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Feedback comments for LD48
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| Timestamp | Since previous | Game | Crimsoneer's comment | |
|---|---|---|---|---|
| Apr 28 05:01:48 | Spring Tale | ♥ 1 | Neat little game! I think the puzzles were well balanced in difficulty. I probably went through a dozen floors before I lost patience with dodging bugs. A simple thing, but it would be great to see what level the player is currently at. Both the music and sound effects felt very suitable to the game mood. The graphics could be better, but they're consistent in style and have a good amount of contrast. Overall it's a nice well rounded game. | |
| Apr 29 16:01:51 | 35h 00m | Normal well simulator | ♥ 1 | A game that does exactly what it has set out to do. It works fairly well until about -30. At that point, it seems that the well needs to be modeled deeper to keep up with the water. The audio is simple, but it gives the game a relaxing feel. My one cat also enjoys watching it for some weird reason. This game encompasses what most jammers fail to do, keeping it simple. Nice job on a successfully completed game! |
| Apr 29 22:06:10 | 6h 04m | EveryDay | ♥ 1 | As many have said, this game has a very effective use of mood. I did enjoy the 3rd(last?) day quite a bit. My main criticism of this game would be the delay in actions by the character. It makes sense for the second day, but for the other days it makes the game feel unnecessarily sluggish. Still not a bad job overall! |
| Apr 29 22:19:27 | 13m 17s | Clean it. | ♥ 1 | The game is a bit short, but it does fit the theme nicely. I also like the acid attack mechanic. One simple thing I'd suggest adding, is instructions on how the acid attack is limited to what's in the stomach icon. Alternatively, a restart button would have worked. Overall, not a bad start to a game! |
| Apr 30 03:09:03 | 4h 49m | Dome Romantik | ♥ 2 | Very well polished game for LD! The graphics are great, but even more so the color scheme is really nice. The game is reasonably balanced considering the time constraints. Though the death laser did make the rest of the upgrades seem bit more of a quality of life thing. The main thing I would have liked to see is more thorough instructions. Took me a while to realize I had to hold down the spacebar to collect materials. One other minor thing, it would have helped if some kind of audio played when a wave was over. Otherwise the game is fun and has solid mechanics. Fantastic job on this! |
| May 1 17:09:59 | 38h 00m | Deep sleep | ♥ 2 | Very nice mood and graphics in this game. The bright, but off colors of the world, do make it feel like a dream world. The music is very pleasant to listen to as well. It's an interesting idea having the different stages, but does require a bit more time to execute well. As others have mentioned, the mouse sensitivity is very high. I was a little lost on the first level when the train showed a box like image. I kept thinking it was an inventory icon. In general, more instructions would have made the game a bit smoother, but I did figure it out on my own, so I guess it isn't essential. Otherwise the game is fairly solid. nice job on a cute and slightly creepy game! |
| May 1 22:16:21 | 5h 06m | Sky Plummet | ♥ 1 | Fun little game! It's a simple idea, but I think it works well with the theme. I like that the background changes with progress. It may have been neat to see a more gradual change, but it's understandable that a compo entry wouldn't have time for that. The instructions could have been slightly better. "And avoid slamming headfirst into anything!" is a bit confusing when the character is basically just a head with a drill for a nose. Took a little bit to realize that I had to be plummeting to go through gold blocks. The change from plummeting to hoovering and vice versa felt a little slow, but maybe that's just me. It also seems that when the character is plummeting or not isn't totally lined up with the graphics. I had broken some gold blocks, they were visibly broken, and I switched to hoovering only to die that instant. Otherwise I thought the game was quite fun. Nice job! |
| May 2 00:00:20 | 1h 43m | Sleepie Cookie Eatie | ♥ 1 | Very polished looking game! The graphics are very cute and the color scheme is nice. The audio also works well with the game. While the bounce mechanic is very fun, the WASD controls felt very floaty. Like using them seemed like a waste for anything other than collecting items. The collecting item thing also felt like it wasn't always picking up things. Is the game not suppose to proceed until a certain percentage of the bottom is cleared? In some situations it felt impossible to avoid the laser as the screen wouldn't continue down despite there being 1/3rd of the blocks cleared at the very bottom. Other than those couple of issues, the game is well rounded. Great job! |
| May 2 01:41:11 | 1h 40m | Upset Crab | ♥ 1 | I love the crab swordfighter! This might be the most polished game I've seen this LD. The controls could have been a little smoother. The enemies were a bit too harmless. But other than that, there's little to complain about. For a compo that's really impressive! Wonderful job on such a fun little game! |
| May 2 01:56:50 | 15m 39s | 7 DEEPS | ♥ 1 | Interesting, but confusing game. There is some really neat art, but sadly most of the game is not spent looking at it. The music is also good. I don't think a tutorial is necessary, but more visual cues could have helped make the gameplay not feel like random choice. I got the fisherman ending. I think I kind of got what it was saying, but it felt like all the info moved along too quickly to confirm I wasn't just overthinking stuff in my head. Still, it's one of the more unique LD games I've played. It would be interesting to see what it could turn into. |
| May 2 23:00:20 | 21h 03m | Sonder (a story) | ♥ 2 | The writing in this game is probably the best I've seen for an LD game in a while. The music and art also great at setting the atmosphere. A bit depressing, but that's probably a sign that the story is well done. I encountered the camera panning bug that many others found. It's still not clear to me if the player is suppose to replay again until they find the object or not. I wasn't able to get far enough in my second playthrough to see. "Go home again." would imply there's more to the story, but haven't seen any comments to confirm anything. It would be great to see this game expanded upon more. Still an enjoyable experience. Lovely job on this jam! |
| May 3 01:02:26 | 2h 02m | Aquanomicon | ♥ 1 | Amazing art and neat concept! It's really a shame that the game goes by too quickly to fully enjoy it. I kept getting stuck on the jelly recipe. I would put in the 2 jellyfish pieces, they would vanish, and I'd get nothing in return. Maybe I'm wrong on the ingredients, but then the first ingredient wouldn't have stayed to begin with, right? It's such a charming game, but it's very frustrating in its current form. I would love to see an updated version of the game. |
| May 3 01:55:15 | 52m 49s | Into the Forrest | ♥ 1 | Unfortunately like a lot of other people, I got stuck with the bug where the building won't leave the cursor. Couldn't proceed any further than that. If you make a bug fixed version, I'd be happy to give it another try. |
| May 6 17:55:36 | 88h 00m | The Limbo Runner | ♥ 1 | One of the more unique game ideas. Very funny audio. The game is rather difficult since it's hard to see how low the racer is from the player view point. It felt more like a game of trial and error than skill. With a bit more work, this is something that could be a fun party mini-game. |
| May 6 18:13:51 | 18m 15s | Deepest Space | ♥ 1 | Neat idea for the theme! The visuals and audio did suit the space atmosphere well. Like others have said, it is a bit slow in its current state. Some gravity effects from the planets or something could help there. I also wonder if maybe the objective could use something more to it besides distance. For example, 'number of planets found with x on it'. I think there was also a bug where the fuel refilled itself. Or was there an item somewhere? Overall, a decent game for 3 days. I think it really is an interesting concept that may be worth pursuing. |
| May 8 16:39:25 | 46h 25m | Umbra | ♥ 0 | I really like the base mechanic for this game. As others have mentioned, it would be nice if items were added or some way to dispose of the guards. Only issue I had was the awkwardness of trying to turn on the walls. Otherwise this was a fun little game! Great job! |
| May 8 17:06:36 | 27m 11s | Far Side of the Mirror | ♥ 1 | Amazingly polished game for LD! There are an impressive amount of well made graphics. Also, the game is strong in the mood category. Increasingly unsettling as it went on. The rapping ducks were oddly comforting. I kind of wish the game expanded more on the story, but it's already a bit long compared to most LD games. Fantastic job all around! |
| May 8 23:56:31 | 6h 49m | Last Breath | ♥ 1 | Good job on the theme! It's also really good at setting up a creepy mood. It is unfortunately on the difficult side. I did find it a bit of a nuisance that some of the bottles were touching the wall. I actually appreciate that the audio wasn't horribly loud. I have my volume set to 2 throughout the jam because of all the loud games. :/ Anyways, it's a very polished jam game. Nice job! |