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Feedback comments for LD48
Manuel Magalhães's games and stats for all events →
| Timestamp | Since previous | Game | Manuel Magalhães's comment | |
|---|---|---|---|---|
| Apr 28 14:02:06 | Descentris | ♥ 2 | I DECLARE A HIGHSCORE WAR!!! Annotation 2021-04-28 210246.png | |
| Apr 28 14:19:35 | 17m 29s | Ppbbfftt Mining Ha! | ♥ 2 | Hands down, your games are very distinguishable among others! There's something wierdly satisfying in such clunky pixel art style and controls. Gameplay-wise, this was a really straightforward experience: throw bombs, explode the bad guys, no complex story, no need to figure out what's going on. I like it! I faced minor difficulties with getting stuck to the side of playing area. Also, it's very hard to understand what's going on beyond the massive explosions, but I believe it's intentional. Movement is way to responsive, but being able to warp around is a good thing. Here's a video of me playing your game (no comments, only gameplay): https://youtu.be/hPIJyKkYGi4 |
| Apr 28 16:09:41 | 1h 50m | Beans in space!! | ♥ 1 | This is an interesting puzzle game. I like how gently you show mechanics, one at the time, and then throw a bunch of more difficult levels. I loved the visuals resembling old games and the attention to details: volume sliders, high score, speedrun timer - the things you don't anticipate in a jam game. I would suggest decreasing the collider radius for boulders (I've pushed them unintentionally several times, ruining the run) and increasing them for beans, so it's harder to miss them. And the music was a bit too high-pitched for my taste. But it's all the minor stuff, this game was a pleasure to play! :) Here you can see me playing through the first levels several times: https://youtu.be/pn0Vjkbhmzo |
| Apr 28 16:34:00 | 24m 19s | A Journey Down | ♥ 1 | Well, this one was disturbing. The title screen suggested similarities to your previous LD game, Cursorial, but this one turned out to be WAY different. The only gameplay-related suggestion I have is to make checkpoints more distinct, now they look like danger and I even tried to avoid it for some time. Audio is top notch, but there's something unsettling with visuals. Maybe if main character weren't so bright and cheerful it would look better. 🤔 |
| Apr 28 16:47:48 | 13m 48s | Category Purgatory | ♥ 2 | Clever concept! I really like the visuals and music. I think, there's something wrong with colliders since I wasn't able to click "back" when pointing right on it. Also, I've encountered some weird visual glitch (see in the end of the video). Would love to see more categories and some way to control the game with keyboard. :) Here's my playthrough with no commentary: https://youtu.be/7wuxu2pZQlo |
| Apr 28 17:08:43 | 20m 55s | BulletWell | ♥ 2 | Long time no see old pal, glad you've made it this time! :) This game is simple in its core design, but somehow I just can't stop playing it. Made it to the third wave, keep dying under mysterious circumstances. 🤔 Bullet catching mechanic is clever and gives the game an interesting twist, but for the most of time it's easier to just float around. Spikes appear suddenly and without any notice, which is not so user-friendly, but I guess it's okay for a bullet-hell game. I love the fact enemies die on them too, otherwise I would have a very hard time. X_X Here's the video of me playing the game with no commentary if you'd find it useful: https://youtu.be/uM0NuF2958s |
| Apr 28 17:42:39 | 33m 56s | R.E.M. - Vocab Nightmare | ♥ 2 | Interesting take on the theme. I like linguistic games, but this one is tough! I would like to see more visual clues for constraints, for example you could use color to indicate the word that doesn't meet the criteria or forbidden letters. The game won't lose in intensity with such clues, but it will allow players to react slightly faster. Visuals, sounds and music are all top notch, you really nailed it! :) Solid entry, will play again! Here's a video playthrough if you're interested: https://youtu.be/6_viuIojJUk |
| Apr 29 12:50:49 | 19h 08m | Billy's Gone Again | ♥ 2 | A great shmup game you got here! I loved the pixel art and lighting combination, it works great for aesthetics. Sounds and music blend perfectly with surroundings. Gameplay-wise, all the weapons were useful in some way, switching to a more appropriate one depending on the situation feels satisfying. Enemy sprites are hilarious, I also like how they're not getting removed completely from the scene, but leave an artifact on the battlefield. To improve the game even more I would suggest moving the ammo indicator a bit closer to the player's character and maybe some UI indication of the weapon now in use. I've recorded my playthrough if you're interested. :) https://youtu.be/kq623v4DDxs |
| Apr 29 13:21:38 | 30m 49s | Deep Diver | ♥ 1 | Interesting take on diving down, pure and simple. Also, it's one of the brightest submarine games I've played so far! :) However, I've found the lack of control over submarine a bit frustrating: being able only to steer away from fish and shoot down on velocity this low feels lacking, 20% of playtime I felt like I do nothing, just waiting for time to pass. This can be addressed in many ways, the easiest of which is to increase downwards speed, decrease horizontal speed a little and give the submarine a smaller hitbox for it to be able to navigate narrow passages. But perhaps, it would be a complete different game with a complete different mood. :) All in all, I had fun playing the game! Here's my playthrough: https://youtu.be/sgdONW-Rw_M |
| Apr 29 13:44:43 | 23m 05s | Deeper in the Void | ♥ 0 | Well, voiceover was sudden, but enjoyable! :D Nice to see another memory-based puzzle game from you, it's always a pleasure to play something different to the most of other games. I wish it was longer and more polished, but it works this way too! :) Here's my playthrough if you're interested: https://youtu.be/__hvCnCoRbQ |
| Apr 29 17:09:48 | 3h 25m | Deep Blue | ♥ 2 | Nice work on mood, this game's audio and graphics are superb! I really want to dive into its sources to wrap my head around all the lighting tricks you've used. :) As for gameplay, well, the game seems extremely unfair. Not only it takes very much oxygen to dash, the character dies instantly without it, giving up chances to collect the oxygen tank by inertia. And once predator spotted me with its tail. 0_o Despite that, the game is gorgeous! And it was an interesting experience to have. 👍 I've recorded a playthrough if you're interested: https://youtu.be/PpbkM6dojYM |
| Apr 29 17:34:45 | 24m 57s | The Bothnia Trench | ♥ 2 | Yay, another teaser adventure! As always, with pleasantly colored pixels and calm music. I could just dive into this world and spend the whole day in it, but, sadly, it doesn't last longer than it is. 😢 Also, I've spotted at least two Pixel Prophecy-related easter eggs. :) How many of them have yet to be found? I've got a playthrough for you, if you're interested: https://youtu.be/6rCD-1_pym8 |
| May 1 09:45:17 | 40h 10m | Monkey Business | ♥ 2 | Such an interesting concept! I enjoyed the concept of bananas being both the currency and the material for fuel, despite it being technically the same thing. :) Winning this game requires some calculations and maybe a degree in economics, which I don't have. Also, it requires a lot of patience, because there are some time-consuming glitches (e.g. truck stops loading when I misclick but it looks like it's full of bananas) and no real opportunity to buy speed upgrades, they're just too expensive. Rebalancing the game could make it way better. I like this sort of games and would definitely return for the post-jam version. :) Here's my (second) playthrough if you're interested. There are no music in the game, so I took the liberty of turning some on. https://youtu.be/pglFSiNXwM8 |
| May 1 11:18:35 | 1h 33m | Mycelisation | ♥ 2 | Darn, this game is so gorgeous! It's simple and enjoyable to play. I didn't quite catch the logic behind increasing the amount of water, but I ended up not needing this info. Fantastic work, really! Here's my no commentary playthrough: https://youtu.be/SHU3LFOBfZM |