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Feedback comments for LD48
John Chapman's games and stats for all events →
| Timestamp | Since previous | Game | John Chapman's comment | |
|---|---|---|---|---|
| Apr 26 11:49:25 | SPACE DEMONZ | ♥ 0 | Nice and fluid controls, endless playability. I'll be coming back to this one. | |
| Apr 26 16:18:16 | 4h 28m | Deep Dive to the wormhole | ♥ 1 | Great job! Getting a fully working (and good) gameplay loop going in a jam is not easy. Like the previous comment says, having to mine while grounded actually keeps it engaging. Could use some more polish to really sell the digging and the mechanics, but it's a jam, so that's pretty much always the case and it didn't stop me from enjoying my time with it. |
| Apr 26 16:30:51 | 12m 35s | Defiled Reflection | ♥ 3 | I really like this one. The art is looking crispy, the main mechanic is solid, and it has a great vibe. Given more time to polish some of the rough edges, I could spend a lot of time playing this. In particular, the collision on the hazards aren't very forgiving, and buffering the movement inputs would be a huge help. BTW, I didnt realize at first you needed to maximize the web player to see the entire room/rooms. |
| Apr 26 22:04:00 | 5h 33m | Deep&Dyp | ♥ 1 | I was unable to open the file. I believe you need to upload the .exe! |
| Apr 26 22:11:23 | 7m 23s | Fore! | ♥ 1 | Very clever and innovative mechanic. I'll be coming back to this one. |
| Apr 29 00:19:57 | 50h 08m | Lost in the Reef | ♥ 1 | I really enjoyed the overall vibe of the game. Once I got used to it, I actually enjoyed the way the submarine handled. Given more time, I'd add some player feedback to let them know when the oxygen is getting low and some visual landmarks in the maze to help get your bearing on where you're at instead of everything looking so similar. But either way, great job. |
| Apr 29 00:46:44 | 26m 47s | The Dive | ♥ 1 | Really love the art style and overall mood of this piece. I think you all did a great job with it. I would have liked to be able to find the tools around the ship(?) and carry them all around, I'm not sure backtracking after checking the problems was helpful for the experience. But the awesome work with the ending sequence. I thought I had somehow broke the game at first. |
| Apr 29 01:25:05 | 38m 21s | Deepest Sword | ♥ 0 | Definitely my favorite game of the jam. So well done. I cant give much more input than has already been given. Keep making games! |
| Apr 29 01:34:16 | 9m 11s | Deep down the Abyss | ♥ 1 | Fantastic job on the audio and visual front. As others were saying, I think a little more player feedback would be helpful. Not too much so you can maintain the amount of mystery you were trying to portray, but enough to more clearly communicate the effects of the choices I made. Some of that could have definitely came down to time. But overall, great job! |
| Apr 29 02:09:27 | 35m 11s | DEEP GOLF | ♥ 2 | I love this one. Please keep going with this one and let us know when it comes out. The amount of polish and clever design that you were able to implement for the jam is really impressive. The music is also perfect. |
| Apr 29 02:34:32 | 25m 05s | Press Space To Jump The Gap | ♥ 1 | Great take on the theme, I love the creativity behind this. One of the few games I actually played through twice. My only critique would be that the zooming sound effect got very repetitve and overbearing over time. |
| Apr 29 20:58:45 | 18h 24m | Pigs War | ♥ 1 | Great job! One of the funnier games I've played in this jam. |
| Apr 29 21:05:26 | 6m 41s | Deirdre & Pedro | ♥ 1 | Well done! It looks like you and I had the same kind of approach to the theme. You were definitely able to get more done though. Being able to implement the upgrades tied to mechanics is very impressive! |
| Apr 29 21:16:28 | 11m 02s | Astral Descension | ♥ 1 | Great vibes on this one and I like the main mechanic. Good job at making a replayable jam game. I'd just say that the color difference between the actual walkable paths and the void was almost impossible to notice on one of my monitors. |
| May 2 01:51:06 | 52h 34m | A Dungeon | ♥ 1 | The level design and art on this are terrific. You did such a great job making a fun experience start to finish. Very impressed with the amount you got done in 24 hours. Congrats! I would just say that the collision boxes on the hazards are a little too large and the camera movement feels very choppy right now and could use some smoothing out. Overall, great experience though. |
| May 8 20:59:14 | 163h 08m | Chthonic Brilliance | ♥ 1 | I love the readability of the pixel art. It's mechanically and visually really solid. One small gripe with it is that the sound of the slime moving doesnt seem to sync up with the animation. Also, the puzzle design and the fact that the hints are actual signs in the game are both very clever. |