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Feedback comments for LD49
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| Timestamp | Since previous | Game | gamebuilder's comment | |
|---|---|---|---|---|
| Oct 5 13:26:12 | ....To the Ends of the World and Back | ♥ 2 | Very unusual game — you certainly nailed Innovation. Graphics are also very good; I like the way you recreate the feel of old terminals with green scan lines and monospace fonts. I too struggled with the controls; I was hoping there was a way to play the game only with the keyboard; but I suppose the challenge of learning the controls is itself part of the game. In any case, it's an unusual blend of two genres, task management and interactive fiction. One idea I had if you'd like to improve the game is to add more variety to the environment: maybe have some colorful planets or what have you. Also, you could have it so that you interact with Grace — e.g., you have a list of options about how to reply to her after she says something. These are just some ideas if you'd like to continue developing the game, or design a similar game. Overall, this is a very good entry for the Compo. Nice work, comrade! | |
| Oct 5 18:21:47 | 4h 55m | Alien Disco | ♥ 1 | A very good game. I like the way everything fits together: light patterns, energy, movement, etc. It’s challenging without being discouraging. The graphics and sound are a good use of PICO-8. One of the better games here. Nice work comrade. |
| Oct 5 18:32:01 | 10m 14s | Unstable Marbles | ♥ 1 | A fun game! I love the sound effects — your daughter is a talented voice actress. 5 stars for Audio. Graphics are also top-notch. Also, I like the difficulty level: challenging but not discouraging. pixel-art-game-screenshot.png |
| Oct 5 18:43:15 | 11m 14s | Bird Attack ! | ♥ 1 | Great game! The artwork is creepy but beautiful. As for Audio, I gave you the max. Everything in this game fits together well. This game is a perfect candidate for a leaderboard with scores based on number of seconds survived. |
| Oct 5 19:02:09 | 18m 54s | The Forgotten World | ♥ 1 | I couldn't get very far as I kept encountering a bug where the game would freeze during a dialogue. But aside from that, I like the pixel art and color scheme. The shadow effects and music are also very good. |
| Oct 5 20:36:56 | 1h 34m | RUIN ESCAPE | ♥ 1 | An interesting experience. Sadly, like others I remained stuck on Level 2. I'm not good at puzzle games like these. Even so, it's a unique game, and I like your interpretation of the theme. Also, I like the minimalist graphics. It was a screenshot that captured my attention. |
| Oct 5 21:25:46 | 48m 50s | Unstable Life | ♥ 2 | Beautiful pixel art. This game reminds me of that old SF classic, Beneath a Steel Sky. Top-notch graphics. It took me a while to figure out how to interact and make the shake, but once I did it was smooth sailing. Interesting ending — a pyrrhic victory. |
| Oct 5 21:39:35 | 13m 49s | Space Fighter | ♥ 1 | It's not bad for a prototype — I like the pixel art. It has a nice look to it. As with popertots I could only shoot to the right after the first shot. But I hope you develop this into a full-fledged game. It has a lot of potential. |
| Oct 5 21:58:50 | 19m 15s | Elemental | ♥ 1 | The abilities icons were hard for me to figure out — you could make it more clear how the elements align with the abilities. Also, I came across a bug in which I was stuck in a wall, and couldn't move (see screenshot). Other than that, this is a solid entry. I like the music and graphics a lot. This game has a nice feel to it. I also like the way in which the abilities change after a few seconds (hence the theme), and you did a good job of incorporating the different elements. ld-game-bug.png |
| Oct 5 22:07:48 | 8m 58s | A Night | ♥ 0 | This is a beautiful game. I love the black and white graphics. The font is impressive too. The sorrowful ending fits the mood well. I just wish it were a little longer. But in general, it's a solid entry. I wish more games were like this. |
| Oct 5 22:26:09 | 18m 21s | Unstable mage | ♥ 2 | I got 15 out of 20 units inside and the waves stopped coming. I guess that means I win? I like the upbeat music in this game. It was fun casting spells and protecting the castle. One suggestion for improving the game is to increase the frequency of the monster waves. Also, tool tips for the spells would help. Overall, a fun game. |
| Oct 5 22:39:55 | 13m 46s | Inner Demon | ♥ 1 | I didn't get past the moving platforms level — too many spikes. But I am not very good with platformers in general, so take it with a grain of salt. In any case, both the graphics and music shine. I like the background story as well. |
| Oct 5 22:48:49 | 8m 54s | Trick Or Retreat II | ♥ 1 | Short and sweet. The artwork is very good — I like especially the buildings in the background. You did a good job with sound as well. If you wanted to develop the game, you could add some variety to the trick-or-treaters and the flying critters. But this is just a suggestion. Overall, a solid entry. |
| Oct 5 23:57:33 | 1h 08m | //ex.it | ♥ 2 | A tough platformer that is beyond my ability. But the graphics and music in this game are outstanding. Very impressive. Rarely do I see a game this beautiful. I just wish it was less difficult. But I loved what I saw. Great job. |
| Oct 6 00:44:46 | 47m 13s | Love will Prevail | ♥ 2 | I think this is your best game yet. The music and artwork are beautiful. Great work! I like how mental states serve as the “score” of the game. I felt like I was exploring someone’s mind. Never a dull moment with this game. I looked up Bryan Charnley, I came across the following words in a statement of his: >“Increasingly I became aware that my paintings had no bearing on the darker aspects of my life which threatened to overwhelm me. I turned to the psychology of art to see if this could throw any light on the problem. Before long I came across the idea of art as a form of exorcism and the theory that the cave paintings of early man were painted to gain control over the animals portrayed. From this, albeit hypothetical ground, I saw that painting about my inner upheavals was perhaps to gain some measure of control over them.” (https://www.bryancharnley.info/statement/) This reminds me of your work, especially this entry. You captured the mood of psychological collapse very well. You may want to watch the short film *In Absentia* by the Quay Brothers, if you haven't already; it seems to be in the same spirit. Anyway you hit a home run with this one. Nice work comrade. |
| Oct 18 22:23:44 | 309h 38m | when the earth falters | ♥ 1 | You did a beautiful job with the architecture and the landscape. For me that was the most interesting part of the game — exploring and looking at the buildings and trees and so forth. I can see you put a lot of work into it. I was able to solve some of the programming puzzles, but I confess that I’m very slow when it comes to programming games. Nonetheless, it’s an interesting concept, and the way in which you have the notes scattered about adds a new twist to the game. It appears to be two genres combined into a single game — this hearkens back to Ludum Dare 41. Anyway, it’s quite impressive for a compo entry. Nice work. |
| Oct 18 22:45:32 | 21m 48s | Blood of Beasts | ♥ 2 | This is truly a blast from the past. You've done an excellent job of recreating the feel of some of those old BBS games. I had nearly forgotten about them. The only suggestion I have to make is to simplify the gameplay. It took me quite some time to figure out what to do, how to sell things and etc. On the other hand, it may be just that I’m slow to learn. So, take that with a grain of salt. Overall, a very good entry. |