Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → TheWinrawr
Feedback comments for LD48
TheWinrawr's games and stats for all events →
| Timestamp | Since previous | Game | TheWinrawr's comment | |
|---|---|---|---|---|
| Apr 26 23:16:24 | Project Orpheo | ♥ 1 | Fun game! I like the flying mechanic with the gems, it makes the game slightly harder as you progress but not so hard that it becomes frustrating. I also like how you have to journey back up the cave - even though you're taking the same path, it's more challenging because of the added weight. I will say that it does feel weird not being able to walk as an astronaut. If that was intentional, I would have probably used a small ship or a rover as the character instead. I also think the checkpoints should be permanent instead of collect-them-and-disappear gems, as if you get hit when you're going back up the top you can easily get sent back all the way to the bottom. Overall, great game! I had fun with it. | |
| Apr 26 23:29:28 | 13m 04s | Low Pipe | ♥ 1 | Simple but fun game. I like that you can attack in all four directions, and trying to outrun the rock while dodging all the enemies is pretty fun too. I also like that you can adjust the blood particles, turning them up really high makes the game look funny. The game could use more visual clarity. The enemies should be a different color than the player, like orange or something (since red is already used for the blood). The rock should also be a different color - at first I didn't know what the falling black thing was until I got hit by it. The collection radius for the particles should also be much bigger so that you don't have to stand still to get them. The first time, I didn't know that you could actually collect them because I was killing and running past the enemies so fast. Overall, nice work! I had fun playing. |
| Apr 26 23:42:41 | 13m 13s | RUN FROM STUFF (2D Chase Game) | ♥ 2 | I love how self-explanatory the title is lol. The game was really fun. I like how zoomed out everything is and the trail effects, it really does feel like you're going super fast. I love falling down especially, because then all of the buildings just blur past you. I would've added a checkpoint each time you reach a new level, because getting hit once is really punishing. I also doing think walls should halt your momentum completely, because running into one feels pretty bad. Instead, if you hit a wall while jumping, you should just slide up. Finally, it would be really cool if you added a wind sound effect while falling, as well as a camera shake and some more particles when landing from a really big fall. There are a lot of points where you fall from a really big height, so I would've like to see that extra oomph from making a really big jump. Overall, simple but fun game! I enjoyed playing it. |
| Apr 27 21:59:23 | 22h 16m | Deep Descent | ♥ 1 | Fun lunar game, my highest score was around 265. It's really really difficult, but if you were going for the QWOP/Getting Over It style of gameplay then you nailed it. It's a simple game with simple mechanics, but it has a high skill ceiling which I like - the more you play it the better you'll get. I'm not really a fan of the sensitivity of the turning controls though. The turning itself has acceleration, and I would've preferred it if the ship just rotated at a fixed rate instead. I also think the ship should have a visual cue when it loses health, like flashing red briefly - I didn't notice that hitting the rocks lightly would make me lose health. Overall, great work on the game. I had fun trying to go as far below as I could. |
| Apr 27 22:42:05 | 42m 42s | Boneitis - Quest for the Cure | ♥ 0 | For a two day game this has an impressive amount of content put in. The dialogue is funny and the gameplay is simple but pretty enjoyable. The pixel art is also very well done and I like that you can buy upgrades. I also really like that you put checkpoints in the game and that you don't have to go through the previous floors to exit the cave. I would increase the magnet size for coin collection, because it feels pretty slow standing still for a second each time you break a rock or chest. Switching weapons also feels pretty awkward. What I would've done is bind the weapon switch to the spacebar, then visually draw the sword and pickaxe on the player's hand so he knows which one he's holding. Finally, $100,000 is way too high because the gameplay starts getting pretty repetitive well before that point. I think $10,000 would've been a good enough goal instead. Overall, nice job on the game! I didn't manage to get the $100,000 but I had fun with it. |
| Apr 27 23:34:35 | 52m 30s | The Elephant in the Room | ♥ 1 | Love the mood of this game, it's super charming. The elephant is super cute and the gameplay is simple but fun. I really like the graphics and the environment as well. I'd definitely add some checkpoints in the game though. Dying after you get hit once is fine with checkpoints, but not if you have to go all the way at the beginning and replay everything again. I'd also reverse the colors of the water bar. Usually, the dark color is used to indicate a bar is empty, not full. I was pretty confused on how to fill the bar until I realized it was depleting, not filling. Overall, great entry. I had fun and managed to beat the boss. |
| Apr 29 20:29:09 | 44h 54m | Dig 'Till You Drown! | ♥ 1 | There's some very creative mechanics in this game, but the controls definitely feel a little finnicky. I had a lot of trouble doing the "Impossible Pickaxe Trick" as well as swimming up the water. I also would've liked your gems to be saved after death, I wasn't a fan of losing all of them after drowning. The Lady Cerulean story looks really interesting though, and I would've liked to see what happens when you beat the game. |
| Apr 29 20:51:00 | 21m 51s | Escape into the Abyss | ♥ 1 | This game is super simple but at the same time, it's really creative and fun. I like that you have to work to save every miner and not just one, which makes every shape have its use. I also like that the cost of each shape increases over time so you can't just spam one shape over and over again. Other than the balancing stuff other people have already mentioned, I would've allowed shape switching via scroll wheel. I also noticed that the bottom blocks don't get destroyed until they're fully on the screen, which I felt was a bit unintuitive. Overall, simple but great game, I played it for a while. |
| Apr 29 21:22:37 | 31m 37s | Super Space Explorer | ♥ 0 | Nice job for your first Godot game! It's simple but surprisingly difficult and fun. I actually like the limited horizontal movement as it adds some challenge to dodging the meteors. The music gets very repetitive, so I'd add in some extra melody and notes. I think it'd also be nice if you added in a gun to shoot the meteors, as you can get easily trapped sometimes. Nice game overall, I got a score of 17. |