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Fat cat

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TimestampSince previousGameFat cat's comment
Oct 5 15:07:21 Jingoku ♥ 1 Wow, this is incredible! So much content :O The minigames were way too difficult for me though, I played for like 10 minutes and just kept losing every time :S
Oct 5 20:07:43 5h 00m ABRI ♥ 1 Ooh, your game has a similar approach to ours! ^^ Despite the guide written on the paper I still found it a bit difficult to figure out what to do except chop the wood and walk around, sometimes it would play the end screen and sometimes it would send me back to the main menu, wasn't sure what it was caused by, so some game over screen with a hint could be helpful!
Oct 5 20:14:57 7m 14s The Lunatic ♥ 1 Really like the player animation, it looks goofy hehe
Oct 5 20:23:43 8m 46s Space Squabble ♥ 1 meatballs flying in space
Oct 6 16:32:57 20h 09m Schizophrenia ♥ 1 The map is nice and big! But because its so big it takes a long time to traverse which makes it really punishing when you lose. After collecting half of the items on the list its not really fun to have to restart, so maybe respawning the player but letting them keep their items would be better?
Oct 6 16:34:47 1m 50s Mountain of Might ♥ 1 I really like the detail you put into the menu with the selected text shaking and screen transitions! The graphics are very nice. Felt like the colliders were a bit wonky sometimes but overall very solid entry
Oct 6 16:48:10 13m 23s Unstable Genius ♥ 1 Love the usage of recorded videos at the start! Struggled a bit with drag-dropping the ld game file into the main folder for some reason. Overall really fun game, good job!
Oct 6 16:55:25 7m 15s Bullet Balance ♥ 0 Despite using only default assets the amount of effects you added makes the style fit really well and feel polished. I thought some of the projectiles were a bit too fast and hard to dodge, idk how far I got but I didn't win at least.
Oct 6 17:06:36 11m 11s Tripple Trouble ♥ 1 I really like this concept! The platforming controls arent great though, for example the human and frog jumps are way too fast which makes it a bit difficult to use. The dialogue at the start was fun, I like the line "what a fabulous disrespect" heheh. Would be nice if there was a cutscene at the end too!
Oct 8 07:20:27 38h 13m Unstabadome ♥ 1 Really cool concept! It felt very trippy to play with the gravity changing all the time, I think rather than being to walk up and down walls it would be a bit easier to stay coordinated if the player rotation changed to match the new gravity, so you always stand on the ground. The art and audio is very nice ^^