Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → Ntimi
Feedback comments for LD48
Ntimi's games and stats for all events →
| Timestamp | Since previous | Game | Ntimi's comment | |
|---|---|---|---|---|
| Apr 27 08:44:21 | Deep Potato | ♥ 4 | Kinda addictive. The short loop drives makes sure that you always want to reach deeper grounds on your next trip, that's cool! The digging feels satisfying and I was eager to find more vegetables, even after finding the horrible monsters of the depths. The only thing that put a bit of a damper on my explorations was the slow physics - moving sideways is really slow and the vegetables seemed getting pushed away when nearing them. But I liked the art and music! The little dude has character and the different planets made me curious to visit them. ...one last thing though: I got no credits when getting diamonds, oil or anything on the second planet. That took my drive out of it - why get further when there is no reward? | |
| Apr 28 06:46:11 | 22h 01m | Down the Mines and Ghosts | ♥ 1 | I liked the game, had fun playing! The mechanic where your past lives interact with your current playthrough works well - even though this game might have been a much better fit to one of the many themes that were some kind of variation of "you are the enemy" or "your past changes the game". But the character designs were cool, you could apply a lot of different strategies to the mechanic and the powerups felt great. :) |
| May 12 18:44:12 | 347h 58m | MilCo. | ♥ 1 | I liked the friendly graphics and the constant moooos. The connection mechanic was nice and simple, that was fun. The only thing i missed (like many others said) was some kind of depth - since money only seemed to go up when I added cows, the road to sucess was clear very quickly. :D |
| May 12 18:54:57 | 10m 45s | Well | ♥ 0 | Nice! I thought my shots had no effect on the "shooting machines" at first and gave up, but after reading the comments, I went back and beat it. The game got really stressful at the end, it was not easy to dodge all these bullets. I'm totally on board with Brandon, the jumping felt great, maybe because it is fast? I think you took your time to do the correct parts. |
| May 17 15:16:48 | 116h 21m | Blackout | ♥ 4 | Oh wow. That was FUN! We made an adventure game too - and I thought WE had a lot of polish. But your submission is something else. I really liked the whole theme of the house in the dark where you couldn't really see much. It was really nice exploring everything again along the course of the game. Some objects were a bit hard to find, but you included enough hints everywhere that I didn't get stuck anywhere. There was a surprising amount of animation! That (combined with the nice graphics) made exploring the house a real treat. The music was great to listen to, it captured the mood nicely and varied a lot, so it keeps beeing interesting to listen for a looong time. Thanks for your submission! |
| May 17 15:30:45 | 13m 57s | Dhromur | ♥ 1 | The core concept seemed cool. I never played HOMM, but I really like RPGs where you wander through caves and defeat all appearing enemies. Moving through the cave felt good, the doubleclick was simple to understand... and the environment and music gave that exploration a great mood. The combat was confusing to me, I didn't really understand how to attack, but won in the end. :D I'd play a fleshed-out version of this for sure. |
| May 17 15:56:22 | 25m 37s | Deeper and Deeper in Debt - Slumlord | ♥ 1 | I had fun playing! Just started out with a few houses and before I realized what I got into I was making a lot of repair vans drive around town, put out fires and make sure the town I build did not break down. The game is a good mixture of stressful, strategic and relaxing (which is surely supported by the calm music that gave the whole experience a day-to-day job feel :D). |
| May 17 16:10:13 | 13m 51s | Refrigerator Rampage | ♥ 0 | What a fun idea! Getting deeper and deeper in the fridge is definitly an original take on the theme. I took me a while to find out how to clear the levels (the back of the fridge was not clear as an exit to me) and I got stuck in the menus because the ui did not scale down to my small resolution (WebGL version). The clean graphics of the game and the struggle to escape the milk made the game fun to play, though. Got a bit too hard for me after a while, but I had fun trying. :) |
| May 17 16:21:37 | 11m 24s | How Low Can You Go? | ♥ 0 | Great stuff! Your game is one of the few I played where you took the theme quite literally and made something interesting and challenging with it. :) The spearfishing was not easy, but satisfying. There were some points in the game where I had nearly cleared the screen of fish, but then more (and bigger) fish came and made my life stressful again. The gradual descent with rising darkness was a great style. The only thing I was missing was any sound - the mood in your game was top notch, that would have brought it to perfect. |
| May 17 16:32:23 | 10m 46s | Knee deep in jelly | ♥ 0 | I really liked your entry. I had never really played a pico-8 game up till now, only heard of those. :) You captured the deep dive exploring nicely. :) The music and sound fit together well and the jellyfish were terrifying. I had sudden flashbacks to the water levels of super mario levels I played as a child. I was not very good though, I always died a bit after the 240m mark, after there the number of jellyfish started to increase greatly. ^^ |
| May 17 17:01:19 | 28m 56s | 👻 Dimansion 👻 | ♥ 0 | I liked the game! The mechanic as a quite unique puzzle symbol finding game was quite fun. The branching path, the strange symbols, the monsters and dark color palette gave the game a moody feel. One thing was a bit annoying: the music always restarting when changing the room - since the music has a slow buildup that had to restart again, the transition always felt quite harsh. But I particulary enjoyed the puzzle design with the bright symbols that were highly recognisable. Nicely done. :) |
| May 17 17:13:33 | 12m 14s | Deep Dive | ♥ 0 | Nice game. :) Moving down to the depths felt great. Capturing small treasures at first and increasing to get greater and greater piles of gold was fun. The open sea seemed inviting at first - until the pirates attacked! I usually don't like games where you control something with inertia - but you built the controls in a way that worked great - I felt like I had a great deal of control of the submarine. :) And even tough the graphics were simple, the environment worked well and I felt like exploring the deep sea. That was great. |
| May 17 17:29:15 | 15m 42s | Deep Cleanse | ♥ 1 | The game is cool! You really captured the feeling of travelling through a body and fighting infections. I liked the graphics: the infections looked gross and were well visible, the viruses looked like something you want to avoid. The ending felt good too and fit the whole story of the game. :) So, well done, I had fun. |
| May 18 14:39:32 | 21h 10m | Jung Guns | ♥ 0 | Hi there! I liked your game, this was a interesting take on the theme :). We thought about therapy as a topic too, but discarded it for beeing too heavy. But you achieved to make a fun shooter around it, greatly done. I suck at bullet hell games though, so I didn't make it to the end. But the second boss hinted that you made each enemy represent some deeper traumas or other topics to discuss with Jung. Props to that idea. |