Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → alec
Feedback comments for LD50
alec's games and stats for all events →
| Timestamp | Since previous | Game | alec's comment | |
|---|---|---|---|---|
| Apr 4 21:01:52 | plant. | ♥ 1 | I appreciate how this game fits well with the theme and also manages to be super calming. Nice job on the graphics, it was super helpful how you were able to rotate the pot to get at leaves from different angles. | |
| Apr 4 21:10:56 | 9m 04s | Parachute | ♥ 2 | Quality games don't have to be complex, this is a perfect example of that. I enjoyed the chill vibe but only managed to find one word. If you ever want to tweak the game play in the future you could add more levels or a time limit. Well done! |
| Apr 4 21:18:42 | 7m 46s | Race Fighter | ♥ 2 | I am definitely not good at this game. It took me a bit to get the hang of the controls because I'm using a touch pad a not a mouse, but it was definitely fun to play! Also, you can never go wrong with the neon and black combo. If you decide to keep improving upon this game in the future, I love @jordwest suggestion of adding health bars for enemies. |
| Apr 4 21:27:35 | 8m 53s | Alchemy | ♥ 1 | It took me a minute to realize that there are two different table set-ups. Once I realized what was going on I was able to easily navigate to the correct table and start making potions. If you decide to keep working on this game, it might be cool to have all the ingredients on one table and the cauldron/fire/stir stick on another. But seriously neat little game. The graphics and lighting were absolutely beautiful, and you can never go wrong with an alchemy game. |
| Apr 4 23:38:38 | 2h 11m | Lone Bastion | ♥ 0 | Lots of interesting and unique ideas here! I liked how switching between rooms changed up the weapon, I also really liked the visuals (specifically the film grain like lines effect). Not much to critique, well done! |
| Apr 4 23:50:35 | 11m 57s | Caveman Bob and the Inevitable Dawn | ♥ 1 | "apply club to mosquito" lol. I wish the platforms when up higher, and that maybe the mosquitos didnt spawn so quickly (it got out of hand _very_ quickly lol). Over nice job though, its cool to see a project written in rust! |
| Apr 6 01:31:28 | 25h 40m | Dont Wake Up! | ♥ 3 | Super strong mood, specifically I liked how the music and the visuals paired so well together! Took me a minute to find the first clock, I wonder how many there are! |
| Apr 6 01:37:37 | 6m 09s | Fart Competitions | ♥ 1 | I now feel completely immersed in the Japanese Edo era. |
| Apr 6 01:41:18 | 3m 41s | Over the Rainbow Bridge | ♥ 1 | well now I need to go pet my dog.. anyways great submission! |
| Apr 6 01:54:16 | 12m 58s | Battery Low | ♥ 5 | loved the little sound effects the robot makes! |
| Apr 6 01:58:54 | 4m 38s | Awakening | ♥ 1 | I really liked the simple art style and the different apps! I wasn't really sure how close I was to getting up, maybe that was the number at the bottom? Also I wish the music loop was a little longer |
| Apr 6 02:58:47 | 59m 53s | Delay the inevitable - Death | ♥ 1 | the death sound effect made me laugh out loud. I had a hard time understanding the rules of how the objects interacted though |
| Apr 7 03:34:08 | 24h 35m | The Last Savior | ♥ 2 | I liked how the different attacks required different positioning. Sometimes it did feel like I had to be a little too close to enemies to make contact. Overall extremely high quality game for a jam! |
| Apr 7 03:40:37 | 6m 29s | Helly Belly | ♥ 1 | Love the minimal colors and how you distilled the twin stick shooter down to a single stick haha. I could easily see this on phones. Easily one of the best games I played here so far! |
| Apr 7 03:48:14 | 7m 37s | Space Ninja | ♥ 1 | Super addictive, and super cool menu design! Would be cool to see more types of unique asteroids. Well done! |
| Apr 7 13:27:28 | 9h 39m | Escape from Nowhere | ♥ 2 | Simple but addictive gameplay. One thing I think this game would benefit from is a slightly smaller hitbox for the car, or maybe the introduction of "coyote time". It seemed like even if the tinyest pixel went over the edge it was game over! |
| Apr 7 15:05:03 | 1h 37m | Coffee Run | ♥ 1 | Love the FMV cutscenes and sound effects, really helps set the mood. I made the mistake of playing the game without going through the tutorial, but once I did that it was an interesting take on pacman haha |
| Apr 7 15:21:40 | 16m 37s | Cup Half Full | ♥ 1 | One interesting thing with this game is that I started focusing on blocks at the bottom of the stack (instead of the top like in vanilla tetris) |
| Apr 7 16:46:40 | 1h 25m | Tax Haven | ♥ 1 | Man this is super polished! Loved the little details like the seagulls flying. Its like the old tron game on water, fun take on the theme. Not a lot to critique, well done |
| Apr 7 17:09:00 | 22m 20s | Adelie - Chasing Pavements | ♥ 1 | it took me a minute to get a hang of throwing, and even then Im not good enough at video games to get the ending haha. I love seeing pico8 games, especially ones that get off the grid/map! This game is super polished, just needs some background music :) |
| Apr 7 17:54:56 | 45m 56s | Glide'r Die | ♥ 1 | Super addictive, just the right amount of challenge for me to keep trying till the end. Although the art was really simple, flying felt really good which is the most important part. Would love to see more levels |
| Apr 8 13:16:32 | 19h 21m | Can't Escape Your Past | ♥ 1 | There's some really neat level design here. I liked how you slowly introduced mechanics, and reused layouts with a slight twist. As others have said, the wall jump could definitely use some some tweaking to the "feel", maybe something like a jump buffer that allows jumping off walls a couple frames before or after touching it would help (though I'm just spitballing). Also I really liked the music, especially with the slow down and speed up effects! |