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MTabasco

Feedback comments for LD49

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TimestampSince previousGameMTabasco's comment
Oct 5 13:08:02 Unstable Machinery ♥ 2 A very cool and interesting game! I can see huge potential here. I must admit though that it took me some time to figure out how the machines worked. More feedback on how the player's actions affected the machines might have helped here (sounds, particles, indicators...). Also, I would have liked the tutorial messages to stay on screen, as the cognitive load is quite big at the beginning and I forgot my goal at least twice. 😅 Oh, and I loved how the game looks! It's not the art style that I'd have imagined for a game like this, but that makes it more special in my opinion. Congratulations!
Oct 7 09:44:46 44h 36m Should I Buy It ? ♥ 1 A funny little game! I can see myself spending time in this one on my phone waiting for the subway to arrive. I would have really liked the news mechanic to have a more noticeable effect in your earnings, as my experience was that I could continue spending money in cryptocurrencies when they were being regulated without any down sides. This could have made me use the "sell" button a lot more. But anyways, congratulations on the fun game!
Oct 7 09:57:50 13m 04s Cemetery Pinball ♥ 1 I came to this game because it looked amazing and I love pinball, but when I realized it was also an NDS game I was like "WOW, this guy is brave!" Very cool game, I really love the art style on this one. Sadly, it is pretty easy to get the ball stucked between two points. I guess the ball's physics need a little more tweaking to make it feel good, but I can't even imagine how you make games for NDS, so I can guess you weren't using a user-friendly physics engine/library like Unity's. So as I said, making a DS game for COMPO is really brave, you can be proud!!
Oct 7 10:18:50 21m 00s Holdbreaker ♥ 1 Really cool game! If I had to give you any feedback, I would say the player could get at least one more combat mechanic to make the game even more interesting. The controls feel really good and the game is enjoyable, but having a secondary attack or special ability would make for a deeper combat system, which I think would come in handy for a game like this. I also think having sounds for the skeleton and falling rocks would have made the game much more entertaining and would have improved the feedback to the player. And if you run out of time and/or can't find more free sounds online, don't forget **you can make your own sounds**! It can be as easy as opening Audacity and recording something using your voice (you can modify it to make it sound less human). I did this for my own entry this year and I think it was faster than searching for sounds online (and the result is often hilarious 😄). So anyways, great work, congratulations! Oh, and I love the skeleton and player 3D models!
Oct 7 19:48:35 9h 29m Unstable Steven ♥ 1 I can see the *Dark Souls* influence in this game. No but seriously, congrats on the game, it is obvious that you enjoyed yourselves working on it and that is always noticeable by the player. I really liked some weird details like the text-to-speech, I think this kind of features give games personality. Good job! 🐐
Oct 7 19:59:46 11m 11s Celestial Waltz ♥ 1 This is just gorgeous. I can't barely imagine the maths behind this, but I'm a huge fan of Cixin Liu's trilogy about the three-body problem and I was familiar with it. The way you portrayed this phenomenon is fantastic and proves you have very good taste. I've sent it to some physician friends already and they like it too! 😄
Oct 7 20:14:12 14m 26s Reef Gobbler ♥ 2 A beautiful and creative game, good work! I loved the art style and the creature's design (thanks for letting me name it!). A simple tip for next games: always make sure the player can exit the game without pressing ALT+F4. How will your moms stop playing the game otherwise? They will be stuck in an endless game without knowing how to quit! Just joking, good job 😉
Oct 7 20:21:45 7m 33s Un Stabl ♥ 2 Hilarious game! I had more fun with it than I anticipated. Very good game design actually. Showing the player the next action is a clever decision, as not doing so would be frustrating. Congratulations!
Oct 8 13:48:07 17h 26m The OffScreen ♥ 2 Very cool game with outstanding graphics and aestethic! It has some details that I really love, like the fire indicator for when you go offscreen (I'm sure this kind of things improve user experience more than it is often expected). The game can be frustrating at times, as the player can get in situations that *look* impossible to survive, but we know is difficult to balance a game in a jam, and the "TV smashing" mechanic can save you if you are quick enough. However, I'm worried that some players won't notice the possibility to smash the TV, I didn't notice in my first run. To sum up, loved the game. I'm excited to see what you do in future jams 😄
Oct 8 14:00:15 12m 08s Pong-Anoid ♥ 1 An interesting new take on both Pong and Arkanoid, they fit together pretty well! Also, the idea of building your own wall behind the paddle by destroying the wall in the middle is genius!
Oct 8 14:09:22 9m 07s Unstable Robot Soccer ♥ 1 A crazy but very fun game, I would like to try it out with friends 😄! Instead of a jump I would have added a different ability, like a short dash or sprint. I think it could improve the already enjoyable loop of appearing-positioning-hitting the ball.
Oct 10 10:23:22 44h 14m Unstable Stick ♥ 2 Very fun game, the controls feel better than most games with pogo stick mechanics. For being made in 12 hours you managed to also implement some fancy UI animations and particles/trails that make up for the lack of assets. Good job, congratulations!
Oct 12 09:47:36 47h 24m Asylum ♥ 1 Good job! Really liked the atmosphere you created with the audio.
Oct 12 10:00:03 12m 27s Fellowship Manager ♥ 2 An ambitious game for just three people, good job! I love this kind of games and didn't expect to play one in a Ludum Dare. I guess you already received a lot of feedback but I wanted to point out that I wasn't able to see the enemy's formation beforehand, which makes it difficult to take decisions on your own strategy for battles. However, I loved the complexity of the battle system, I just hoped the tactical decisions felt more important 😃
Oct 12 10:08:42 8m 39s UnBalancer ♥ 1 A very satisfying and adictive game. I can see it succeed in the Play Store if you polish it and add more levels. Congratulations!
Oct 12 10:11:28 2m 46s Willy on a Wheel ♥ 1 The game is very difficult but I can't stop playing it! The graphics are pretty cool too. Well done!
Oct 12 16:10:40 5h 59m Cursed Duality ♥ 2 The game feel is fantastic and the platforming mechanics are really polished, I even noticed you added coyote time (or at least it feels like so). Sounds and graphics are cool too, I like the idea of the blocks being 3D. To be completely honest, I didn't pay much atention to the lower part of the screen during my games 😅 I kind of understand the mechanic, but once you are playing your brain is fully dedicated to the platforming, but I guess this would improve as I get better and better. Maybe having less types/colors of blocks at the beginning would help in this regards. Apart from that, congratulations! Very solid entry, I hope you get high scores 😃 (Oh I forgot, the itch.io page looks gorgeous too, congrats!)