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Udo2

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TimestampSince previousGameUdo2's comment
Apr 29 23:00:24 Recursive Repairman ♥ 1 This game does run under Wine on Linux, however I'm not sure if it's running correctly because there is no sound and when I press keys for too long the character moves multiple times. That's not on you or the game, it's my own fault. I liked the Sokoban concept of pulling the boxes for once instead of pushing them! I'm not sure whether I like the mechanic that the character's facing direction makes a difference, but it did contribute to the depth of the game. But since the direction *is* in the game: did we need a separate robot X button after all? The recursion theme with the robots is absolutely fantastic, wonderfully done! ❀️ I absolutely loved how well executed this idea is, and the deep mechanics that come from the details, like how to "program" the robots. This is just an excellent example of a simple game with real depth, something I admittedly struggle with a lot in my own games (I tend to make complicated games that are very shallow).
May 3 09:40:17 82h 39m CTRL BASE ZERO ♥ 0 Suddenly: the end! But... I want to see what happened to the base! 😜 Very well done in the short amount of time you had. With the colored snow at the end and the general mood, the game feels like it would fit into the SCP universe. I would definitely like to play a full(er)-sized version of this!
May 3 10:31:25 51m 08s Lonely Journey ♥ 1 @blockerz I compiled it for MacOS in order to run it, it's here in case anyone else needs it: https://openfu.com/ld/ld48/LonelyJourney.zip Loved this game! A minimal soundtrack would have been neat, or some UI effects. Speaking of UI, the inverted up/down arrow buttons for acceleration threw me off more than once πŸ˜† This game is pretty much complete and self-contained, which is an awesome feat for a Compo game! Loved the AI/MC drama I would pretty much only change two things about this game: - since the craft is solar powered, decrease the amount of power that comes in with distance from the sun - allow the game to run in the background (because right now it pauses when you switch to another window)
May 8 10:08:27 119h 37m Cutting Edge ♥ 1 This is hands-down the best puzzle game I played this LD. It becomes challenging very fast, but doesn't need to introduce a lot of new concepts all the time. The level design was balanced and didactically thought through. I love how clear the rules and the problems were, and yet it took me quite a while to think about them. Congrats on this very cool concept, I'm a bit jealous actually πŸ˜†
May 8 10:47:34 39m 07s Deep Fall ♥ 1 Short and sweet, I loved the art and the general mood. I wish this had more polish and also more to do. Sound effects, more animation, and ultimately I think stuff to collect on the way down would have been cool. It is nice that this game is self-contained and complete, I just wish there was more of it πŸ˜†
May 8 10:48:59 1m 25s So-so-phia ♥ 1 I played this after seeing it on JUSTCAMH's stream, very very nicely done! The graphics are extraordinary for a Compo entry. All in all this game provides a real journey experience, in the best sense of the word. I loved the meta-monologue, it gave me Stanley Parable vibes (not necessarily because of the content, but something about the reflective, ironic stance of the narrator I think). The things that stand out with this game are the writing, the art, the polish, the combat, and the mood in general. Great job! ❀️
May 15 08:46:54 165h 57m Am I only dreaming? ♥ 1 Got myself stuck with the boxes, a quick level restart would have been good. Good job, as someone who doesn't play a lot of platformers I enjoyed the forgiving mechanics!
May 15 08:51:31 4m 37s In the Hole ♥ 1 Untested Linux Build works just fine πŸ™‚ It's simply beyond impressive that this is a Compo game. I seriously have no idea how some people are so insanely productive. The graphics were impressive, the mechanics solid, no bugs that I could see.
May 16 10:02:37 25h 11m DarΓ© Fortress ♥ 1 I compiled it for Linux, worked like a charm πŸ˜† http://openfu.com/ld/ld48/luthwyhn-df.tar.xz Regarding the game itself, it's actually quite cool, if not very user-friendly. I'm confused about the food and ale mechanic, because there doesn't seem to be any actual consumption, is that correct? I think what people think are "crashes" is just the game ending after an in-game year. What I would have liked most is an automatic report of what happened as the season progressed, and of course, a little more depth..
May 17 10:18:04 24h 15m Magic Forest ♥ 1 I enjoyed this little endless runner, mainly because the graphics are so damn cute! Really great work on the graphics, minimal as they may be, I dig the style. Did you make the music yourself? My main improvement suggestion: make the powerups/powerdowns disappear when you hit them, preferably with a special effect. Flying enemies would also be a nice addition. Well done!
May 17 16:38:12 6h 20m Pressure ♥ 1 Thank you for providing a dedicated Linux build! <3 Congratulations on your first game! I liked the fact that you included bouncing shot combos in this simple but fun shooter. I loved how the enemies make an "ow" sound when hit πŸ˜† Things I would change are: make it more obvious which enemy is charging up currently, and give them differently colored shots from mine. Of course, powerups would have been cool, but that's probably not in scope for a Compo game. Well done!