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phi

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TimestampSince previousGamephi's comment
Apr 27 05:46:21 Deep Diver ♥ 2 I love the attention to detail on the fish movements and animations! The procedural generation looks awesome! At first I did not realize that the bigger fish were hurting me, so I died very unexpectedly πŸ˜‚ Some clearer (visible/audible) feedback would be nice (it was also hard to see which fish hurt and which don't). Also, I didn't hear any sound (on Firefox). If there isn't any, it is possible to opt-out of the audio category, to avoid low ratings ;) (because there is an incentive for people to rate in every available category, to get more "coolness"). Overall nice submission! I hope you continue developing it after the jam! :)
Apr 27 05:57:50 11m 29s Deep Meditation ♥ 2 I absolutely love the idea and the metaphor! :D And the leaderboard is an awesome feature to have for this kind of game! At first I thought that it would be easiest to "spam-move" the mouse left and right, but I think it ended up being more effective to try and hit the items precisely. The only thing that was a bit annoying is that I couldn't see where my cursor was, and I kept moving it out of the canvas element and got stuck. The meditative sounds when you hit a thought is a nice touch too, but there was always a small delay before the sound started, so it didn't really sound as if I was causing it but more like random. Overall very solid game! Congrats! :)
Apr 27 12:57:40 6h 59m Gone Diggin' ♥ 1 I love this pseudo-3D-like effect! Flawless execution of a simple but effective idea! I managed to get 32 points after a couple of attempts -- it seems that luck was getting more important than skill. I wouldn't have minded playing a little longer and maybe have more variety (What about TNT that blows up stone around you? What about ladders?). I imagine this could be developed into a very addicting little game! Really well done! :D
Apr 28 19:04:42 30h 07m Conspiracy Dive ♥ 3 This is awesome! It's short, but the material that's there is very enjoyable! I especially appreciate the attention to detail and the fitting dialog, and the graphics style is just phenomenal ;P. The flat nature of the protagonist does not seem to diminish the deepness of this game in any way! :D Great job! PS: Thank you so much for blessing deepr with your lovely words of wisdom!
Apr 28 19:25:56 21m 14s Beebook - Beat the Feed ♥ 3 Wow, I can't believe how much I enjoyed pressing buttons for such a long time! :D Really well done -- the animations, the music, the attention to detail! My best is 13871, but I will try again until I reach the top! We definitely need to talk about collaborating :P
Apr 28 19:38:58 13m 02s Workplace Sleep Syndrome ♥ 3 Very cool and meta! I love how the dream slowly fades away as you get more awake. The music is very chill and dreamy, and the combination of traditional platformer pixel art with a slightly-out-of-place office theme works really well! The difficulty progression is really good too. The only annoying thing was that sometimes the camera is a bit too slow to follow the player, so when jumping from a high place it is impossible to see where you're going. Really impressive, thanks for making this!
Apr 28 19:58:51 19m 53s Nyctofobia ♥ 2 This is absolutely awesome! The levels feel like puzzles, play like a horror game, and progress like a story! I thoroughly enjoyed playing through all of them. Also, this absolutely needs to be played with headphones! The atmosphere is just amazing and brilliantly captures the childish feeling I still feel when walking through a dark room -- oddly relatable πŸ˜„ Vitun mahtavaa! :D
Apr 29 20:36:38 24h 37m Deep_demo ♥ 0 This is really impressive! Even without audio, the graphics create a very immersive atmosphere, and the little details in the story make it captivating to play! (But a bit of atmospheric sound would still improve this a ton!) UI-wise, I would have liked a less obtrusive inventory that doesn't have to be activated, and a font that matches the pixelated art style better. Also, at one point I got stuck in a dialog and couldn't continue (none of the keys worked), so I had to restart the game. Otherwise, amazing entry, I loved playing it! Congrats!
Apr 29 21:02:23 25m 45s Into the Matrix ♥ 0 When I start the game, the screen turns pink from the center, and then nothing happens. :( I can hear sound, but I can't do anything. Nothing is logged to the console. Any idea how to fix this? I'm using Linux (Manjaro).
Apr 30 16:09:44 19h 07m Dig Dog Dig ♥ 2 I'm not sure I fully understand this... Is there any hint about where the obstacles and apples are hiding? Or is it just random? When things randomly appear without any way of avoiding them, it's usually quite frustrating, because then it just feels like Russian roulette, waiting until you die and starting over. But maybe I'm missing something? I really like the aesthetic, and interaction-wise I can see this working well on a phone! Also, I quite like the way you reveal bits of information about the game mechanics whenever it's game over -- takes much less effort to read than full instructions or a tutorial. If you can develop it further so that there is more skill involved and not just luck, I would be interested to see where this goes! :)
Apr 30 17:38:58 1h 29m GodMode ♥ 1 Nice! The art style amazing! Unfortunately, I only have some ancient Logitech controllers, and for some reason the control mapping seemed to be completely off... I spent about 5 minutes figuring out how to dash (I had to hold down left on the "arrow keys" and then quickly move up the right stick to dash up, and use the left stick to move at the same time), and wasn't really able to control it well because it kept flying all over the place πŸ˜‚ Somehow, I managed to finish anyway, and exploring the levels was quite fun after all! I really hope you continue this idea, it seems really promising! :)
Apr 30 19:05:30 1h 26m Dig Deeper & Digger ♥ 2 Very cool! The graphics and audio are really cute and charming! While playing I imagined this could be a cool little real-time multiplayer game, where you race your bunny against others and eat away each other's carrots and maybe bump into each other :D Sometimes I got a bit stuck when holding down left or right, which made it hard to predict the angle I needed to catch the carrot. Also, I think it might be worth experimenting with the difficulty/intensity curve a bit more. It felt like I was making good progress and getting faster at the beginning, but after a while it just seemed like the same thing for a long time (probably because we perceive sensory changes in a logarithmic manner, so maybe the speed should be increased exponentially?) But the animation and the well-crafted sound effect at the end made it all well worth playing πŸ˜› My score was 12580. Congrats on making your first jam game! πŸ₯³ Really well done!
May 8 18:08:27 191h 02m LD48 Deep Lab Droid ♥ 1 Nice! I like the look and feel in general, and the movement feels quite smooth. But there were a couple of awkward little things about the controls I noticed (some may be bugs): - When you aim completely right and then move right, the weapon swings around below the robot to the left side - The bullet is not shot exactly through the crosshair - When you hit a wall and try to keep moving, the robot sinks to the ground and stays there, even after moving away from the wall again - I don't see how the 180-degree controls are useful, because the enemies are always on the left or right side of the robot -- this just makes it feel very sluggish, also because the angular velocity of the gun is slower the closer to the target angle it is But these are just minor things. The level design with the different levels joined by elevators is really fun and works well with the theme! Congrats! I hope you manage to keep working on this and extend the content! :)
May 8 18:37:49 29m 22s Just Another Job ♥ 1 This is really a genuinely charming game, and I was surprisingly intrigued by the story, even though it's so "simple". The art style, the music, and the narration gave me an oddly cozy feeling, at times with a very dark or sad undertone. I thoroughly enjoyed exploring every detail of the rooms and conversations, trying to make sense of everything and piecing together a story in my head. I was really impressed by the creativity! The "saved games" feature is a nice touch! Unfortunately, I only discovered it after I had tediously re-played about 4 times to explore the missing branches. 🀦 Thanks for making this, it made me feel nice and warm inside! πŸ€—
May 8 19:18:45 40m 56s Deep plat-o-ball ♥ 0 The concept is very interesting, but oh boy those controls are trippy πŸ₯΄ I eventually figured it out, but orienting myself was really hard (but I guess that's the point). I would have preferred to have the "up" and "down" controls flipped, because "up" conceptually means "go forward" to me (but maybe that's just me). Also, the camera angle was a bit frustrating at times, because I couldn't see where I was going. Somehow I really enjoyed figuring out the direction of gravity at any point, and I wonder what this would be like if you also had trampoline-like platforms where the ball bounces higher, or auto-rotating platforms etc. Really got the gears in my brain turning! :D
May 14 22:00:15 146h 41m Catlantis ♥ 2 This is really impressive! The gloomy atmosphere as you go down further and further fits the intensity and feel of the gameplay perfectly! (The only thing that might help it even more would be adaptive background audio.) I love the attention to detail in the visuals and animations too. The gameplay is simple enough to understand quickly, but intriguing enough to keep me playing and enjoying it all the way through. And the little tutorial plates are really nice for progressively getting to know the mechanics! Thanks for making this, really well done! πŸ‘
May 14 22:31:03 30m 48s Deep Mining Cookie Clicker ♥ 1 Nice idea, I love a good clicking game! :D Just a few ideas and problems I ran into: - I'd make the disabled buttons' color a bit more distinctly different from the enabled ones (they're barely distinguishable on my monitor). - I seemed like a lot was happening at the same time at the start of each level, but then I got stuck suddenly waiting or spam clicking for a long time until the next level. Maybe events could be more spread out more to keep motivation up? Really enjoyed the idea, and it's very well executed with appealing visuals! Well done!
May 14 22:45:59 14m 56s Cursed castle ♥ 0 I agree with @boxedmeatrevolution that clearer feedback would be really helpful. I had a hard time figuring out whether my clicks did any damage (also, I heard the "butchering" sound whenever I hit a south-facing wall), and died quite a lot of times. Otherwise, I enjoyed exploring the levels, and the idea with the changing visuals is very neat, the attention to detail adds a lot to the experience! Nice job! Also, the audio volume slider doesn't seem to work -- not sure if it's a web thing (tried on Firefox).
May 15 14:07:58 15h 21m Down to the Core ♥ 1 Very nice! I think you nailed the controls, physics and animations, it feels very satisfying and fun, even though it's such a simple game! The great visuals and audio tie it together nicely! The initial tutorial level was perfect as an introduction. I felt like the difficulty increased quite fast -- I wouldn't have minded playing a couple more or longer levels. Also, I was always a bit stressed out right at the beginning of a level, because it's hard to predict where the player will spawn and there are immediately enemies all around. Maybe the enemies could appear a bit more slowly, over time? The upgrade mechanic is easy to understand and use and does a great job at breaking up the gameplay. And I think I fell victim to a bug on my second attempt, when a new level started without spawning a player somehow, and I couldn't do anything anymore: 2021-05-15_16-06.png Overall, really well done, I thoroughly enjoyed it! Congratulations on your first Ludum Dare! πŸ₯³
May 18 06:41:05 64h 33m Burry this… Thing ♥ 1 Really not bad, for an afternoon's work! I can feel your frustration with the theme in the frustration your game caused me πŸ˜– It's like a rhythm game, but without the rhythm πŸ˜‚ I always think of the theme as a starting point for letting your imagination run free. There's countless times my game idea drifted far away from the theme, and if it's a good idea, I don't see any problem with letting that happen.