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unpronounceable

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TimestampSince previousGameunpronounceable's comment
Oct 4 16:21:54 Ruin Raider ♥ 1 Played it twice and quite enjoyed it. First dungeon I got an ace on the first draw so it was quite small. The second dungeon took up most of my desktop. Going through the rules there are a few things that confused me at first. I didn't catch on that for the drawing you draw a single card, follow any of the rules based on what is drawn, then repeat until you've drawn as many as you're supposed to then you can move your token. The wording of drawing and playing one at time, but also discovering multiple rooms at a time is what confused me. For switching phases it says under the first paragraph in the exploration section that you leave the exploration phase when you draw and place an ace, but under the escape section it says you enter the escape phase when you move into the treasure room. I played using the rule under the escape phase and ignored the one under the exploration phase, but either one could work. They're also worded so that there could be another phase between them where you're just moving. Does the ruin time do anything than mark where the entrance is? It mentions that you should decrease it during the escape phase but found nothing else in the rules that references it. This is a solid entry, and I liked it.
Oct 4 17:55:38 1h 33m Ball of Chaos ♥ 1 Very good concept but the levels with the shadow ball were frustrating. Having to split my attention between my position, the gauges, trying to get where I needed to go all while also having to keep track of where the other ball was going to be and then planning all around that proved to be a bit too much for me. Longer or more levels so I could have gotten a better intuition of the various gauge configurations would have helped, but given the time constraints it's understandable why that didn't happen.
Oct 4 20:13:46 2h 18m Reliable Reactors Co. ♥ 2 Enjoyed it. Agree with the people above about the speed. One thing I really liked the inclusion of was being able to use the keyboard to be able to solve the math problems.
Oct 4 20:56:11 42m 25s Idle Is Bad ♥ 1 Was a fun little game. All the little touches in the character animation work very well. Agree with others that the jump was a bit too floaty, but it only caused me issues in level 9.
Oct 4 22:51:08 1h 54m Gunslinger Glitch ♥ 0 Very creative. Like others have mentioned there are certain tells because of how the AI was trained, but it fits with the fiction. It also makes it more skill based once you learn what they are. Not enough that you're always certain, but enough to make you feel like you're smart.
Oct 4 23:23:31 32m 23s Unstable Machine LD49 ♥ 1 Nice and simple. Like others have said some sort of feedback on hitting and missing the keys would improve the game.
Oct 5 00:09:55 46m 24s Void Jumper ♥ 1 Really like the graphics, simple and isn't trying to do too much. Got bored by the time I got to around 200 points. A good start.
Oct 5 17:57:25 17h 47m Pest Control ♥ 1 Enjoyed it. The movement was nice and fast. Liked the bullet hell level of firepower being shot at you, although one trio of enemies at the top of staircase caused me problems. Some more feedback on if I had hit enemies would be nice.
Oct 5 18:31:26 34m 01s Emotionally Unstable ♥ 1 Love the art for it. Was a bit confusing at first but was able to pick up the rules quickly. Was able to get to level 13, could probably do better if I played more. Good job, didn't expect to see someone make a deck building game.
Oct 5 20:50:55 2h 19m Circus Panic ♥ 1 Good game, a bit frustrating at times but fun. Only complaint is that the platforms blended in too well with the background and made it hard to see sometimes.
Oct 6 16:53:53 20h 02m From World 1, With Love ♥ 1 The art was really good, really liked the transition between the two styles. The animation was really smooth. The music was good quality and having unique songs per level was a bonus. Sound effects matched the art style well. Was able to beat it and save everything. Didn't realize until the bird that saving the critters wasn't necessary and spent a few more than a handful of deaths perfecting my scorpion saving technique.
Oct 6 17:54:25 1h 00m Topplecrown ♥ 1 Enjoyed it a lot. Nice simple graphics and good music. Writing the AI is quite impressive, I know from personal experience how fun debugging a suicidal MCTS implementation can be. There was one bug I found, after playing and beating Bridge on standard it wasn't marked as beaten. Went back and beat it a few times to be sure.