to understand and use. The music gets annoying after a while though. Overall, pretty cool game, nice job |
| Apr 5 19:24:01 | 1h 36m | Colony Defender | ♥ 2 | Nice game. Most of my gameplay thoughts have already been adressed, except that I feel there should be a minimum distance between placed turrets. In terms of graphics, I enjoyed the aesthetic, but I would change a few things: - The background is a cubemap, so a seam is visible at the edges. Using a flat image or a skybox will improve the look of your game - The irregularly scaling of some rocks stretches the texture, making it look distorted. Consider using a tileable texture to keep the correct aspect ratio - The rock meshes also had visible squares on the surface. Smooth shading should fix this All things considered, this is a pretty nice game, and could be really fun with a few balancing and quality of life changes. gj :) |
| Apr 5 19:58:54 | 34m 53s | Great Escape | ♥ 2 | This game is simply great The music, gameplay and art beautifully capture the comedic absurdity of the concept, creating a consistently light-hearted yet joyfully intense experience. I legitamately don't have any criticisms of this game. Really nice job!! |
| Apr 5 20:22:45 | 23m 51s | Battery Low | ♥ 5 | Really nice game. The only small criticism I'd have is that it's quite short, but of course it is a jam so thats nothing too serious. I loved the graphics. As the previous commenter said, showing the old tracks is a great addition. The UI is clean and simple, and helps practically with planning your route. The music contributed to a really nice mood that just perfectly set the tone of the game. Very well done. I imagine this is going to get at least one medal |
| Apr 5 20:42:13 | 19m 28s | Kalopsia | ♥ 1 | Ah, glad to see a fellow titanfall player :D The movement mechanics were fun, more so than killing the enemies, which got pretty boring when you realised you could just draw a massive triangle. Nice game though, the graphics were cool too, and the voicelines lol |
| Apr 5 20:52:38 | 10m 25s | My Story | ♥ 1 | Nice take on the theme. There were two typos(at infinitum and challange) but thats a cool story though. Nice one :) |
| Apr 5 21:09:33 | 16m 55s | Stranded | ♥ 0 | Nice game. It was a unclear at first what the purpose of the obelisk was. I love the art and sound. The music, combined with the bare landscape and the fact you are enclosed by visible borders of the map makes for a surprisingly lonely mood. The gameplay is quite simple, and would need more development to have any kind of replay value. Pretty cool game overall, needs some further design considerations to improve fun. Hope this helped :) |
| Apr 6 17:50:17 | 20h 40m | Choboro | ♥ 2 | Really nice game! My best score was 411(i think). The polish is really good for a jam game. It was really satisfying to play and I did about 20 runs. I love the intensity that's created by the condition for moving Boro. One thing I'd note is that when you're dragging and the slowmo starts/ends, the line doesn't change colour, and this can make is difficult to understand which character will be thrown. Cool game, really nice work :D |
| Apr 20 11:49:33 | 329h 59m | Misfortune in the Galaxy | ♥ 2 | Wow, the scope of this game is really big. I have a lot of thoughts I'd like to share. I'll start with graphics. Overall I really liked the graphical style, but there are a few things that could've made it better: - One thing that jammers ofter forget is smooth shading. Without it, "curved" edges of meshes such as the tape are visibly flat. - The signage on the ship wasn't very noticeable, and it was only on my 4th time playing that I realised they were present. FOV is something important to consider as an artist. When directly facing a door, it takes a ~20° rotation for the signs to be on the screen, and even then a player focused on something else may not see them. This is where colour comes into play. Try out different colours for the text and background to find a good mix of grabbing the player's attention and fitting the aesthetic of the game. - The blowtorch and wrench look too big in the player's hand, especially when compared to the screwdriver Next, gameplay, which was mostly well executed and the concepts were cool, but a little more polish is needed in some places: - The camera shake made it so hard to do anything that the intensity of the bar being low was really nonexistent, since it doesn't feel like you can do anything to prolong it. - The balance is just slightly off, such that a player could keep the game going until they get bored, which of course damages replay value(i.e. no competition for high scores) - Small changes like making the bolts bigger(they can be difficult to interact with) would improve the quality of the game. Setting aside these small issues, I did enjoy the game, in total playing for a little over an hour. You've implemented an incredible amount of systems given the timeframe, most of which are reasonably well polished, creating a fun experience. The graphical style was mostly well-defined, consistant, and most importantly, it looked good. The audio was mostly nice apart from the music being slightly repetitive. I enjoyed the intro too ;) All things considered, this is a really impressive entry, and the amount of effort is clear. Nice work! |
| Apr 20 12:00:25 | 10m 52s | Playing Dave! | ♥ 3 | Haha really cool idea. Unfortunately, I don't really have anything to say about the game except that I enjoyed it :P |
| Apr 20 12:04:34 | 4m 09s | The Inevitable Dominion | ♥ 2 | Ahhh I love how polished this is. Graphics, audio, camera setup, everything felt right. This was fun and exciting, and I couldn't find any problems with it. Nice job! |
| Apr 21 16:04:02 | 27h 59m | Aeldun 20.000 | ♥ 2 | This was really fun. Took a few minutes to get a good understanding of the gameplay, but it was really cool once I had it. Have you ever played Risk? This game is quite similar. The most needed thing is polish imo, since the general gameplay and balance is well thought-out. Nice one :) |