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Jordan Carroll

Feedback comments for LD48

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TimestampSince previousGameJordan Carroll's comment
Apr 30 14:35:07 GRAPPLE the Abyss! ♥ 1 I dig it! Reminds of Celeste. Only think is I thought the obstacles moved a bit too fast towards the beginning haha
Apr 30 14:43:19 8m 12s DRLLVINATION 👁 ♥ 1 Adore the style, well done! Seriously craving for that punchy sound to match the visuals.
Apr 30 14:54:05 10m 46s The Forgotten Halls ♥ 0 Big fan of theme. Wish the tooltips would be pinned to a location rather than follow your mouse when you hover, makes them difficult to read. Wasn't super sure what I should be doing after completing the first right, and it took a big hit in performance with more on the screen. Maybe something to do with my machine? A+ for the mood and graphics though
Apr 30 14:58:52 4m 47s Deepest Sword ♥ 0 Superb! Bit difficult to control on a trackpad haha
Apr 30 15:04:53 6m 01s Solar Winds ♥ 1 Whoa, never seen a game utilize my phone like that, super idea. Well done!
Apr 30 15:13:27 8m 34s Vibin' Secrets ♥ 0 Cool! Good fun, would have loved it with sound as well!
Apr 30 15:18:05 4m 38s Shiny Depths ♥ 1 Love the music!
May 6 15:04:20 143h 46m Abyssal Lab ♥ 1 Love it! This is the first Ludum Dare game I've ever actually come back to later because I wanted to play more. There are a couple overall user experience improvements I could suggest though: - The amount of buildings available from the getgo is overwhelming, and there's not a good way ingame to figure out what they all do, so maybe unlocking them gradually would flow better. - Specific color squares for placing buildings that need to go in a specific place (ie ore tiles) would be helpful , as I had a difficult time at the beginning trying to work out where the ore tiles were. Loved the megaboss as well, I pushed north and was disappointed, assuming it was just one of the larger crabs, and then was suddenly very surprised haha. Well done!
May 7 13:39:32 22h 35m Down the rabbit hole ♥ 2 I'm not sure what I just played but I'm pretty sure I liekd it. Had trouble reading the enemies ideas fast enough to determine what book to use on them, ended up just spamming and trying to run. Love the theme though!
May 7 13:48:39 9m 07s GODSVAR'S RAGE ♥ 1 I liked it! The tutorial at the beginning was pretty overwhelming, I played through the whole game forgetting there was even a shop where I could buy upgrades. But it made me laugh so just keep it that way maybe? :)
May 7 13:54:44 6m 05s Dropdown ♥ 0 Cute! The increase in difficulty is really sudden, it might be better to make it more gradual. I couldn't seem to survive more than a few seconds after it sped up. It did make me laugh when it got faster though, so if that's what you were going for keep it that way? :) It also seemed like a I would get blocks on the same column over and over for too long, so maybe there could be a way to mix that up more!
May 7 14:05:57 11m 13s Deeper and Deeper in Debt - Slumlord ♥ 1 Dig the relaxing music a bunch. It's always fun to play something where things keep automatically making you money, and sending everyone around frantically to repair things and put out fires is pretty engaging. I also thought it was funny that the second level advises you to prioritize getting a fire truck, and the first building I put down happened to almost instantly catch fire XD
May 12 12:52:11 118h 46m RAMnesia ♥ 1 Truly superb mechanic here. I didn't know what was going on with the variables at first because I didn't read the beginning of the description hahah The mechanic execution of the puzzles gets more difficult than working out how to solve them, so maybe slightly longer timers on the variables for breathing room would be good. Love the backgrounds as well. Excellent job!
May 16 12:57:01 96h 04m Blue Submarine ♥ 0 Love the originality! I had a hard time working out that I was supposed to drag the cards and not move, given there were arrows on screen. Also I muted the volume and was never able to get it to come back. Fixed on restarting, other than that great job!