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Rashcan

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TimestampSince previousGameRashcan's comment
Apr 28 05:21:30 Deeper Sea ♥ 1 I like the concept of this game. Delving for treasure in a submarine is cool! But like @skleembof said, the UI can be pretty confusing. For example, it wasn't clear that the gunner view was rotated 90 degrees from the main view. Additionally, the shop could have been streamlined without a free look mode that had to be escaped with the tab key. Overall, I think the game could improve with a simplification of design and some helpful tooltips when hovering buttons and icons. With some clean up, I think this could be a pretty cool game!
Apr 28 05:44:46 23m 16s Smooth Operator ♥ 1 Made it to 1200 before I had to call it, lol. Would like difficulty to ramp up over time. Otherwise, very simple and fun!
Apr 28 07:10:15 1h 25m Mindy's Mind ♥ 5 I think it's a bit harsh to require 100% of the shards to get the good ending, especially for how easy it is to end the last level on accident. That aside, I think it's interesting that the game explores the deep psyche of a person with psychological trauma. However, I would have liked the concept explored further than finding all the shards to find the will to live. The levels could have been more thematically varied and tied to Mindy's journey through her own mind. Ultimately I think the game leans a bit into the "your trauma is your own doing" philosophy. Even though some parts of mental illness are self inflicted, recovering from it is not as simple as switching your perspectives around. Healing takes effort, more so than time. In some parts of the game, Mindy has to actively attack her shadows to reach certain shards. This may be incidental design, but I think it's a step in the right direction. This review got serious real fast, and it's in no way meant as an attack on the game or the team. I think it's a neat platformer with a unique story. Some people have problems with the controls; I think they're okay. But a game with a serious tone and theme deserves some feedback on that front, too.
Apr 28 07:25:45 15m 30s The Deepest Mission ♥ 1 The 3D effect and lighting are pretty good! In all, I really like the ambience. I would have liked to see more enemy types. Perhaps if some anemone could shoot projectiles, or different sea creatures had different swimming patterns?
Apr 28 08:34:44 1h 08m ARTerial (the AI-generated art museum) ♥ 1 Really cool! Unfortunately hanging paintings is a bit cumbersome, and my second to last painting made contact with two different outlines and the game faded to black, then back, without anything happening. I assume there is an ending? Oh well, I may have to revisit it later. I especially like the application of theme here, with the impossibly endless museum of paintings in the back. Very easy to get lost in there, in a good way of course.
Apr 30 02:23:50 41h 49m Unanswerable Question ♥ 1 Nice game! I liked the sloped look of the platforms, although the ground detection fights with it sometimes. Cool use of TTS for effect. I agree that subtitles would have helped with hearing some sentences. Interesting to frame religion as a weapon against the singularity lol.
Apr 30 02:56:06 32m 16s Amazing Rescue: Space Engineers ♥ 2 Neat concept, wish it were longer!
Apr 30 03:32:54 36m 48s Deeper and Deeper ♥ 2 Wow, that was pretty cool! I think Deeper had a harder time reaching the chalice than Deeper, with all those narrow dead ends. But once I managed to find Deeper with Deeper, guiding Deeper towards the chalice with Deeper waiting for him was no problem, save for that pesky phantom. Very fun concept and atmosphere!
May 1 08:51:57 29h 19m My name ? ♥ 2 Ah, this takes me back to the days of flash escape room games. Solid puzzles, although most of the combo lock puzzles are easily brute forced once you figure out the numbers/letters to use. Had to resort to that a few times when the order wasn't clear to me. I know the MC was dead before the game started, but the abrupt end made it look like he died from shock after learning his name lol.
May 1 09:18:44 26m 47s Do not Disturb! ♥ 0 I like the physical chaos of picking up items. Cat was definitely the hardest noisemaker to find. That video at the end was surprisingly long lol.
May 1 09:43:45 25m 01s Deeper Sleeper ♥ 2 Very nice lighting and audio. Minor nitpick: I think the right mouse button could have been used for the bomb instead. Overall a very solid experience!
May 1 10:12:12 28m 27s GoMining! ♥ 0 First time I played easy mode I think the gold requirement was impossible to meet? It was fine the second time, though. I agree with @fiakaiera on collisions and targeting. Also, if mining/placing doesn't use mouse, I would recommend using some kind of indicator for which block you're targeting. Cool mining simulator though!
May 3 05:33:13 43h 21m Deep Space Hope ♥ 2 The boss was a little easy, but I liked the ending message!
May 3 06:06:04 32m 51s Hamster Powered Drilling Machine ♥ 2 I gotta stop playing this to give other games a chance lol. Very fun and polished game! Edit: Hang on, if the drill is hamster powered, then what are we doing with that coal???
May 3 09:32:40 3h 26m Keep moving and nobody falls ♥ 2 I like that this game is a modification of minesweeper, but I can't help but feel it leaves too much to chance to be fun rather than frustrating. A lot of people are saying that they're bad at minesweeper, but I think the issue is that no matter what you see on the ground, there's almost never enough information and the best you can do is make an educated guess with the limited time you have. While guessing is not inherently a bad thing, getting to the star tile safely is ultimately a game of chance with a pretty high rate of failure. Since getting to the star is the only way to score, getting a high score is heavily dependent on luck. Many people are suggesting that increasing the time before a platform gives way would make it more fair. Technically, you can bypass that timer by pausing. Despite having that knowledge, the problem of luck does not go away; you can play smart and still gain very few points. I think this kind of gameplay is frustrating because the game doesn't always reward you for good decisions and punishes you too much for guessing wrong. It would make for a better puzzle game if the player was able to make concrete deductions before going forward. This game is otherwise pretty well made! I particularly like how this game looks and sounds.