Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → Tomtomgome
Feedback comments for LD49
Tomtomgome's games and stats for all events →
| Timestamp | Since previous | Game | Tomtomgome's comment | |
|---|---|---|---|---|
| Oct 5 08:03:36 | Appease the Void | ♥ 0 | Nice mood, And the instability in the game is really nice. But it lac some polish and tutorials, because I accidentally discovered some mecanics. One other thing that would have been good is a clear ending, because I was wondering not knowing what I should be doing | |
| Oct 5 08:17:01 | 13m 25s | Alteration | ♥ 1 | Very nice graphics, and nice mood overall. The theme is well respected. On the feedback that I could give : - The Audio mixing when changing character is a bit rough and that diserve the audio - When the fire guy moves on rocks it stops and this is slightly frustrating - I did not really play it as a puzzle game but more as a die and retry, I don't really know why... (But this is just nitpicking :D the game is great and feels polish) |
| Oct 5 09:57:37 | 1h 40m | Bakso Rush | ♥ 2 | Took me some time to figure out how to move properly, and how to read the orders properly haha ! I was confused by the fact that the number was in from of the ingredient. But it was fun to play :) |
| Oct 5 10:12:39 | 15m 02s | CandleLight | ♥ 5 | Amazing level design, amazing mood, graphics and overall experience feels very polished. The only critics I could make on the gameplay is that with the various camera angles and low luminosity the navigation is sometime hazardous and I did not always understood where I was going. Even that was not that much of a bother |
| Oct 5 12:02:06 | 1h 49m | Manchego | ♥ 0 | Very interesting concept, I like that you thought out of the box for input and such. It's not that fun to move around though, but I think that if I was a bit more used to it I would be impressed with myself. I would have put the input panel directly on the player instead of "below the screen", because you don't really enjoy the game much as you are only focused on the input. But I truly enjoyed testing your experiment :) |
| Oct 5 12:17:41 | 15m 35s | HUN'S TABLE | ♥ 2 | I had to test your game since we made the same pun :D It's funny, even though some mini games are not easy to understand. We almost made a warioware just like you so I relate to the temptation x) |
| Oct 5 19:25:59 | 7h 08m | AFTER SUN | ♥ 1 | A game of an overall great quality. It feels very polish with no bugs and a solid concept. The game is not perfect but it's difficult to pin point where are its defects, and that's a very good thing |
| Oct 8 12:49:45 | 65h 23m | Day Broken | ♥ 1 | I respect a lot custom engines, it's one of my goal to publish a game made with my own one day. The way you made your graphics is really clever, making sense of something that would usually be called "buggy". Very impressive performance and I think it does it's job very well ! |
| Oct 8 12:57:32 | 7m 47s | BALANCE-PARKOUR | ♥ 2 | Very cool mood, very cool concept, very cool mood with the music and the graphics, It's not perfect but it's a very cool entry :) |
| Oct 14 17:12:24 | 148h 14m | Werlds | ♥ 1 | Loved the experience :) |
| Oct 18 08:13:13 | 87h 00m | Vintage SPACE Restaurant with AI | ♥ 1 | Amazingly impressive for the time given ! We made a similar kind of gameplay, and our game is way less polish than yours... |
| Oct 21 09:08:46 | 72h 55m | Wobbly City At Sea | ♥ 1 | Amazing ! Gripping gameplay, for a compo I don't have much negative things to say. I would love to see this as a full fledged game, I hope you'll get your 20 ratings |
| Oct 21 14:51:36 | 5h 42m | Fire Orb | ♥ 2 | Tons of fun, it is very satisfying to play x) I made it multiplayer by having a friend put her finger on the screen to act as a crosshair (wich is lacking in your game). fireball.png |