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Feedback comments for LD49
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| Timestamp | Since previous | Game | BlushingCrow's comment | |
|---|---|---|---|---|
| Oct 16 00:42:25 | Unicycle Scientist: Saves the World | ♥ 2 | Love the opening cut-scene (and voicing!) that really sets the tone for a fun little game. I get major QWOP vibes from it, which goes to show how a simple control scheme and an idea can still have a lot of merit to it. Sound effects were solid, and the music is bouncy and fun. It's a solid "just one more game" style title - well done :) | |
| Oct 16 00:52:43 | 10m 18s | DIE: Doomsday Intervention Enterprise | ♥ 1 | A great load of fun, I like the subtle differences in how each input needs to be manipulated (switches can't be clicked like buttons, etc) and the art was nice and tight. The "lights out" section threw me for a bit of a loop too - great escalation of tension. Soundtrack was rocking hard - not sure how well it belonged on this specific game but it was a good piece of music. Great stuff! |
| Oct 16 00:58:43 | 6m 00s | ATTACK! OF THE UNSTABLE LIFEFORM | ♥ 1 | I love the concepts of asymmetric gaming but I felt this one was unbalanced a little too much - humans seem to win just by slowly moving around and holding a button down and spores.. I just didn't quite get how to win with them. The whole thing could definitely be speeded up and maybe have a volume adjust option [music didn't do a lot for me - on a slower game when it loops it unfortunately becomes more noticeable]. Art and grid layout is solid and I feel there's a solid idea lurking behind all this - I'd keep at it, once you've ironed out the mechanics. |
| Oct 16 01:06:49 | 8m 06s | Doctor Psycho | ♥ 1 | Feels like a nice little love letter to the original GTA. I love the animation when you hit a person and the fly up - though my games ended very suddenly ["oh, i must have gotten -1000 points"] - I feel like this could have been telegraphed better. Art and music were great, controls are far too slippery to be useful, sadly - being able to swivel on a dime as quickly as you do basically throws off any forward steering you had in mind. Fix the controls and you have a winner! |
| Oct 16 01:18:48 | 11m 59s | Bob's Monday Morning | ♥ 0 | Abstract gameplay - but hey, it's an abstract concept - and the otherworldy sounds and dream visuals really tied together well [I like how a piece of art viewed before sleep becomes a significant part of the psyche, for instance]. The cat bit was great and the game lends itself to repeated plays. I feel the character/tentacles could do with a bit faster movement however.. |
| Oct 16 01:20:31 | 1m 43s | WOLFGUN | ♥ 1 | Art/feel is fantastic and there's some great variety in this to mix it up [not necessarily enemy type variety, but skill trees, unlockables etc]. Cool aesthetic, fun to play - what's not to like? This is a really solid effort, well done! |
| Oct 16 01:31:00 | 10m 29s | COME ALIVE! | ♥ 1 | It's amazing such a polished piece of content could be made in such a short time - I love both the art and the aesthetic. I hadn't seen the "rotate in a scene" 3D style parallax before which was a neat trick as well and warraned a deeper exploration of the world around. I really, really liked this! Well done! |
| Oct 16 01:48:56 | 17m 56s | Paper Work | ♥ 1 | I love the simplicity of 'just use the mouse controls'. Art, SFX and music are all good to fantastic - they fit well together as well. Nice red light/green light mechanic. Quite inspired! I found the launching part of the planes a bit difficult but after a few false starts I had my points! |
| Oct 16 01:51:49 | 2m 53s | Pizza Pony | ♥ 2 | The visuals were amazing and it's a lot of silly fun (the wacko physics certainly didn't hurt) - controls gave me a bit of difficulty, but I feel that's part of the aesthetic to the game (why would delivering stacks of pizzas as a pony be easy, after all?) |
| Oct 16 01:59:39 | 7m 50s | The Lesser Evil | ♥ 1 | 1-bit is so hard to get right, and in such a small window too - the card aesthetics, monsters - it all reads so well. That alone would make this a top class entry but the game lives / choice of curses / tricky enemy mechanics that are drip-fed to the player really are something else. I'm not good enough to beat this game but I'm going to keep trying! |
| Oct 16 02:03:03 | 3m 24s | Drunk Fist | ♥ 4 | Art is fantastic - 80's/vaporwave are a popular aesthetic but these designs feel particularly inspired - perhaps it goes well with the retro gameplay. Some collectables or power-ups [like in Wolfenstein or Duke Nukem] would definitely feel in-place here - especially given you're in a mart anyway! |
| Oct 16 02:13:03 | 10m 00s | -Y- | ♥ 1 | Art/pallette is inspired and it's clever to make theworld-building necessarily happen in the interpretation of the player - but of course textless/non-explained games are a double edged sword - because you can't convey a tale in depth, the puzzles and interactions necessarily become more simplified/maybe trivial. I'd be interested to see this game taken in a direction like a game like Samorost, for instance - I think it's a fertile concept. |