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o_sim

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TimestampSince previousGameo_sim's comment
Oct 4 20:11:21 149th element ♥ 0 Cool game! I would appreciate a way to regenerate health though :D
Oct 4 20:28:22 17m 01s Un-Stabled ♥ 2 APPLES!
Oct 4 21:41:59 1h 13m Crumbling Down ♥ 2 For me the difficulty was perfect, not too easy, not too hard. I also like how simple the mechanics are.
Oct 4 22:41:50 59m 51s Bennet Froggy ♥ 1 It got a little boring for me to keep doing the 'easy' first 30 seconds to get to the harder parts over and over again, but other than that it is amazing in every aspect. Very well done!
Oct 8 21:14:46 94h 32m Reliable Reactors Co. ♥ 1 Good one! I was suprised at the level of polish. Other than what others said I felt doing the math was quite pointless as it didn't have much impact, so I stopped doing it after while.
Oct 8 22:18:29 1h 03m Unstable Isotope ♥ 1 Really well polished visuals: particles, animations, the screens, impressive! I think the jumping precision would be improved if the character wouldn't move faster in diagonals. Plus I would move the character collision detection to their soles. But thats just even more polish to already well polished game.
Oct 9 16:56:04 18h 37m Unsustainable ♥ 2 Really fun! I liked how there are many viable strategies, it was entertaining to play through multiple times. It is little weird that the 'secondary' goal of raising as much people as possible is where the fun is for me, but I don't necessarily see it as a bad thing. There are some bugs here and there, but that is what to be expected. Overall very strong and unique entry, my best is 122 people saved.
Oct 9 21:41:39 4h 45m The Theme is Unstable ♥ 1 What a fun idea! I would personally make the on/off little easier, I died a lot to it :D
Oct 9 22:15:31 33m 52s Connection Lost ♥ 1 Very original entry. It was quite tough, but I enjoyed it. Keeping up with the van was fairly easy, but the difficulty was in not losing health. The driving was surprisingly well made considering a jam game. Overall I am very happy I stumbled upon a driving game, good job!
Oct 9 22:37:01 21m 30s KungFun BaLance ♥ 1 Simple, yet effective! I agree with all the things others have said with the mood, music, indicator etc. One tiny thing I would do is unify the pixel sizes in the ui to make the visuals more consistent.