Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → bitCulture
Feedback comments for LD50
bitCulture's games and stats for all events →
| Timestamp | Since previous | Game | bitCulture's comment | |
|---|---|---|---|---|
| Apr 10 16:22:17 | Stop the ocean | ♥ 1 | Nice looking game! I wasn't entirely sure what I was supposed to do with moving the building around, but enjoyed my time zooming around the island regardless. | |
| Apr 10 16:30:46 | 8m 29s | My happy weedy farm | ♥ 1 | At the risk of repeating what a lot of the other comments say... SO CUTE. Love the art, and the crunchy, low bit sound effects gelled perfectly with the lovely pixel art aesthetic. I wasn't entirely sure I was doing what I was supposed to do since the interaction points didn't seem to exactly line up with where the little box highlight was, but honestly, it was so chill on that little island I didn't really care if I was playing 'correctly.' Fun little jam gem! |
| Apr 10 16:46:22 | 15m 36s | Cardboard People on Fire | ♥ 2 | Okay, so, right out the gate the cardboard looks amazing (double-corrugated no less)! The comments and quips from the cardboard people are not only funny, but also a great way to get the player invested in keeping them from combusting. The sing along with the 'cafe jazz' was also a great way of starting the game off. As is my standard practice I did poke at the edges quite a bit and found if you fall out of the map area there doesn't seem to be anything in place to reset you back to the main area, that being said though, I *was* actively trying to see if that would break anything. ;) Overall a pretty fun idea and wonderfully presented, great job! |
| Apr 10 16:54:22 | 8m 00s | Battery Low | ♥ 5 | [Glitchy][Low bit rate] Hello! What a gem! The sound and dialogue effects are flawless. Movement leaves a 'little' something to be desired since it's not always clear when the rover will need to do a big loop or when it will do the rotate-jive, but all-in-all it feels accurate at least. And if I'm being honest, the few times I bumped into terrain and the rover gave me robotic 'ow' I laughed out loud AND felt bad for the little bot. My bad little buddy! What a tight game - great work! |
| Apr 10 17:04:55 | 10m 33s | Reptiles Save the Queen | ♥ 0 | Fun idea, the scenarios and responses are pretty funny, but the game inevitably crashes... wait. Hold on a second. Is that THE THING? If so, omg... that's genius. If not, well, I mean, just SAY it IS? Anyway, just to reiterate, fun idea with some real deconstructed 'old-school Carmen Sandiego' vibes. |
| Apr 10 17:21:53 | 16m 58s | Cristalia Time | ♥ 2 | Overall this game absolutely nails the theme! Movement and combat is pretty fun and I like the 3x3 level size combined with the amount of time given to explore - success feels just out of reach but achievable, which kept me playing longer than I though I would initially. The character art is pretty good, and environment design is simple but effective in communicating the shapes of the spaces. The enemy design, well, let's just say we all know where those came from. ;) Music and sound effects aren't super impressive BUT do have that classic bit crunch and are consistent in design, which is an accomplishment in its own right. I was a bit frustrated that I kept getting stuck in doors by accident, which meant I had to wait for the game to timeout, or quit and reload. Overall though nice little game - good work! |
| Apr 10 17:44:34 | 22m 41s | The Last Patrol | ♥ 2 | Just to get it out of the way, the (fixed version) didn't work for me - couldn't get the main menu to respond at all. So I downloaded the other one and played that - didn't notice any obvious bugs! I love shooty-shooty space fights, so this was right up my alley. Totally didn't expect the voice over, so that was a cool surprise and gave the whole experience a real feeling of being launched into the middle of a story in progress, which I loved for something that's meant to be a short experience (just got to the good stuff quick!). As a person who mainly focuses on the audio aspects of projects, I completely understand how hard it can be. If I didn't have a team to work with while doing jams it probably wouldn't happen at all. So, despite the lack of discernable music, you still did great work on the stuff you did get implemented, so nice job on that! The ships control well, and I love that it switches the player between them - very cool idea. Overall, cool game that ticks all the necessary boxes in my book, and in some cases, does so excellently! |
| Apr 10 18:01:54 | 17m 20s | Flupye Ranch | ♥ 3 | Fun game! I enjoy the tight space of play area and the 'protection' mechanic was a great idea (our team did something very similar XD ). The different spells really changed the way the game felt in my moment to moment goals. The visual art isn't necessarily incredible but it's better than most and the cleanliness of the designs make it very easy to understand what's going on, which is an achievement on its own. Audio design and implementation leave a little to be desired, but is better than average in my book. I know from personal experience audio stuff can be the hardest part and generally has to be one of the last things a person does, so great job on getting that stuff in there at all! Overall, an enjoyable experience with good visual design choices that make the gameplay easy to understand, and a fun magic system that keeps the game loop from getting stale despite the short length of each run. Nailed the theme with style, great job! |
| Apr 12 17:06:35 | 47h 04m | Keeper of Colors | ♥ 2 | I love this game's central themes of exploration and reinvigorating the environment! There are SO MANY games out there that either take resource exploitation as a given or make it an explicit part of the mechanics. Keeper of Colors totally turns that assumption on its head. I imagine some version with a much larger world to explore in conjunction with some light puzzling and engaging movement could really push this into being are very popular sort-of 'cozy core' game. Obviously with the limited time a jam affords doing something like that would be impossible, but as a proof of concept this is a wonderful entry - really great job! |
| Apr 12 17:37:42 | 31m 07s | Block or Bust | ♥ 1 | Everything about the game play progression - from mechanic to mechanic - feels designed by an unfettered stream of consciousness; it *somehow* totally works. I laughed when the game opened, I laughed as soon as I realized I was literally going to have to scan/check out the tapes, I laughed again when I had to run to the closet (at the need to do so and the running animation), 'do' my hair, change my clothes, get on a broom and shoot dinos to... to... to create support structures for the video store?! LOL... The random dialogue/comments great too; I can't believe how much stuff you managed to cram into this game. It's maybe not the prettiest thing ever, but I doubt that was ever the point, and honestly I was laughing so much I didn't really care. Great work! Outstanding for a jam game especially! |
| Apr 14 15:35:20 | 45h 57m | Stay Cool | ♥ 0 | Great minds think alike! My team also ended up with a snowman in the game. ;) Without just rehashing what everyone has already said, I think with some tuning on the jump, some polish on the visuals, and some additional mechanics/items to encourage replay you could have a sneakily successful little indie game here. The tight core loop and simple controls make it very easy to get into. Jam games can be hard to finish at all; producing something that's actually fun even moreso. While platformers aren't the most original idea ever I think you did a great job here! |