Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → PirateHearts
Feedback comments for LD48
PirateHearts's games and stats for all events →
| Timestamp | Since previous | Game | PirateHearts's comment | |
|---|---|---|---|---|
| Apr 26 03:05:07 | Paragon | ♥ 1 | Just chiming in with another "UnityPlayer.dll was not found" comment. | |
| Apr 26 03:20:06 | 14m 59s | Last Star Legionnaire | ♥ 2 | Wow, this is clever as heck and bonkers ambitious for a compo entry. |
| Apr 26 03:36:20 | 16m 14s | Down the Dwarvern Hole | ♥ 3 | Easy contender for most humorous game. 😆 I got stuck in the second-to-last level and couldn't find a way to restart, but thanks to the "skip level" option, I was able to see the ending. |
| Apr 26 03:42:22 | 6m 02s | Vibin' Secrets | ♥ 0 | I really dug the vibes on this one, no pun intended. |
| Apr 26 03:51:11 | 8m 49s | Deepz Explorez | ♥ 2 | Loved the audio in this one! |
| Apr 26 04:02:47 | 11m 36s | Sid | ♥ 1 | Really moody presentation. I'd recommend editing the theme on the itch.io page so the background color isn't so bright relative to the game. |
| Apr 26 04:09:04 | 6m 17s | The Life Aquatic | ♥ 2 | I like the concept, and the presentation is top-notch, but I don't think I'm going to be able to finish this one. It's just too difficult for me, between the tight time limits on O2 and the slow acceleration on movement. |
| Apr 26 04:51:40 | 42m 36s | So Below | ♥ 2 | I'm not sure whether there's an end or if it keeps generating new levels, but either ways, it's spooky as heck. |
| Apr 26 04:56:57 | 5m 17s | Rabbits Running | ♥ 2 | It was a happy ending after all! Felt a little bit at the mercy of the RNG on this one, but I did finish a run after a few attempts. |
| Apr 26 06:31:12 | 1h 34m | Flower Finder | ♥ 2 | Really great use (and reuse) of mechanics here! |
| Apr 27 01:41:09 | 19h 09m | Slug Adventure | ♥ 1 | I had a lot of fun with this one! Really clever and elegant use of a single mechanic. |
| Apr 28 01:13:45 | 23h 32m | LD48 - Operation Reconnaissance | ♥ 1 | I like the concept, and the presentation reminds me of the tactical planning phase of the early Rainbow Six games. Unfortunately I stumbled onto an exploit in the second level that made it easy to finish. If you repeatedly tap the run button, you can tunnel through walls and escape from enemies. |
| Apr 28 01:37:45 | 24m 00s | MineWell | ♥ 1 | Wow, this is an absolutely fantastic puzzle-platformer! Great art and animation, clever use of movement/traversal mechanics to solve puzzles, just great work all around. |
| Apr 28 01:42:40 | 4m 55s | The Golden Cavern. | ♥ 2 | My kingdom for a checkpoint! 😆 I will finish this one if it kills me! Edit: I finished it! I liked the hidden areas and upgrades. |