Foon → Ludum Dare Explorer → LD49 → Feedback comment stats → phi
Feedback comments for LD49
phi's games and stats for all events →
| Timestamp | Since previous | Game | phi's comment | |
|---|---|---|---|---|
| Oct 10 19:04:42 | Political misdirection | ♥ 1 | Very simple mechanic, but really stressing me out! An interesting mix of quick visual analysis, reaction time, and finger coordination is needed, and I'm pretty bad at all three of those 😅 My best score was 31 after a couple of tries. My suggestion would be to either place the diagram right above the buttons, to reduce eye movements (because I always just looked at the diagram instead of the field of arrows), or to make the differences between the arrows in the field more distinct (or add colors to the arrows on the buttons), so it's more plausible to eyeball the ratios between the different arrows. Otherwise, very interesting little game! I'm sure this could be used for some psychological experiments, or even for diagnosing some neurological disorders related to visual processing! 🤔 | |
| Oct 10 19:27:20 | 22m 38s | Shaky Structures | ♥ 1 | This reminds me a lot of World of Goo and Poly Bridge, but with a kind of strange mix of real-time mechanics and strategic planning. When the simulation is running and I'm building at the same time, the lines can stretch to lengths that exceed the normal range radius. And I'm not sure if this is intended, but it lets me build anywhere if I just draw a line to where I want to build and keep deleting the previous lines... When I use this strategy, the fact that the starting point in this level starts so low just feels annoying, rather than a restriction I have to consider when planning: 2021-10-10_21-22.png Also, a quick way to reset the entire level would have been useful. But overall, this is a solid physics game, and a quite polished one at that! With some more intricate level design, this could already be a fun little casual mobile game! |
| Oct 15 17:21:29 | 117h 54m | Unstabled: Zues' Revenge | ♥ 0 | This is really hard 😅 The only way I managed to kill any enemies was to start spam-clicking when they weren't even visible on screen yet... I couldn't figure out what I was supposed to do really, because avoiding the enemies wasn't an option either. I would have loved to play longer! The lighting effects look awesome! :) |
| Oct 15 17:36:43 | 15m 14s | Fractured Space | ♥ 0 | Love the drawings, and great job on the visual appearance in general! Gameplay-wise, I was quite confused about a couple of things, and only some of them cleared up while playing: Why does the view only zoom out when I'm moving diagonally? Why am I sometimes randomly slowing down or get flung across the universe when I crash into things? Are the strange colorful blobs helping or eating me? Why does the debris suddenly stop after the second lock? Apart from this confusion, it was actually great to just explore the different areas, find the keys and have some sort of difficulty progression (although I don't think the player has anything like health?). With some soothing space music, this would be a very nice game to relax 💆 |