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Feedback comments for LD49
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| Timestamp | Since previous | Game | Tiberiusuciu's comment | |
|---|---|---|---|---|
| Oct 5 02:24:15 | Mothew vs The Light | ♥ 3 | Good job on your entry! I like the physics done on the swinging lanterns. Art animation is top notch for the character animation :D My advice: I wish we could be warned in advance about certain falls, because it felt like I was being punished without any warning when falling to my doom into a bunch of lanterns | |
| Oct 5 02:33:54 | 9m 39s | UnStable Reactor | ♥ 0 | I really like the mood it sets being the only worker in the power plant. I think you could have a boat-load of potential if you were to add any hints of horror into this. Not necessarily adding any monsters, but if you were to build upon making a scarier atmosphere. Like sudden noises that you need to investigate. Otherwise, I wish there were a little more explanation on how to interact with the rooms to fix. Good job! |
| Oct 5 02:41:15 | 7m 21s | Drillbit Junker | ♥ 1 | This game was really good. I would love to see some sounds on this, everything else was fun, it reminds me of the bop-it toy, or wario ware games. I would suggest to ramp up the difficulty at a faster rate than this. Really nice work! |
| Oct 6 05:48:57 | 27h 07m | Unstable World | ♥ 1 | Nice job! I loved the fish eye effect, haven't seen this before on other games here. This reminds me of some little big planet effect! My only advice is to give the player the option to control the sounds, either lower/increase them or mute them. there was no way to lower it and it was pretty loud in my ears. Other than that, good job! |
| Oct 6 06:03:33 | 14m 36s | Rocky Rhodes and the Cracked Case | ♥ 3 | Nice work! By far the best entry I have played so far. I would love to see more whacky scenarios, it is very entertaining going through these sudden changes! |
| Oct 6 06:11:27 | 7m 54s | Sam's Misadventure with a demon: Origins | ♥ 1 | Nice work! I'd love to be able to play more, if I remember correctly, there was something like 3 levels to go through, I'd like to see more of the mechanics to really get to mess with the newly acquired power ups. Nonetheless, I understand that you have ran out of time. So kudos to you for taking the time to sign it off with a end screen at the very least 👍 If you were to continue to work on the game, one way you can further improve the game is by having the power ups hold a bigger impact for the player. I feel like the power ups did not do a noticeable difference. Otherwise, splendid work! |
| Oct 6 06:24:29 | 13m 02s | Purps | ♥ 2 | Nice work! This reminds of a previous Ludum Dare entry I did called "Bloodbath" where I would run around the map killing bad guys using blood magic that I would cycle through. Good memories :') I wish there was more usage of the space bar. It came in really handy for the boss fight, but for everything else, it wasn't needed. One thing I would add to this game is the possibility to control the volume of the music, because it was set at maximum volume compared to everything else. Good job nonetheless and best of luck! :D |
| Oct 7 02:21:13 | 19h 56m | Templefall | ♥ 1 | Nice work! I love the pixel art, it feels very polished. I also enjoyed the quick replay value of each level where I would need to quickly think it through before actually pressing forward. I would love to see some audio control (lower/increase/mute) option for the music, since it was set at maximum volume at first. Other than that, great work! |
| Oct 7 02:31:04 | 9m 51s | Alche-Tea | ♥ 0 | Nice work! Took me a while to understand what to do. I had to look at previous comments to get a few hints. But once I got it, I started making some toxic tea :D The audio is really really nice, I love the background music, and the small noises when you pick up ingredients is relaxing. The only think I recommend for this game is to perhaps add a bit more explanation on what we can do / what we should do. Other than that, great work! 👍 |
| Oct 7 02:38:05 | 7m 01s | Noyau Instable | ♥ 2 | Nice work! The concept of the game is spot on for this theme. I wish there was a little more information on where to use the screwdriver/bucket/cannister. I kept trying to use it on the machine next to the shiny green reactor core. I also tried on the core as well but I did not get any feedback from either of them. The sirens were def. adding intensity to the situation! Nice 3d models, would love to hear some more ambient noises or a simple tune to add to the intensity. Otherwise, nicely done! |
| Oct 7 02:45:53 | 7m 48s | Super Misfire or: One Gun To Shoot Them All | ♥ 1 | Nicely done! I gotta say, for a compo, this is a very well done, I've played a bunch of Jam games, and they don't come close to be as polished as this! The art is pixelated, but very well done. The audio is well fitting for this kind of game. And the progression of introducing more bullet types and enemies is spot on! My only advice to you is to add a way to control the audio (increase/decrease/mute), since everything was at max volume at first. Other than that, great work! Looking forward to see your next game in the LDs! 👍 |
| Oct 8 03:00:48 | 24h 14m | Emergency Power | ♥ 1 | Text based games are very unique when it comes to storytelling. The only thing I wish this game had to embelish is any sort of soundtrack or small noises when choosing any of these options. Besides that, nice work! |
| Oct 8 03:15:53 | 15m 05s | Ghosting the Party | ♥ 3 | Nice work! The art is really good. It feels so clean! I wish there would be a bit more feedback/audio queues when reading through the conversations. I felt like sometimes, the dialogue was getting a little length, but that can easily be countered by providing some sort of audio effects in the background, just to keep the readers engaged. Great work nonetheless! |
| Oct 8 03:25:15 | 9m 22s | Rapid Robot | ♥ 0 | Nice work! It took me a little while to get used to the jump mechanics. The "unstable" ground is def. a good idea for this game, and it adds a layer of complexity that is much welcome here. I like the fact that you guys spent the time to define multiple types of enemies and powerups. The audio was just fine and I appreciate for attempting to add sfx to most interactions. Overall, nicely done! |
| Oct 8 03:38:49 | 13m 34s | Gunslinger Glitch | ♥ 1 | Very impressive work! I think you are being a little too harsh on yourself, the game is really good. It is very impressive if you've actually used AP-based quotes for this game. I think there certain times in the game where I really have a hard time distinguishing what's fake from what's real. Which is both scary for real life, but also a little frustrating when playing, because it feels like you can't base yourself on any logical principle. Besides that, audio/gfx/gameplay is really good and THANK YOU for including a volume control for the sfx and the bg music. This was a really good LD entry, especially considering this is a compo on top of all things! |