FoonLudum Dare ExplorerLD48 → GODSVAR'S RAGE

GODSVAR'S RAGE

By thewhye and

View on ldjam.com

CategoryRankScoreCount
Overall2.6115
Fun2.5715
Innovation2.7315
Theme2.8415
Graphics1.8415
Audio2.1515
Humor2.2514
Mood2.5014

Comments

thejohnyfeed 2021-04-27 09:40

The gameplay is fun, but sometimes there's just too many enemies spawning. Also, the way the shop works is weird, at least for me. Overall, it's a nice little game. Good job.

miej 2021-04-30 06:38

Interesting concept, though the bgm audio got reaaally peaky. nice work overall!

milieu 2021-05-06 02:52

This was really fun! It took some learning and getting used to, as I didn't expect the way the shop worked, but once I got that figured out, it was a nice challenge.

The "menu building" aspect of the game was really interesting, restricting the player's visibility and preparedness. The hectic spawn system added a lot of tension, and your relatively big starting health pool and health recovery made it feel like small mistakes were acceptable, which added to the chaos -- in a good way. Also, making it auto-aim was a great decision for a game where you wanted the player to have room to use the mouse.

The mechanics do encourage/support some negative play (if that's a thing that makes sense?), where it makes sense to spend time on one of the early levels and infinitely grind cash and build up your menu with one-time spreads and heals. If that was intentional, cool, but it felt like I was avoiding playing the game you had set up for me, and that didn't feel good. That said, the game scaling may be a little too hard not to do some of this right now.

jordan-carroll 2021-05-07 13:48

I liked it! The tutorial at the beginning was pretty overwhelming, I played through the whole game forgetting there was even a shop where I could buy upgrades. But it made me laugh so just keep it that way maybe? :)