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Alex Mulkerrin

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TimestampSince previousGameAlex Mulkerrin's comment
Apr 4 19:57:58 SandCastle ♥ 2 That is one cute crab 🦀 Really nice use of the theme and I enjoyed the construction choices and wave mechanics.
Apr 5 19:17:58 23h 20m Orbles ♥ 4 Been looking forward to seeing this entry ever since I saw the in progress screenshots on the website feed :D Fantastic work everywhere for such a fitting game for the theme. That your team was able to get everything done in such a short time is testament to your organisational skills, congrats! Thanks for doing a twitch stream of playing the game too. It was very cool to see the game played all the way through. There was even some live bug fixing and the game kept running after being frozen. Is this the power of Godot? Wow :O
Apr 8 09:47:38 62h 29m Isn't-Land ♥ 1 This is a fantastic game for a compo entry! :D I really enjoyed the interplay of all the resources and that everything required multiple resources to maintain. The sound effects were nice and a good way to depict the loss of buildings to rising sea levels. Good job :) Really suitable game genre for the theme and there are lots of interesting additions that could be made. I hope you get the chance to work on it some more.
Apr 8 16:54:41 7h 07m Rising wind Island ♥ 1 This is a delightful little game. It's really fun watching your little peons going back and forth. Lovely pixel art and the gunshot particle effects look great. Like @rongo-matane I made it to the vast whiteness above. I wish the floating island inhabitants good luck in their new journey outside the bounds of reality.
Apr 9 07:48:22 14h 53m Hydropy ♥ 1 That zoom out effect is very nice and watching the lava propagate while being blocked by water is cool :D
Apr 9 08:01:59 13m 37s Estrella ♥ 1 Making a typing game for the Compo is really impressive. I loved the graphical style and the effects were punchy.
Apr 9 14:14:14 6h 12m Post Solis ♥ 5 This is a super cool game concept and impressively executed for just a game jam :D I appreciated the in depth tutorial text about everything in the game and the care that went into making a fully featured interface. The concept is great and the building things with drones from a massive mothership put me in mind of the Frames from the Perimeter rts games. Impressed that you are already working on postjam improvements and looking forward to seeing what this idea might become!
Apr 9 14:20:10 5m 56s The deadline ♥ 1 Congrats on making a game from scratch in a complex language like C++ (I just make games in JavaScript which is much simpler :P ) The music is great and I really like that you've made a gameplay example video :)
Apr 9 14:57:56 37m 46s SOS Earth ♥ 1 This is a really well made end of the world simulator. The 3D planets are delightful with the swirling clouds and points of light on the night-time side of the earth and the moon spinning round. The effect of the sun getting ever closer until it looms massively in the sky is great :D This project shows a lot of promise and I hope you continue to add to it. I only managed to get half of the tech tree done before the earth was destroyed and it would be cool if there was a hidden tech to either save or escape the planet. Again very cool compo entry!
Apr 9 15:09:29 11m 33s My happy weedy farm ♥ 1 The graphics are as everyone else has said are lovely :) I appreciated the context sensitive actions all mapped to a single button which makes things very intuitive. Such a nice relaxing island to farm :3
Apr 9 15:30:58 21m 29s The Splat! Zone ♥ 1 Really inventive game idea. I liked the interesting challenge of directing the bugs by marking a route with sauce. The interface is well made and I liked that you could use the mouse scroll wheel to go through the buttons. This is a strong concept for a more developed project, well done :D
Apr 9 15:48:38 17m 40s Down to the Wire ♥ 4 Super stylish puzzle game. I liked how new mechanics were introduced with levels that allowed experimentation. The music and sound effects were well suited to a puzzle game and I liked they way each puzzle fell away upon completion :)
Apr 11 10:40:37 42h 51m CRAB IS INEVITABLE! ♥ 1 The graphics are cute and I enjoyed that the upgrades changed the design of your crab. I upgraded the weapons to max but then the sea urchin stopped showing up :(
Apr 11 10:49:27 8m 50s Persist Ant ♥ 2 The artstyle is very nice and having an opening cutscene was neat. The jump and dash were difficult to use together as pressing ctrl too often would stop the game from running. Perhaps put dash on shift and make it toggle on for a few seconds?
Apr 11 11:08:40 19m 13s Eternal Crisis ♥ 1 This is a great spin of Warning Forever and very impressive for a Compo game! The graphics and music very really nice especially the starfield in the back. Procedurally generated bosses are such fun with lots of turrets to dodge and blow up one by one. I enjoyed the enemy variety, one might spam loads of missiles, another lasers. I even had one which had all the weaponry on the left side and none on the right. The time penalty mechanic worked well and let you keep going after a tough match. I also appreciated that the timer paused until the next boss was fully onscreen. How complex was the procedural generation of the bosses? I recall that Warning Forever adapted the weaponry of the bosses to what it managed to hit you with the most. Was there anything like that going on here? Excellent that you already have a post mortem and a time-lapse up. Will definitely check them out :D