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Apandso

Feedback comments for LD49

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Apandso's games and stats for all events →

TimestampSince previousGameApandso's comment
Oct 5 17:50:39 Penduka ♥ 2 I'm not sure I understood anything :D
Oct 5 17:55:48 5m 09s Space Cracks! ♥ 1 I love the dialog part and how clear the goal was. I wish there was more of progression like upgrades maybe.
Oct 5 18:05:20 9m 32s Tumble Transport Inc. ♥ 3 Very polished and well thought game! I just wish I was better at it 😅
Oct 5 18:13:01 7m 41s Spellkeepers: Mage Brigade ♥ 1 I like the art style, especially icons of the mages. The game seemed pretty easy and I wish there was a speed setting to make it faster. Good job!
Oct 5 18:17:16 4m 15s Fickle Fortune ♥ 2 Very cool and fun idea! And very good looking too :) It can be really addicting with smaller rounds and progression between them. Good job!
Oct 5 19:09:29 52m 13s Unstable Employee Rabbit ♥ 1 Hilarious game! I'm not sure I understood what I was doing but I won 😆 Generally the concept of hitting the wall closest to the character to make them more effective is pretty clear. But it's hard to see what's going on with them as I was focused on the lower part of the screen. And I didn't remember the meaning of the icons so it was as if there is just 1 type of icon. As I think they are kinda doing the same thing? Anyway it was fun ^__^
Oct 5 19:37:37 28m 08s From the Roof ♥ 0 I like the art and the idea! I wish it was more clear how to get inside and outside of building\rooms. Like the entrance to the home nest is hidden untill you hit your self against it - not very intuitive. As for making sure the gain of characteristics are visible - maybe a text with +10 or something that would pop up I died of hunger while bringing the 3 stick as well the first time I played. The second time - I finished the game. The person that found the pigeon in the end - is he an enemy ? Or is it an open end and you decide for yourself? :) I like the depth of the game. Well done!