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Feedback comments for LD50
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| Timestamp | Since previous | Game | avareii's comment | |
|---|---|---|---|---|
| Apr 7 02:38:46 | Vesuvius | ♥ 1 | World's most picky volcano XD and the sound effects were great! Couple of quality of life things I noticed: - It was hard to determine how much of an effect my attempts were having on the volcano, because I never saw the volcano image go back a stage. I dumped everything in at once, but there was no way for me to tell whether throwing things in at a slower pace would have worked better. - In a similar vein, there was no obvious warning right before the volcano exploded. If there had been, I might have had a chance to try to quickly drop a few things in as a last ditch desperation move. - Given that I threw everything in immediately, it was very obvious when things spawned on the empty screen. Having them wander on from the sides would have looked smoother. - Sound effects aren't all the same volume - the OI is particularly loud and startled me once or twice. Good effort, though! Had a fun few minutes playing it :) | |
| Apr 9 08:10:57 | 53h 32m | The Last Sunrise | ♥ 2 | A clever little concept, like Sokoban under pressure. I can see it being a good source of clever puzzles. Unfortunately, I didn't make it too far because it's the end of the day and my brain is wiped, but I can definitely see the potential. I liked the cute chiptune music loop, and the graphic style was neat, if a bit of a stark contrast between the main puzzle and the encroaching wave. |
| Apr 11 08:54:41 | 48h 43m | Help! My Cats Become a Demon Lord! | ♥ 0 | I adore the art style! It took me a bit to figure out there was more than one direction (other than the laptop) that I could look in - I thought this was progressive disclosure at first, but it turns out I just didn't notice one of the arrows XD. I agree with some of the other comments - the balancing is a little unforgiving. Some things I would try: - Leave the bar where it is when you turn away, rather than having the email regress when you're not holding the button. As it is, the emails undo themselves when you're not looking. - Auto-select each new email as it comes in. - (I assume you wouldn't have had time to implement this anyway <3 ) Rank the emails by urgency, and allow the player to right-click on the less urgent ones to 'apologise' and buy more time. - Panning the cat sound to indicate where to look for him. Thanks for making this! It made me smile :) |
| Apr 11 09:13:09 | 18m 28s | World Birth | ♥ 1 | Loved the voice acting, the concept, the story and the 3D effects. This game was a lot of fun to look at :) Triple-jump was a strange choice, but I found myself getting used to it pretty quickly. I liked the platforming mechanic as well, thought it's very difficult to recover from a missed jump - which is particularly grating when you're 15+ platforms in. It feels very much like someone implemented the horizontal part of the gravity parabola, but not the vertical part - the more you fall, the slower you move sideways (?) rather than dropping faster. Same effect, but it feels very punishing, especially since this means it can take 30+ seconds to die following a failed jump. Also, there's a zoom function. Why is there a zoom function? It's very disorienting XD. Thanks for making this :) no matter any mechanics issues, I enjoyed playing the game. |
| Apr 11 09:26:53 | 13m 44s | Winter Blossom | ♥ 0 | This was very nicely done - I liked the music and the art, and I thought the mouse control scheme was a neat addition. However - maybe I didn't make it far enough? - but on the innovation side of things, this looks like a literal clone of Doodle Jump. Still fun and well-implemented, and you did well with the aesthetics, so props for that :) |
| Apr 11 09:41:56 | 15m 03s | Oedipus Rex | ♥ 1 | I found the dialogue loop aesthetically pleasing, and the bgm/sound effects complemented the game well. I'm glad that other commenters mentioned an ending! I recursed once and assumed an infinite loop, and it was rewarding and amusing to find that there was a true ending after all. My only gripe is the forced full-screen combined with lack of UI scaling made the game a little awkward to play on a large monitor, but /shrug I had fun! |