Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → 01FE7E
Feedback comments for LD50
01FE7E's games and stats for all events →
| Timestamp | Since previous | Game | 01FE7E's comment | |
|---|---|---|---|---|
| Apr 5 21:03:14 | It's time to die | ♥ 2 | Looks and sounds great, gameplay is solid. I think some feedback (animation, particle effect or something) on hitting an enemy would give a better game feel. All in all pretty good game. | |
| Apr 5 21:28:59 | 25m 45s | Delay the Invasion | ♥ 1 | Great twist on the TD genre! I thought my one warrior + priests combo was overpowered until this bomb guys destroyed me 😄 Made it to 350 secs with that. Some more thougths: - Because all enemies move towards one target (the gate), it seems to be always best to place them next to the gate. Therefore there isn't going alot of strategy into placing the towers. - I think the gate shouldn't have HP. One enmey getting through should be game over, because ,unlike other TD games, here towers also get attacked and destroyed by enemies. The only real game over state is all towers being destroyed (the gates HP doesn't play any role). - The enemy variety is awesome (for example the bomb enemy countering my one warrior strategy) |
| Apr 5 21:44:57 | 15m 58s | The Flame | ♥ 0 | Pleasant game. With the calm vibes coming from the pixel art and music i expected gameplay, that supported the mood more by maybe being more of the "interacting with the environment" type other than the typical "highscore and game over" type. Thank you for your entry :) |
| Apr 7 15:33:14 | 41h 48m | Ousted | ♥ 3 | I think the physics could should be more floaty (the spaceship steers more like a tank) and there isn't any reason not to hold Space/A all of the time. I like that it is such a short, simple and fun game, perfect length for a jam. Also the music is a bop. |
| Apr 7 19:34:06 | 4h 00m | Parcel Run | ♥ 2 | Looks great! Searching where the next parcel spawned is a bit tedious... |
| Apr 8 15:03:58 | 19h 29m | Life On Mars | ♥ 1 | The music selection is perfect, really enhances the mood. I think you should respawn with all upgrades though. |
| Apr 8 15:26:37 | 22m 39s | Before Impact: Meteor Fantasy | ♥ 2 | Interesting addition to the vampire survivor genre, although the meteor time limit didn't support the "scaling out of control"-type gameplay. Also great visual art. |
| Apr 8 19:13:41 | 3h 47m | You Are A Bomb | ♥ 1 | Hi, really enjoyed your game and shout-out to your dad! Maybe this could use more chaos, more explosions, more ways the arena changes. |
| Apr 10 16:57:51 | 45h 44m | Delay the Inevitable | ♥ 1 | Really creative experimental little game! The blue spheres are redundent, right? The player can't control if he collects them anyway. |
| Apr 12 20:28:53 | 51h 31m | Doomsday Survivors | ♥ 1 | My experience was that the beginning was bit slow, but then i scaled like crazy until the game crashed. The game is a nice compressed variation on Vampire Survivors. The wave structure and randomized rerollable shop are intresting additions, although i'm not sure if they serve the core concept of the game. Enjoyed playing it :) |
| Apr 12 20:36:48 | 7m 55s | Last Stand | ♥ 2 | It's reversed Angry Birds. Cool creative concept. I think it would be nice if the physics would be simulated during building phase. |
| Apr 13 13:50:12 | 17h 13m | Magic Missile | ♥ 1 | Quite difficult. I like how chaotic the purple spell is. |
| Apr 13 14:22:46 | 32m 34s | Slime Defence | ♥ 1 | The 3D pixelated graphics are great, but the auto turret seems unaffordable. |
| Apr 13 15:59:37 | 1h 36m | Stop The Watch | ♥ 1 | Cute small game. Reminds me of a WarioWare-style type of minigame. Also smart how you prevented the player from just spam clicking. |
| Apr 15 09:51:10 | 41h 51m | Chaos Vault | ♥ 2 | I like the concept and the way the pieces move is an intresting twist on the bullet hell genre. Overall the game plays more like a puzzle game, which, i think, the graphics and audio should reflect more. It is really hard to undestand, what is happening, because every turn everything happens at once. Perhaps animations that show the changes between the two turns would help. |