Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → stoffe
Feedback comments for LD49
stoffe's games and stats for all events →
| Timestamp | Since previous | Game | stoffe's comment | |
|---|---|---|---|---|
| Oct 5 08:30:27 | Panelka's Fall! | ♥ 1 | The learning curve was a bit too steep, took me way to many retries to get past 5 blocks, and having to restart from the beginning because I ran out of hearts was a bit frustrating. After learning the mechanics/the flow it was easy to build high. To make the game more challening and fun after you have "mastered" the mechanics: - Make the tower more unstable so you have to take that into account when dropping the blocks. - Make the swing pattern of the block that will be placed more random build.png | |
| Oct 5 09:34:14 | 1h 03m | F%$#IN BIRDS! | ♥ 2 | Great idea to use the voice as input, though all the shouting makes it a bit exhausting to play for to long. ;-) birds.PNG |
| Oct 5 09:53:35 | 19m 21s | Babysitting Simulator | ♥ 1 | The game is missing some kind of tutorial, it's hard to understand the controls/gameplay. Took me a while before I figured out that I had to throw the monsters fast with the mouse to destroy them, and also that I had to click the baby cradle, then drag and drop items on the baby to satisfy it's need. At first I just clicked the cradle, then on the items, and nothing happen. ┐(゚ ~゚ )┌ So took to many retries and trial and error to figure out what to do in the game in order to be able to enjoy it. As the creators of the game the gameplay is probably crystal clear to you. For the next game you make I recommend that you let somebody who has not been part of the development team test it before publishing. |
| Oct 5 10:09:00 | 15m 25s | A way home | ♥ 1 | I like the graphics, the sandstorm and thunderstorms looked nice. However the game is way to easy, it's possible to basically almost to do nothing and just fly in the middle. I feel that a lot of focus was spent of looks, engaging gameplay is missing. Making it so you have to avoid more things than the birds would be good, for example also avoid the clouds. Another thing was if you made us pick up things, it would give the player a motivation to move around and not just stay still. |
| Oct 5 12:28:25 | 2h 19m | Cave In | ♥ 1 | Walking around and hitting stones/gems until the top bar is full and the game is over is not really engaging. It sadly felt a bit to much like a tech demo, and not a game. The game could for example have been more engaging if you had added something that makes you hurry, for example a timer so you have to grab as many gems as possible within one minute. |
| Oct 5 14:22:04 | 1h 53m | Cynthia and the Forest Restaurant | ♥ 1 | Chill game, nice looking art style and enjoyed the relaxed mood. The gameplay is perhaps a bit too complicated, felt like there was a lot to do, but sadly then the game "broke", the cat got stuck in the roof when it was supposed to deliver food. broken.png |
| Oct 5 16:16:50 | 1h 54m | Vive la révolution | ♥ 2 | Fun game, like the gameplay a lot. ~~Found a little bug. All the police would directly fall back to the church and group up after defeating the first group of police. This allows the player to just throw a bunch of bombs on the group at the church and eliminate them all.~~ Never mind about the bug, only happened once out of multiple playthroughs. police.png |
| Oct 5 16:31:58 | 15m 08s | falling flamingo | ♥ 1 | Fun game, really hard to master. Fits the theme perfectly! |
| Oct 5 17:29:32 | 57m 34s | Rocketboy | ♥ 1 | I like it, was fun to fly around. Went from easy flying to suddenly there being missiles everywhere. Minor bug, I both won and lost, missile killed me, but I landed right at a stable door, so then the missiles blew it open for me xD horses.png |
| Oct 5 17:47:57 | 18m 25s | Unstable Genius | ♥ 1 | Fun game, really got my pulse going trying to solve the pussle. Music fit the game really well too. |
| Oct 5 17:57:15 | 9m 18s | Human Stack™ | ♥ 3 | I really liked the pixel art. It's fun stacking things but got real hard after level 3. The game objects that you stack could have had a higher mass value, they were very flimsy. |
| Oct 5 18:05:53 | 8m 38s | Wacky Pachyderm | ♥ 0 | Fun but a bit to hard for me, couldn't make it past level 2 :-( @fishbrain if you lay your left hand on the keyboard, you feel that WASD is natural, so A & D would probably be better, if you use Z and X people have to use a "claw" grip which is straining on the wrist. Alternative you could use Left/right arrow if you want to allow right handed controls too. |