Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Rolodophone

Rolodophone

Feedback comments for LD48

← LD46

Rolodophone's games and stats for all events →

TimestampSince previousGameRolodophone's comment
May 3 18:32:40 Deep Space Escape ♥ 1 Hi, I think this is a really nice concept for a game. I second the feedback already given above. Music is fairly easy to add and has a huge impact on making the game more fun. Try [Kevin MacLeod](https://incompetech.com/music/royalty-free/music.html), he's my usual go-to because he has so much music for lots of different feels and genres.
May 3 19:08:41 36m 01s LoweFix ♥ 3 Thank you, I really enjoyed playing this! I love the tense atmosphere. Also, there was skill and stealth involved, which made it all the more satisfying to complete! Also, I like the exaggerated gore that juxtaposes the fact that you're just a cleaner. That adds a level of humour to the game. Here are a few small things to improve (that you've probably already realised yourselves): - The bodies sometimes get stuck in passageways; it feels a bit glitchy when you try to push them out of the way - As previously mentioned, the disc gun was easily the best of the 3
May 3 19:29:50 21m 09s Space Cave ♥ 2 Cool game! The combat required skill and I felt myself learning how to be better at the game over time, which is good. The smooth movement made it a challenge to navigate the ship and aim, which adds another aspect to the game. I also like the fact that you die after just 2 hits: it raises the tension. Some improvements that could be made would be adding different types of enemy that behave differently. This would really make the game more interesting. Also, you could add different types of weapon. These would both make the game feel less samey.
May 3 19:56:07 26m 17s Tiefenmesser ♥ 1 Cool game! I think the different things you were able to do, such as change the speed and depth of the submarine, add depth to the game and make it more fun. It makes sense that a submarine could change the depth level. In other words, the actual gameplay and the context of a submarine are integrated nicely. I felt that the gameplay was pretty balanced as well. Turning speed and speed of the submarine itself made it not too easy or not too hard to take down the subs. This made the game rewarding to play! The music was good as well, and it felt somehow like submarine music; kind of ominous. Maybe to improve, I would say that it needs some sense of progress. Some examples of how you could do this could be making different levels with an increasing number of submarines. Or adding powerups/upgrades/health pickup items.
May 3 20:10:44 14m 37s Get On My Level ♥ 1 It's a very good idea, to have the player get smaller and smaller, and face different challenges at each level. When I started playing, my first thought was that the graphics are really good. There's attention to detail and I especially like the sky and everything in the first level. To improve the game I would say the main thing is to make the challenges more interesting. For example, instead of just shooting bacteria as fast as possible, have the player also collect water and sugar at the same time to stay alive.
May 5 19:35:25 47h 24m Pizza delivery ♥ 1 Hi, I like the concept and the graphics were good. Unfortunately, I couldn't get past any robots. They would just block my way and whenever I move to the side to get past them, they move back in front of me. Music is fairly easy to add and has a huge impact on making the game more fun. Try Kevin MacLeod, heโ€™s my usual go-to because he has so much music for lots of different feels and genres.
May 5 21:34:09 1h 58m Bubble Diving ♥ 2 Very nice game! I liked the music and sound effects. The music fitted with the style of the game. The graphics were cute and well-drawn as well. And the gameplay was certainly balanced, not too hard or too easy. Also, the background was well-done, with bubbles and creatures far away. To improve, one thing I would say is to try to have the pixels in each texture roughly the same size. The background bubbles and the text was much lower resolution than everything else. But that's just a tiny nitpick ๐Ÿ˜„. Overall a very good game!
May 7 19:14:36 45h 40m Super Digger ♥ 1 Nice game! I had an annoying bug where if the window loses focus, the game stops responding to clicks, even when I focus the game window again. One easy improvement you could make is to add music. It really adds to the feel of a game. Try Kevin MacLeod (he's got loads of different types of music so he's my usual go-to)
May 7 19:33:22 18m 46s Object LD48 ♥ 1 Cool art style, I liked how the aliens looked. I'm not sure why the foreground tiles were darker than the background tiles. It's counter-intuitive as you expect the parts that you can walk through to be close in colour to the black background. The game could be improved with music and sound effects; they really add to the mood
May 7 19:41:59 8m 37s Space?Space!SPACE ♥ 1 Cool graphics. Would benefit from some music and sound effects though
May 7 20:01:45 19m 46s Titan Spear ♥ 1 Nice, interesting game. The music was good and so were the sound effects and graphics. It also had just the right difficulty level IMO. My technique was to pretty much always look at the chants at the bottom, and use my peripheral vision to avoid rocks and get the diamond things. To improve, maybe some indication that the order of the chants are the same each time you play. Also, a victory sound effect would be cool!
May 8 13:10:06 17h 08m Little Submarine ♥ 0 One of my favourite games I've played so far! Really nice, relaxing atmosphere. Good choice of music. Difficulty was just right. The only problem I had was that after I got really far, I seemed to run out of moves and then I couldn't move any further. I might be missing something here, but maybe the 1000 undo limit accidentally limited moves to 1000 as well?
May 8 13:20:04 9m 58s Brickwalled ♥ 1 The game was very satisfying. Music, sound effects and graphics were really good. Maybe the only thing was the gameplay was a little simple. There is no threat to the player. One way to improve would be maybe some things you grab actually build the wall instead of breaking it. Or they could hurt the people.