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johanhelsing

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TimestampSince previousGamejohanhelsing's comment
Apr 27 17:54:47 Treasure Hunter ♥ 1 For me the instant perma-death came in the way of something that would otherwise have been quite moody and with an interesting story. That said, I really liked the environment, and quite impressive to make all that just for a ludum dare! Good job :)
Apr 27 19:17:12 1h 22m Drillromantik ♥ 4 Pretty engaging, I liked the idea that some buildings consumed resources so there was an element of balance that's not common in clicker games. Also interesting to pair it with the tile-based map, never seen that before. I didn't understand how to get pickaxes, though, nor gold. So I got stuck at a point. From then on, I tried "exploring" a bit by building buildings as far away as possible, but didn't find anything that looked like gold or pickaxes. In any case, I got pretty engaged with this game and played this longer that I intended do :P Good job!
Apr 27 19:40:22 23m 10s Deepest Sword ♥ 0 Great entry. Quite interesting spin :P on the theme, reminds me of Getting over it, but I think this game feels more fair and less ridiculous. Also cool soundtrack and charming sprites!
Apr 27 19:56:38 16m 16s The Deep ♥ 3 This is a great idea! I love games that challenge what games really are and move outside established genres, and I think this one one nails it! Great job :) I actually really liked not having a tutorial, many games nowadays often rob you of the satisfaction of figuring things out by yourself. My submarine crashed and got stuck, I think. But it felt totally justified, I was driving rather recklessly!
Apr 28 07:09:35 11h 12m DeepDive ♥ 2 Hey, really moody audio, it fits the setting really well, and helps on the feeling of being isolated deep down somewhere. The art style is simple but cute and the way it alternateds between dark and darker also really cool. I missed the tutorial first time around (I was probably just assuming "Info" was credits or something), so on my first playthrough, I didn't understand that I was supposed to go up again, so I just swam all the way to the bottom, then died of suffocation. It would probably be a good idea to either just always display the tutorial after clicking the start button, or ideally if you have the text in-game and make people do one simple iteration of collecting treasure and buying upgrades before they are allowed deeper down. In any case, as I said I really liked the mood on this one, good job!
Apr 28 07:23:14 13m 39s Below the Tide ♥ 0 Wow, this game is beautiful! And moody! I love the palette and the way the "echo effect" gradually lights up things in the distance. The audio is great as well, both the music and the sound effects. I was struggling a bit with the controls at first (I only tried using WASD, and the particle effects don't fire for those, so it's slightly confusing that the controls are sort of inverted. It was better after I read the description and started using the arrows as well. I couldn't find a way to look around, not sure if that was intentional or not. Like, I really wanted to see down if I was going the right way or not. In any case a really beautiful and moody game! Good job! :)
Apr 28 19:55:09 12h 31m CHROMAHOLIC ♥ 1 This is super moody and and weird in a good way! I also really like the retro look and the audio fits really well. It felt a little bit too hard, though? I was really curious as to what was down there, and how it would progress, but I simply couldn't do it (I tried for 10-15 minutes). I also generally don't like the memorize and retry kind of setup, maybe it would have worked to make the spheres a bit randomly placed and just had the game be easier. That way it would be disorienting on every playthrough. But as I said the mood is sooo strong in this one, and the graphics and audio are really well done :) Good job!
Apr 28 20:00:17 5m 08s ONI ♥ 0 I got a message "Failed to load mono" when I tried to start the windows version.
Apr 28 20:26:31 26m 14s SUBTERRA ♥ 0 Wow, the audio in this game is really top notch. Love the two themes. The sprites are also really cute and an impressive amount of polish. Good job!
Apr 28 21:06:53 40m 22s Bunny Bunny Dig Dig ♥ 0 Wow, this is simply an astounding amount of polish for a compo game! Incredibly juicy and really fun to play as well!
Apr 29 07:06:32 9h 59m Deep Blue ♥ 1 The moodiness in this game was awesome! Also, thanks a lot for making checkpoints I've been playing my frustrated way through way too many games without it. I saw you wrote it in the description, but I missed the fact that bursting used a lot of oxygen. At first I though I was dying because I ran too fast into a wall. In any case I figured it out after a while then felt a bit stupid. In any case, really cool visual style. And I simply love all the creepy fishes. Good job!
Apr 29 14:04:09 6h 57m Dome Romantik ♥ 2 This is my favorite entry so far! I love the colors. It's retro, though still elegant. Very clever how the first few upgrades acts as a kind of tutorial to what the different ui elements, I'll try to remember to steal that! The sound effects also fit really well. The screams of the dying aliens is a bit loud and piercing, but I guess maybe that's intentional? In any case; I can feel their pain! The enemies are also incredibly cool, and I love the cover art. I wish there were more types of enemies and more content, but hey this is already incredibly polished for a game jam game. Great job!
Apr 29 14:29:57 25m 48s Cave Girl - SUPER AQUA GOTH ♥ 1 Hey, came here after reading your post-mortem. Thanks for sharing! Regarding the movement: Yeah, as you mentioned just 4 directions feels a bit annoying when the blobby things are circling you. Like, it's usually unfair the other way around (enemies restricted, but you are free) I do kind of like the idea that you can't walk in *any* direction and attack/shoot in another one though. I think if you made it completely independent with something like mouse shooting, it would shift over to be just another bullet-hell game and kind of loose some of its old action rpg-ey vibe, which is one thing I really like about it. Idk, maybe I'm just rambling, just thought I'd share my thoughts. In any case the maps and proc-gen is pretty nice and it feels like a big and coherent world. I also like the music, but as someone mentioned some of the sound effects are too loud and piercing. But otherwise: Good job :)