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Matt Swieboda

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TimestampSince previousGameMatt Swieboda's comment
Apr 27 01:43:50 Lambda ♥ 3 Wow, this is awesome! Nice graphics, and sounds, really looks like you're at a screen terminal with the shading and curvature. Great work. Really cool that you basically implemented a *nix filesystem, with a few of the simple commands!
Apr 28 01:54:09 24h 10m Deep Dive ♥ 1 Nice graphics and sound. Really like the animation when you enable the light! I understand why you have left/right as opposite as it's the direction of the thruster, but if that's the case you should also do that for the down thruster as S instead of W. Should be consistent. It'd be great if the light had a keyboard shortcut too. Also, I *think* SPACE quit the game, probably should move that to ESC. All minor tweaks that would be very easy. I like the enemy spikes, and could imagine more complex enemies, and obstacles to avoid. Great job overall!
Apr 28 02:00:30 6m 21s Darkest Depths ♥ 2 Minor, easy to add, and I know you put it in the description, but I'd put a "E to continue" etc, on the bottom of the intro text, so the user knows how to proceed. I like the controls, and the graphics and audio are pretty good! It'd be nice to have a more active bow animation, and maybe an actual arrow that maybe you can pick back up. Good job!
Apr 28 02:08:17 7m 47s penance ♥ 1 This is awesome! I like the idea, the controls are pretty solid. The intro graphic explaining the controls was very helpful, figured it out right away. Mood is creepy, reminds me of Dante's Inferno kind of feeling. Sounds and music are spot on. I like the "save" point of the carabiner. I feel like you should be able to die somehow, but I dunno, I'm torn the checkpoints are pretty cool. Maybe I didn't get that far but having enemies on the walls would be challenging and fun, and maybe you could knock them off the wall or something?
Apr 28 02:10:22 2m 05s Juicy Trip ♥ 1 I like the infinity style of it. I was kind of confused on what I was looking at, but the gameplay is pretty solid.
Apr 28 02:15:34 5m 12s Trash Squid ♥ 2 love the idea, it's really satisfying to pick up the trash, with the sounds. very hard to get off the boat when you land on it, I found it was easier to land on the boat to drop trash, than to fly over and drop it, b/c I usually missed. I suppose that's part of the challenge though, could be improved though. Great work overall, I liked it!
Apr 28 02:20:56 5m 22s Muck Mansion ♥ 0 That's how I felt, I think the collision box could be only his feet for the walls, maybe his whole body for the enemies. Pretty good level design, it was interesting enough for the simple play style. Great work!
Apr 28 02:25:41 4m 45s Memeco 0.02 ♥ 1 really not sure what I was supposed to be doing, I went into one of those boxes, and it moved up, or maybe I moved it? Then pressing enter popped me out, was it an elevator? I get you wanted us to explore and figure it out, but indicators or what keys do actions would have helped. Graphic style is pretty cool, good job. I was a fan of the sounds and music. Intro was very well done.
Apr 28 02:34:50 9m 09s Stretch B4U Race ♥ 3 wow, this was pretty slick. I love the character, and graphics are pretty good. The whole feel is bright and nice. Sound and music are pretty good. I feel like the level is too snakey, and mazey. I suppose that's because you're going for more of a race. But what happens if I finish last and get all the gems? I think you might need to add a time component for the race, or drop the race and do a first to X gems, with a larger square room instead of the raceway.
Apr 28 02:45:10 10m 20s Financial Depths ♥ 1 This is a cool unique idea! Making your bank balance as obvious as the credit cards would be nice, initially I didn't realize I was getting paid every week, maybe an animation of $$$ falling onto the bank balance value text would help. Nice work!
Apr 28 02:58:18 13m 08s Deep in Wraithwood Forest ♥ 1 wow, like the graphics and concept. Very hard to move all the runes without having the torch go out. I'm sure I could get it after a few tries. I couldn't find any campfires to light, or if I did, wasn't sure how. overall awesome job!
Apr 28 03:13:08 14m 50s A Deep Frame of Mind ♥ 3 really cool, nice job! I wish the brush/scraper was a bit larger, but maybe that would be too fast then. music and mood is terrific! Finding the secrets were oddly challenging in a good way.
Apr 28 03:33:29 20m 21s Watery Crave ♥ 1 For those that don't know (took me a search), to run a Java JAR in Windows command prompt: ``` Watery Crave>java -jar ld48.jar ``` might help to add instructions at the top! overall really nice game, very smooth, good graphics, music and sounds. The level design was challenging, and intriguing! Nice work
Apr 28 03:49:11 15m 42s DOWN - The Descend ♥ 1 looks really cool, but after installing the OpenAL for audio, the audio worked on the loading screen, but then I got an ``` Arithmetic overflow error ``` and continuing turned the screen black. Game looks really cool and intricate though!
Apr 28 04:15:10 25m 59s The Squeaky Affair ♥ 2 this game is seriously addicting, and it got challenging, love it! I caught my self saying "Hmm, interesting" with the audio haha!
Apr 28 04:23:03 7m 53s Where are you? ♥ 1 I agree the shift + space combo isn't comfortable to pull-off. The concept is pretty cool though!
Apr 30 03:11:09 46h 48m AntiVirus ♥ 2 I really liked this. Like most everyone else, I got stumped on #2, but after cheating with your guides, I went through. Grault was also very difficult, but I can see it now in hindsight :). All the other ones were definitely doable and still challenging. I really liked the concept. And the mini-games inside of the game. The boss was pretty awesome once I realized I had to pick up the weapons. Great work! Could definitely see computer sounds being a fun enhancement.
May 2 01:38:55 46h 27m Falling Into Dreams ♥ 1 wow, this game was very satisfying, great polish. Very nice choice of audio and music, adds to the game so much. I wish you could move a little vertically, not the whole screen, but a little would be nice. However I played on desktop, so I could see the tilt controls make more sense for phones and only moving horizontally. Anyways, nice job!
May 2 01:59:38 20m 43s 6 Feet Under ♥ 3 I really love how you have 2 layered audio tracks, and mute the higher /lead when underground, while the background/rhythm still plays. Really cool idea and effect. Darn, just reading the comment above, hmm, guess it could just be one track and applying a low-pass filter dynamically too. Anyways, it's great. Having the size and palette options are pretty sweet too. I did have some troubles in the 2nd level, but I honestly didn't play it too much, or wasn't trying very hard. But I only really knew where to try next, from my last death. As I really couldn't see which order of rocks to dig/jump through to get to the end. @the-neon-shark explained how to improve that a bit better. Maybe a preview cutscene that scrolls through the map fairly quick whenever you start the level, or die (and can be skipped) would help, without having to zoom the camera out. Such a unique idea when I saw it I wanted to try it out right away! Controls take a little to get used to but I'm sure you'll tweak and improve it. Really great job all of you, looks, feels, and sounds amazing! 😄
May 2 19:31:05 17h 31m Afterlife ♥ 4 awesome atmosphere with the graphics, music, sound effects. I really had fun playing it! Loved the jokes and quips in the teleport rooms. One thing to note though, is going into a teleport room takes you to a new random room, not the same one, I don't think that was intended. I think the delay could be decreased slightly from being able to fire your weapon, and maybe the jump height could be slightly increased, to maybe two blocks instead of one? Just a few tweak suggestions. great game, nice work!
May 2 19:38:29 7m 24s The Pit ♥ 1 I really like the grappling idea, but it's frustrating to have to point the mouse near a grapping point, while still moving and jumping with the keyboard. I'd suggest making a grapple key like E or SHIFT, CTRL, etc. And just have it target the nearest grapping point to the character. Or if the idea is to choose where to grapple to, maybe making a selection icon/border around the grapple you're selecting and TAB, or SHIFT+TAB etc to shuffle through the selections. Great fun concept, cool music (although music is a bit too loud). Nice work!