Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → PatateNouille

PatateNouille

Feedback comments for LD49

← LD48   LD53 →

PatateNouille's games and stats for all events →

TimestampSince previousGamePatateNouille's comment
Oct 20 14:38:16 Insecurobot ♥ 1 192 seconds here ! The randomness of the spawning rate got me in my first game, for some reason no enemy spawned in like 15 seconds giving me enough time to reach max temp, but in my second I lost because the whole level was littered with cooling canisters and I could no longer flee all the enemies without collecting a lot of them, and ending up sloing my shooting rate too much. I eventually got trapped between too many enemies and got exploded. In the end, I guess heaters gonna heat ! Cool game !
Oct 20 15:08:34 30m 18s The Builders ♥ 1 Woa ! Amazing game ! The story and the ambience were really nice, I played a bit recklessy on my first attempt, skipped the encounter under the large sign by going through the mountain, runned into the fire tornados, tried to horde some zombies at the end before getting to the ship with only 17 stability left... I redid the game and skipped everything but the first dialog, hiking some more outside the designed area, just to see the good ending. :P A simple game overall but really effective at that, it reminded me of soma a lot, with less content obviously but still, an impressive deed !
Oct 20 19:19:54 4h 11m Nuclear Danger ♥ 1 ok, the beginning was a bit difficult, took me some time to figure out what had to be done, but the screenshots on this page got me on track, I only noticed the shecmatic was explaining what to do after completing my second bomb just to get the 100% completion. First time around I *accidentaly* yeeted the hammer too hard, and it glithed into the wall, near the ceiling before eventually falling on the other side... at least the hammer got out of this room, it might be enjoying a nice drink on the beach by now, who knows ? Apart from that the controls were a bit tedious to use to get he near perfect match in rotation needed for a few of the pieces, and well, the physic was... quite unstable to say the least, but I guess this fits the theme :p PS: the potato is very hard to find, a bit too much imo, at least there was the clue on the whiteboard, even if I was looking for sugar instead, and thought that was what I found when I found the potato, before the subtitles told me otherwise
Oct 20 20:30:00 1h 10m Chain React TD ♥ 0 I really like the concept behind the game, and had quite some fun playing it! However the building of turret is way too slow to be able to react to your defenses being broken, having to right click > click the turret button, mash Q/E to rotate a bunch, then click again for *every* tower is too much, especially when enemies are coming from the bottom of the screen. Several ways to speed this up would be to : - be able to place multiple towers without having to reselect and re rotate every time - save the last rotation used and use it for the next tower - have shortcuts to select the towers (1,2,3,4 for example) - change the rotation system : you could click to place a tower, then while holding the click move in a direction, and orient the tower towards the cursor Despite being quite simple the game works quite well, gj !
Oct 21 10:18:36 13h 48m Crysterra ♥ 1 I liked the concept, but playing was a bit difficult. Firstly, I noticed the terrain could not be changed from the comments and while playing, which is a shame because this is imo a more important mechanic than the guardians being able to move or attack, since it's the one mechanic that ties to the theme and is pretty unique compared to other games of the same genre. Secondly, as others stated, the camera was a bit cumbersome from time to time, when the target is close, it works decent enough, but when they are far away it's difficult to control the camera to frame them correctly Finally, the selection of entities and validation of actions were super sensitive, as in most of the time clicking would not do anything, I would have to click ~20 times for an attack to finally trigger, despite the target cell not being red. I eventually noticed clicking directly on the enemies' sprites worked better for attacking them, but even then it was very finicky. The game looks awesome, and the concept is interesting enough that despite all those issues I would still like to try an improved version with all the mechanics in and better controls.
Oct 21 11:14:00 55m 24s 🕷💩Poopy Parker💩🕷 ♥ 2 This is a game that spends way too much time being awesome, and not enough being awesome even more !! I WANT MORE !!! No butt seriously, great game !
Oct 21 11:48:59 34m 59s Pinfall ♥ 2 That was fun! I originally missed the "you can jump on platforms" and thought I was stuck once I stopped on one, glad I tried clicking otherwise I would've missed a lot, the game area is much bigger than I thought and it was fun exploring it, trying to get a high score and to the end, although until I got to it I did not think there was an end. Also great music choice, brought memories back, been so long since I last heard it! I would've liked to see a bit more juice added tho, and the score made a bit more central, with maybe "+200" popping up on the screen as you win points, things like that. I also mistook the timer for the score at first and was wondering why the hell I was gaining point automatically rather than by hitting things, until I finally looked at the bottom left xD
Oct 21 17:02:04 5h 13m SEXY BOOBY 95 ♥ 1 the sexy booby url did not work in my more recent browser, disappointed