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DJTequila

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TimestampSince previousGameDJTequila's comment
Oct 5 13:45:44 Erratic Equine Extraction ♥ 1 I made a horse game as well, I really had fun with this one. The rules are simple, but the different puzzles are unique and interesting. I liked the slippery floor, but for me wobble mode was a bit too drastic/random.
Oct 5 21:36:37 7h 50m Broken Ship ♥ 1 I had lots of fun exploring the map and discovering shortcuts. I will say that the scavenger hunt gets a bit repetitive. It might have helped to include more unique game mechanics (e.g. enemies, unlockable areas, special movement, etc.) The models are neat and they fit the spaceship aesthetic. Nice game!
Oct 5 21:44:56 8m 19s Swerve ♥ 2 Unfortunately the game crashes immediately after I open it.
Oct 5 22:08:02 23m 06s Slime Your Way Up ♥ 1 This game is pretty difficult since you can't control the character in the air, but all I needed were a few lucky bounces to get to the finish haha. Something to indicate jump power and direction could be a nice addition. This game was a fun challenge.
Oct 6 16:35:21 18h 27m Schizophrenia ♥ 1 I thought the level design was smart. The streets were repetitive enough that I got lost if I wasn't paying close attention, but there were a few unique landmarks so I could keep track of where I was. Certainly made me feel disoriented at times, which fits the theme.
Oct 6 19:00:12 2h 24m Tripple Trouble ♥ 1 Cool game, I liked the unique mechanics for each character. My only minor gripe is that the bat seemed a bit overpowered imo since it has unlimited, easily-controllable double jumps. The music was nice and fits the medieval setting.
Oct 6 19:20:54 20m 42s TirBombardier ♥ 2 I enjoyed the puzzles and the crafting was a neat idea. I think the bombs would be more satisfying to use if they had a bigger explosion radius though.
Oct 7 14:35:05 19h 14m Fractured Edge ♥ 1 Really creative idea. It really feels like a classic arcade game, and the music was spot-on.
Oct 8 16:03:53 25h 28m Osaka USA ♥ 1 Really fun to play. The music fits the vibe and ties it together. Others have already recommended adding a win/lose condition, so I'll say that I'd like to see items/scenery that gets destroyed when you crash into it.