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Feedback comments for LD48
Jaco van Hemert's games and stats for all events →
| Timestamp | Since previous | Game | Jaco van Hemert's comment | |
|---|---|---|---|---|
| Apr 26 21:25:50 | Descendants | ♥ 2 | Amazing atmosphere; the lighting, the size of the dwarves, the art, it all feeds into the whole feel. I couldn't manage to get past a certain point, but the game is cool enough that I'm going to try again later. | |
| Apr 27 11:35:37 | 14h 09m | Deepest Sword | ♥ 0 | What an incredibly fun game! There was one section where the game froze when I tried to reset, but then I started again (because it's so good!) and made it to the end. Very nice; well done! |
| Apr 27 12:06:20 | 30m 43s | Neptune's Whispers | ♥ 1 | A nice idea and ambience, but aiming the weapons seemed practically impossible (unless I was doing something wrong?). Also a bit quiet maybe? I did like the exploration and upgrading though. |
| Apr 27 14:06:41 | 2h 00m | The plot chickens | ♥ 3 | Cool game, and really charming graphics and music. It would have been great if I could walk a little faster though. For anyone getting stuck on the "something sweet" bit, there's a hint in what the churro guy says. |
| Apr 28 14:20:41 | 24h 14m | Magic Frontier | ♥ 2 | Really cool; fun to play, nice music, lovely graphics, and interesting gameplay. I loved the mix of puzzle and strategy. Well done! |
| Apr 28 14:53:05 | 32m 24s | Between the Lines | ♥ 2 | I enjoyed the game. There were one or two points where I couldn't figure out what I needed to click on (e.g. the one book in Woodstock's manor), but I managed to figure everything out eventually. The "H" function gave me an error in the investigator's house, so I avoided using it throughout. Anyway, cool game. As everyone has already mentioned, some music would have been nice, but so be it! |
| Apr 28 15:10:54 | 17m 49s | A Sinking Feeling | ♥ 0 | Very cool concept, though I only read the instructions on this page after a few confused tries to figure out what I'm supposed to do. Two other things: It took me a while to figure out that the sub's collider was smaller than the graphic, so I couldn't figure out how to dodge the mines. Also, the radar's aiming might be a tad too slow; if it's pointing down and a torpedo comes from above, there appears to be no way to get to it in time. Also, as the above commenter mentioned, being able to have a crew member do something while not active would have been cool. Overall, nice job; I enjoyed it. |
| Apr 28 15:20:00 | 9m 06s | Memare | ♥ 1 | Not bad. I liked the underwater mood, and the harpoon gun was nice and snappy. |
| Apr 28 16:18:28 | 58m 28s | EARTHWYRM | ♥ 1 | Very cool. Felt like the old days playing Lemmings and the like. |
| Apr 28 16:56:09 | 37m 41s | Nuclear blaze | ♥ 2 | Incredible! It's so satisfying to extinguish the flames. Loved the feeling of getting overwhelmed when the flames spread faster than you can extinguish them, and then the feeling of relief when you slowly claw back ground and manage to get things under control. Loved the backdraft slow-motion effect as well. The only drawback is the lack of audio. But overall, amazing work. Really well done! |
| Apr 28 18:13:30 | 1h 17m | Veiled Depth | ♥ 4 | The atmosphere and mood of this game is great! Loved the exploration. I'll mention that the harpoon gun seemed kind of pointless; the ammo used up valuable inventory space, and the blowtorch did the job fine. Also, some kind of indication in the shop that something has been purchased would have been useful. Still not sure if I managed to buy the oxygen upgrade or not. |
| Apr 28 18:31:37 | 18m 07s | The Mine to Sentience | ♥ 1 | I really like the idea of the game and the shopping bits, but I just couldn't get used to the controls (I just slide all over the place), and it got particularly problematic because you take fall damage from anything higher than fifteen centimeters. That said, cute game, and it was enjoyable otherwise. |
| Apr 29 09:20:43 | 14h 49m | self reflection | ♥ 1 | Really fun. I'll mention though that it took me quite a while to figure out that I needed to reflect my gaze back into myself, and that my actions in previous levels affected the new ones. However, I did eventually figure it out, so maybe it's fine. |
| Apr 29 14:29:55 | 5h 09m | Freg, Fregg, and Freggy: The Last Band | ♥ 2 | Really cool. I loved the artwork and the jazzy atmosphere, and a neat card mechanic with the different freggs getting cards in different ways! Some things I missed: - A way to get rid of cards (e.g. when I was wanting to be on cliff tiles for the one quest, I got forest and meadows cards that were essentially useless). In general, I wasn't really using the environment cards very much. - Some form of control; to me it felt a bit too random at times. I.e. if you come up against a boss and just get a bunch of forest or healing march cards, you essentially have no control over whether or not you die. I managed to scrape by by the skin of Freggy's teeth in the final fight, but would have liked to have some tactical input. - Some way to see how long things last and whether they are active. The stun one had an effect icon, but e.g. the reflecting of damage one didn't, as far as I could tell. Anyway, overall, very very cool. Enjoyed it a lot. |
| Apr 29 15:44:05 | 1h 14m | Dome Romantik | ♥ 1 | I positively love this game. It's obviously a bit limited in what you can do given the time limit, but the bits that you can do, the mood and atmosphere, it's all amazing. Bravo! I also really liked the idea of unlocking basic functionality like inventory bits at a time, and the timed attacks add a real nice element to everything. |