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C1FR1

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TimestampSince previousGameC1FR1's comment
Oct 4 22:14:09 Bennet Froggy ♥ 1 you did a really good job of replicating the feel of playing getting over it, while having completely different mechanics, well done! I personally would have preferred having some checkpoints but making it harder to stay balanced, but I suppose that wouldn't have been as faithful to getting over it.
Oct 6 22:26:06 48h 11m A puzzle with a cube and lazers ♥ 0 I liked the levels where you had to do some forward planning, however I think it did get a bit too much for a level or two where the difficult part of the level was just memorizing the layout before turning out the lights. I would have also preferred a larger focus on puzzle mechanics that the player can interact with, like boxes that the player can move around to block lasers, rather than spinning parts of the environment that you have to wait for. overall good job though, especially on the lasers, those looked pretty nice.
Oct 8 11:56:23 37h 30m U.N.S.T.A.B.L.E ♥ 1 Really well balanced game. I was worried that once the tutorial part ended I wouldn't be able to keep up but it was just about right once I properly understood the mechanics. The tutorial was pretty good the first time around, but it did get a bit annoying on my second attempt. It would have been good to separate a "game" mode and a "tutorial" mode so that you don't have to wait for all the mechanics to start working.
Oct 9 12:11:12 24h 14m Dark Forest of Echoes ♥ 1 the bullet hell at the end was pretty fun, I kinda wish that was the main part of the game even.
Oct 11 09:52:58 45h 41m Potion Trouble ♥ 1 very nice graphics with a consistent style, nice job! The music was also pretty good. I did run into a collision issue once though. I somehow got stuck on the lower left of the blue circle thing. I think what happened was I fell off the top, then tried to climb back on while still falling, then got stuck. A minor issue for sure though, I wasn't able to recreate it.
Oct 15 17:14:51 103h 21m False Angel ♥ 1 Really nice assets, and I like that you implemented the theme in two different ways! My only gripes are with the balance of the levels. The left and right movement on the first level felt awkwardly slow, and the 2nd level had quite the difficulty spike since you had to pay attention to so many different things while constantly doing inputs. The third level was a satisfying conclusion though. Good job!
Oct 16 17:07:56 23h 53m Clad In Plaid ♥ 1 I got to 833, it was pretty fun, although I wish you had a little bit more time to react to the projectiles. For the most part I just tanked the sus boxes and tried to shoot as many of the resulting bricks as I could. The tutorial was hilarious but not all of the sprites for the falling stuff showed up for me. Once the game started the sprites made it obvious what was what so I didn't mind that.
Oct 16 17:47:18 39m 22s Moonbase Melee ♥ 2 First time around I didn't really get the "Unstable Energy" mechanic, a more thorough explanation would have been nice. Second time around I paid a bit more attention and it got more and more fun as I got better, and I managed to bop the listed developer record. record.png The melee attack paired paired with zipping around the arena from enemy to enemy was really fun, and it had a nice satisfying swing animation too.
Oct 17 19:36:38 25h 49m Chaos Cube ♥ 1 flawless game with perfect collision
Oct 18 20:48:53 25h 12m Vineyard ♥ 1 Really well put together game with nice textures, although the gameplay could have used some more focus in my opinion. Also it was a bit hard to properly use the camera, more continuous camera control would have been easier to use than the screen switching I think (if that makes any sense?)