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avareii

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TimestampSince previousGameavareii's comment
Oct 5 13:50:18 SplashX ♥ 2 94 attempts to get 8 landings. Nicely done! Loved the art style, and the controls were smooth, responsive, and clicked quickly for me.
Oct 5 13:56:12 5m 54s F%$#IN BIRDS! ♥ 2 The sound effects are pure gold xD
Oct 9 07:10:49 89h 14m Unfairly Unstable Unfun Game ♥ 1 Strong I Wanna Be The Guy vibes xD. Just like with that one, I found this very engaging.
Oct 9 07:20:56 10m 07s It's not a bug, it's a feature ♥ 1 Loved the atmosphere, and what you did with the background audio. The mechanics were interesting, too.
Oct 14 09:19:27 121h 58m Nukular Falling Tower ♥ 1 Had a great time stacking hats XD! The lack of a jump is counter-intuitive at first, but made a lot of sense once the controls clicked for me. Well done on this project! :)
Oct 14 09:28:28 9m 01s Unstable: Lilly's Revenge ♥ 2 Cute game! The jump being linear rather than parabolic took some getting used to, but I got the hang of it and finished the game in the end :)
Oct 14 10:16:05 47m 37s Corvin and The Cauldron of Who-Knows-What ♥ 0 I got the first two or three spells, but regrettably my alchemy was not up to snuff and I had to use the cheat sheet for the rest. Great fun! I was particularly impressed when many of the incorrect spells had well-fleshed-out background effects.
Oct 14 10:26:04 9m 59s Our autopilot is somewhat unstable... ♥ 1 Simple, nice and clean. Took me a minute or two to see the PICK UP button, but that's me, not you XD.
Oct 14 10:59:51 33m 47s The Un-Stable Ranger ♥ 1 Having the mouse look and the physical turn be separate and unbound to each other was very distracting, but also lent the game a frantic atmosphere very in line with the theme. I couldn't tell where I was going half the time (until I found the minimap) and found the cactuses as hard to dodge as the enemies XD. Lots of fun to play, though! Probably a bug: hanging around an already open stable door plays the sound effects for opening the door again. Not sure if this comes from the open door, or from the nearby closed door that I can't reach because it's behind the open door. Still, minor nitpick.
Oct 14 14:29:27 3h 29m Uns-table pumpkins ♥ 1 Nice concept. It was interesting how quickly the behaviour of the plank became less predictable as more pumpkins happened.
Oct 14 14:46:03 16m 36s Dragon's Odyssey ♥ 3 Liked the animations. The movement system was a bit floaty, and the attack action oddly delayed, but the game was certainly playable. Couldn't make the jump for the artifact above the starting position (off-screen, quite a ways up), felt a bit too tight. Playing on an ultrawide screen (3440x1440), the background didn't span the entire width of the screen, instead going down the middle of the screen with grey stripes at the edges: dragon game.png
Oct 14 15:33:54 47m 51s Nuclear Beer Factory ♥ 2 I sort of got the hang of it, after some time? I managed to get as far as turning my sacks into beer, launching a couple of rockets and buying more sacks. Still not sure quite how uranium burn quantity or rate correlates with beer or explosions. Loved the graphics, though. Consistent and polished, with attention to detail across the various sections of the game.
Oct 14 16:01:56 28m 02s House is not always a home ♥ 0 Okay, wow. A deep, coherent, and well-made visual novel as a compo game. Well done! Of course, the art is a bit sketchy, but that just adds to the vibe, and there's some grammar issues but that's normal for a novella written in 48 hours. But the mood, wow. I got drawn in in the first minute or two. I liked the fitting music and the visual metaphors in the character designs. Got bad endings: 'locked in' and 'isolation'. Saved to play more later.