Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → HitchH1k3r

HitchH1k3r

Feedback comments for LD49

← LD47   LD51 →

HitchH1k3r's games and stats for all events →

TimestampSince previousGameHitchH1k3r's comment
Oct 4 22:33:22 Take Your Meds Darling ♥ 1 The shaders in this were amazing! It reminded me a lot of Antichamber. It would have been nice to see a more exciting ending, but I guess the game is a slow decent into madness. Well done.
Oct 13 19:09:51 212h 36m Schrodinger's Cat ♥ 1 This was a neat puzzle game. I liked that the game used unique mechanics for each puzzle, rather than doing uninteresting puzzles using the same techniques repeatedly. It would have been nice to see a bit more depth to the puzzles, but that's a big ask for a weekend project. The part of the game that really threw me off was the camera controller. I was on a trackpad and that did not help, but it would occasionally flip upside down, and in some cases start rolling the camera (at first I thought it might be intended, it's hard to tell with a theme like "Unstable," but it made the game really hard, and I'm sure it must be a bug).
Oct 14 02:50:00 7h 40m Decommissioned ♥ 3 A game with a moral: "do not play with decommissioned subatomic manipulating devices, especially when they say DANGER DANGER DANGER and DO NOT USE" This was an interesting game. I played through twice to see if I somehow messed up the first time. I liked that the display on the right gave me a basic idea of what I was doing, even though I was not sure exactly what I was firing and at what.
Oct 14 03:27:41 37m 41s Junkbold ♥ 2 Well I'm now the proud owner of a shiny rock! This was an interesting game, it reminded me of Garry's Mod. It would have cool to see some of my contraptions in use (though I have no idea how you could do that with the variety of uses I was hearing about). It was fun being randomly launched into the air while digging through the junk pile, and I appreciated the out of bound box, that kept me from going too far.
Oct 14 03:39:57 12m 16s Biodiversity For Beginners ♥ 1 This was a neat game. I liked that the randomized food chain required experimentation, and it was a really unique take on the theme. I got a high score of 11. It was a bit of a shame that shipping off all of a species counted as an "extinction," but I guess that prevents players from waiting to buy the exact number for a shipment. The art style was very nice, and I liked the gentle spinning with the billboarded sprites.
Oct 14 03:56:47 16m 50s Wordquake ♥ 1 This was an awesome use of the theme, I really like the idea of rebuilding words from previous rounds. Unfortunately I am very bad at word games. I liked that the music could be used as a timing cue, so I didn't get half way through a word before a quake. It would have been nice to have some way to select letters and more importantly place them, that didn't involve the mouse (maybe using the keyboard numbers to pick the column) so I didn't spend so much time moving the cursor around. I'd really like to see someone good at word games play this. ^_^ Good job!
Oct 14 04:09:38 12m 51s Lost In Time ♥ 1 This was really cool. It reminded me vaguely of Quantum Leap ^_^ I played it a few times to navigate the dialogue with "Unknown". I liked the idea of a dialogue tree with a correct answer, but wish the text would have printed out faster/been skipable. Good job.
Oct 15 21:52:38 41h 43m Life Gives You Lemons ♥ 1 You've got to love HappyFun cultists thinking that metallic foot fungus is a hoax, lemons will cure it, and not wanting to where shoes. I'm sure any similarities to reality were purely coincidental. ^_^ I guess the good news is there is no way they can keep up with us if they are barefoot. This was a neat game, maybe a bit too much text for my taste, but the writing was funny. There were a few places where the theme seemed present, but it would have been nice to see it a bit more. Good job!
Oct 15 21:52:40 2s Crumbling Down ♥ 1 This was awesome! The same basic game design came up in our brainstorming session, but you did it so much better (the glue is a great idea). We determined that these puzzles can be mapped to the hexagon pickup puzzles in The Witness, but the glue adds a really cool complexity. I found a bug, if you press to directions at once you can move over tiles without them cracking (I may have used that to beat one of the puzzles I got stuck on)... The puzzles were really well crafted. Good job!
Oct 15 21:52:42 2s QA - The Game! ♥ 2 7 / 16 / F 🙁 This is a neat idea. I liked searching for issues, but it was hard to tell what I should report, a cubical on a balcony is strange, but is it an issue? It also might have been nice to do two or tree smaller levels (or more practically variants/versions of the same level), so that the player can learn the novel mechanics from the feedback the game gives at the end of the level (as is it's hard to learn and improve). Well done, on this game!
Oct 15 21:52:43 1s Diamonds in the Rough ♥ 1 Cool idea, it's nice to see a card game style video game that uses mechanics that could not work with real cards. I tried a bunch, but the highest score I could get was 41/62. The magnifying glass was a good touch, and balances well against trying to get the bombs away from the diamonds as quick as possible, with snakes thrown in as a penalty for blindly guessing. Good job!
Oct 15 21:52:45 2s A Turtle's Tale ♥ 2 Wow this is a lot of content! Good job getting what is here done in such a tight time frame. It's amazing that this game has so many features (large worlds, falling tiles, inventory, voice overs, and combat is a lot), if your goal was to get a bit into all areas a commercial game would go to, I think you've done that. I do think the game suffers from the amount of content though. I'm not sure it needed different enemy types (especially if they act the same). The large worlds give me something to move around, but not really much to look at. The inventory was difficult to manage while being attacked or falling to my death. I am amazed by what you were able to finish, good job! PS. Hexagons are cool! ^_^
Oct 17 02:10:04 28h 17m Chickie Catchers ♥ 0 Very good in all aspects. The graphics were cute, the audio was as good as I've come to expect. ^_^ I did find this one a bit frustrating to play though. Maybe with two players we could have adjusted the balance a bit faster, but alone I had a hard time moving the board around. Awesome game, and good work!