Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → achef122
Feedback comments for LD49
achef122's games and stats for all events →
| Timestamp | Since previous | Game | achef122's comment | |
|---|---|---|---|---|
| Oct 5 12:30:48 | Farscope | ♥ 0 | It shows you put alot of effort into this game. The graphics are awesome and sound design is also great. The greatest thing in my opinion is atmosphere which is amazing. Theres bots which have their own vitals and schedule, theres many diferent repair systems on ship, theres proceduraly generated planet names with procedural resource placings and different quantities plus random textures so planets look different. All shows how much effort is in this game. Mechanics wise theres plenty of things in this game, but in my opinion some mechanics actualy make gameplay more passive rather than more active. For example as now bots actualy do all ship repairs and player only collects resources which gets a bit repetitive over large amounts of time. Personally i would prefer if player had to fix the ship on its own and instead of bots,and had different tools that he also had to maintain. This way player would be in constant action. But nonetheless its game jam obviously and not much can be done in this short amount of time, as i said atmosphere is very good and also "unstable" theme was portrayed pretty well. | |
| Oct 5 12:42:03 | 11m 15s | Reaction Transaction | ♥ 2 | Neat little game. Reminds me of one of the good old miniclip games. |
| Oct 5 12:59:53 | 17m 50s | Aetherocks | ♥ 2 | It's nice concept, execution of mining is very good, i like that it's not too easy (since you need to aim with pickaxe to hit crystals) but at same time its very satisfying when crystal drops out of it. I also like the falling stalagmites that stay in the ground for some time and make it so you cant move where they have fallen, its another aspect that makes player think about. Only thing i really missed is some background music. |
| Oct 5 13:02:29 | 2m 36s | Volcano soother | ♥ 1 | Can't acces either of the links |
| Oct 5 13:06:22 | 3m 53s | Ice Moon | ♥ 0 | Site can't be reached. Connection timed out. |
| Oct 5 13:09:27 | 3m 05s | *Mine* Sweeper | ♥ 0 | i have python installed but when i click on iehter of the files nothing happens. Command prompt just quickly opens and closes. |
| Oct 5 13:13:31 | 4m 04s | HELP HATE IS EVERYWHERE. CANT STOP IT GOD | ♥ 1 | Unique look,i like the music and especialy animations , but it would be useful to have some sort of instructions. I couldn't figure out if the weapon that i have actualy kills the zombies around me or they just randomly dropped into splatter and i didn't know if i have to hold it or just click when using it. |
| Oct 5 13:22:00 | 8m 29s | Order of Tharanak | ♥ 0 | Game seems pretty polished from the part that i played. but it would be good to have some instruction what am i doing and how to do it. At the start it just puts you in completely dark hallway where i only saw hand and crosshair. i didn't know if im moving or not so i just randomly pressed wasd untill i saw some sort of hallway. Then i came to the area where it actualy tells you to use Q to swap, and E to pickup and leftlick to attract itmes back into your hand. I tought tutorial would be longer since i didn't know what im swapping even. It seems its another dimension but i couldn't figure out what to do or what to use items for or what swapping idmensions even is useful for. I came to one character that even had multiple dialogue choices but again i couldn't figure out how to advance. Instructions would make all the difference. |
| Oct 5 13:38:44 | 16m 44s | Jimothy and the Unstable Sword | ♥ 1 | Great game, i liked it alot. Movement is great, dodging is great and concept of unstable is also great. It actualy makes you try and retry and adapt strategy to finish the levels. The level of polish is very high, one of the highest that i have seen from the games submitted i played. Dodging trough the fires on the wall was a bit hard, but i got used to it and i died way less often, but it still seemed that sometimes it worked sometimes not. |
| Oct 5 14:12:15 | 33m 31s | Return To The Ranch: Project Freedom | ♥ 2 | Bulldozer could have a bit more acceleration since when i go reverse and then forward again its extremely slow. But i suppose then difficulty would be too easy since now reversing/bumping is exactly when the farmers catch you with dynamite, other than that its ok. |
| Oct 5 14:15:50 | 3m 35s | The ApprenDice | ♥ 3 | I tried the game and it looks nice but i couldn't figure out the rules or what those texts below potions meant to do/show. |
| Oct 5 14:20:29 | 4m 39s | Geiger Cubes | ♥ 2 | Not familiar with unreal engine or its metasounds feautre and technicalities of it, but the background music is nice and relaxing and its aslo what i paid attention to, since you said yourself sound was priority not the gameplay. |
| Oct 5 14:39:22 | 18m 53s | Unstable Boat | ♥ 0 | nice little game, takes some time to figure out you need to lean your boat towards rum barrels to pick them up though |
| Oct 5 14:53:46 | 14m 24s | Final Slumber | ♥ 2 | The atmosphere is good, you nailed the looks of the game, the fps controller is also very smooth, sprinting feels satisfying and not clunky and "wooden" like on some fps controllers. As you said yourself on itch, its short, but the foundation is here and its good. Horror game with these looks/mechanics would definetly come out great. |
| Oct 5 15:18:53 | 25m 07s | Pest Control | ♥ 1 | Very fun game, nice motion and it has some creative ways enemies attack you, which were executed well. |
| Oct 5 15:25:07 | 6m 14s | Immortalizing unstable beginnings | ♥ 1 | Nice music, very nice visuals and the style, i also like UI which many people overlook. Mechanic is also smooth. All and all its relaxing and creative game and its very polished. |
| Oct 5 19:03:51 | 3h 38m | Vampiric Bullet Hell | ♥ 1 | Very fun game. Very polished. Movement is extremely smooth and feels satisfying to move around and dash, melee is satisfying, shooting is satisfying. Just the right mechanics and just the right feeling. Getting helath from killing enemies was a breath of fresh air since this mechanic is usualy way less used compared to healthKit pickups or self-regenrating health. The graphics are good since the style of all assets is cohesive and the lighting was also nice to me. It is very short, but thats to be expected from gamejam games. You have made very good basis to add plenty of levels/monster types/weapons and could make a full game off it. |
| Oct 5 21:14:05 | 2h 10m | Day Broken | ♥ 1 | Impressive visuals, the character walk and camera zoom is nicely done too and flickering/screen tearing realy conects it together. Sound is also very good, my only complaint is that intro is unskippable and because i died alot on the begining (since the first few times i didn't even see the monsters) i had to listen to it many times. Other than that you made very nice foundation for maybe future full fleged horror game. |