Foon → Ludum Dare Explorer → LD50 → Feedback comment stats → Matt Swieboda
Feedback comments for LD50
Matt Swieboda's games and stats for all events →
| Timestamp | Since previous | Game | Matt Swieboda's comment | |
|---|---|---|---|---|
| Apr 5 01:13:25 | Just Another Zombie Game | ♥ 2 | wow that was fun! I couldn't figure out at first if I was supposed to shoot the health/food, as it said "Broken" but then didn't have the skills to not shoot them. 2nd time around, I realized they come forward, and boom, was killin' it with the machine gun and extra lives. Nice work, great, awesome music, sound effects and graphics! And game play was pretty seamless. | |
| Apr 5 01:53:01 | 39m 36s | Aster Defense | ♥ 4 | cool idea, and very nice graphics and sound effects. I couldn't figure out how to use the radar or missile turrets though. But just shields was still fun, good work! |
| Apr 5 01:54:56 | 1m 55s | DisasterGuard | ♥ 1 | looks super cool, and there's a lot to do. Very impressed by the AI bots. However it was a bit clunky to move around, and I found myself getting snagged by corners and jumping on things, but overall amazing work. Really great assets and ideas! Awesome that it had so much stuff to interact with! |
| Apr 5 02:05:07 | 10m 11s | They Are Coming | ♥ 3 | Cool, I like the graphic style. And dashing was pretty slick, I liked seeing the dash lines on the screen. One thing is the auto-fire pickup should last longer, unless it was a bug, but sometimes I picked it up, didn't use it yet, and it went away. Maybe only a timer vs use thing? Anyways, good work on the AI enemies, and the variety of enemies in further waves! Excellent overall! |
| Apr 5 02:07:08 | 2m 01s | Bar Up! | ♥ 0 | Cool idea. Wasn't sure how to use the upgrades, or if I did use them, what they did. But I will say I had more of a blast collecting the treasures and pickups then I thought I would. Great art style, and overall feel. |
| Apr 5 02:20:04 | 12m 56s | Tick | ♥ 4 | Haha the comments by the characters and story were hilarious. Great work on the graphics and music was really great too. Turning could be tweaked a bit, but overall wasn't horrible, and that could always be improved later. The guide arrow was pretty great. I will say I was confused how to buy time at the shop, and realized I had to be on a delivery. But overall cool ideas and pretty fun! |
| Apr 5 02:30:41 | 10m 37s | =< 1001 Nights | ♥ 2 | well, done, when trying to create a story the Sultan was catching on, impressive. Cool idea |
| Apr 5 02:37:19 | 6m 38s | Pissboy! | ♥ 1 | Man first time I was falling all over the place, but then I got the hang of walking. This was definitely more fun that it seems. Great work on the room, and objects, train etc. And music was at least soothing, while holding in my pee haha. |
| Apr 5 02:51:40 | 14m 21s | SHUTTLECOCK: ARMAGEDDON | ♥ 4 | I really liked the lead up story. Game was fun, although it seemed fairly endless once I got the hang of it, which I guess was the point, to stall for humanity. Somehow making it more difficult would make it more fun. Also I noticed the shuttlecock seemed to be mostly upside down, the pointed end wasn't coming down when it was travelling on the downward trajectory, so that could be improved. Cool game though, nice job. |