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| Timestamp | Since previous | Game | very dark lord's comment | |
|---|---|---|---|---|
| Oct 7 16:02:06 | Prefabricated Highrise | ♥ 1 | Ha, this is great! Got to 38 after a few tries. There is no way to rotate the houses, as in tetris, but they simply fall down right? Or did I miss a key or something? Either way, super fun, and the "socialist prefab block vibes" are great. :D | |
| Oct 7 16:19:13 | 17m 07s | Mint | ♥ 3 | So coool! Really amazing atmosphere and visuals (tiny nitpick would be that the asteroids look somewhat out of place due to having such a different style). That moment when gravity stopped and it turned from a "typical 2D game" into something truly unique was really magical. Also very nice level design and lighting. Probably the best game I've tested so far. |
| Oct 7 18:56:35 | 2h 37m | Temple Tumble | ♥ 2 | Very nice game! Lovely art, glowing things are great. And really nice how the temple collapses. One of the most well polished games I've seen so far, it really does look close something you could get on Steam. |
| Oct 7 18:57:48 | 1m 13s | Wobble | ♥ 1 | Very cool concept, and Wobble is objectively the best possible title a game can have. Super smooth game and great style, nice work! |
| Oct 8 14:39:31 | 19h 41m | StackItToSpace | ♥ 2 | Good job, lowly programmer! I did in fact stack the things all the way up to space. Initially I was worried I had to actually go all the way up, but luckily the game was very forgiving in that the floor moved up way further than my previous stack. :D Great job for a 1-person project! @bak nice one! |
| Oct 8 14:53:37 | 14m 06s | Stable Inc. | ♥ 1 | Phew, well done! And honestly that's an amazing settings menu. :D I love the UI sounds. I was surprised I made it through the game without error despite the stress and (apparent?) time pressure. |
| Oct 8 15:27:49 | 34m 12s | Runstable | ♥ 1 | Great mood, I really like the look and feel and what you did with the audio. I'm not quite sure if I made it to the end - at some point the game said "Thanks for playing", but it happened pretty randomly without me having finished a level, I think. Also, there generally were a lot of bugs involved for me, sorry to report that! :D - fullscreen in Firefox was practically unplayable as the mouse controls were pure chaos. Small version works well though - after dying 3 times or so, everything turned way brighter than before - the restart menu with the two buttons was glitchy, I usually had to hit the Restart button twice, sometimes one button would remain after restarting and only fade away later while playing - the first 5-8 levels roughly worked OK, then weird things started to happen and I often won the level very unexpectedly - which ultimately made me win the game apparently :D Good work though |
| Oct 8 15:38:55 | 11m 06s | Crumble | ♥ 0 | Not bad, quite a lot of gameplay elements in there, and well used together! Especially enjoyed the last level. Level 2 (I think - the one with ice) turned out to be hardest for me. Took me like 10+ attempts to get past it. Otherwise well done, very uplifting little game, and good amount of content for a compo entry. :) Side note, there appears to be a debug output at the top e.g. while pressing right arrow key. |
| Oct 8 16:01:01 | 22m 06s | Reaction Transaction | ♥ 2 | Got to say these are some lovely drawings! And nice dialogues indeed. :) |
| Oct 8 16:49:38 | 48m 37s | Stylish Aeroplane Dress 'Em Up | ♥ 1 | This is pretty cool! Dig the concept. Also great variety, some of these weapons feel really great and powerful, and you quickly get that feeling of becoming stronger and better, which I always like in these games. I just wish there was some more time to relax and build your ship - the way it is, it's quite stressful, and in the end I kept dying despite having numerous parts, mostly because one of them (the flat gray one with 2 red lines I think) required such precision to place that I was unable to do so at all, and I also couldn't drop it. Maybe I misunderstood how to use it, but in one session it took me ~15 seconds and like 50 clicks to place it, and in two others it just ended my round as I wasn't able to add anything to my ship. Let me know if I've doing something wrong. :D Seemed to me that I had to hit the exact right pixel, which was seemingly impossible while the ship was shaking and moving around. Otherwise great entry, maybe I'll have another try on another day and see if I can get further. |
| Oct 8 16:58:59 | 9m 21s | Orbital Swing | ♥ 5 | 115k points. Not sure how good that is, probably not so much, it it *felt* as if I was doing good, and that's what matters I guess! Very fun, well done. :) |
| Oct 8 22:12:52 | 5h 13m | Deathrail | ♥ 2 | Great! Small scope, but executed really well. Atmosphere and visuals are great, controls work well, and it has a good (albeit short) difficulty curve. |
| Oct 19 16:30:23 | 258h 17m | Labarnas — A narrative board game in ancient times | ♥ 1 | This was hard! I played it together with my girlfriend, and after two crushing defeats caused by both unlucky deck shuffling and very unlucky dice rolling, we decided to relax the rules a bit and change "less than" to "less than or equal" for some of the cases. Which helped. :D We were still close to extinction early on, but then managed to explode our population and become almost invincible. I think it would be nice if there was a way to push the Assyrians back again after they take over your land. E.g. we had the case that the sea people attacked already weakened Assyrians once in our last game, and then just decided that this would push them back from Kissawatna to Nuhasse. Also, while the current balancing really fits the "unstable" theme, from a pure game design standpoint I would personally prefer if it was somewhat easier to recover from weak states, and also easier to get weakened when the population is really strong. Currently, e.g. civil uprising is worse the fewer people you have. On the other hand my experience with game jams has been that there's just *never* enough time to get the balancing perfectly right anyway. :D Really good job overall. First time I've seen a board game here, and I think it turned out really well. Very interesting concept and a great start for something that could become really engaging with a bit more fine-tuning. |