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Hoichael

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TimestampSince previousGameHoichael's comment
Apr 30 05:56:49 Deeper and Deeper ♥ 2 Overall i really like this. Creative use(s) of the theme, unique gameplay and solid visuals and audio. You probably should have made it more clear (in the LD description or within the game itself) what the actual goal is. Upon finally reuniting the characters i was a little confused as to why the game isn't over and had to check the comments to realize that it had only just begun ;) But this isn't really a problem with the game itself, just a superficial communication issue. Unfortunately i wasn't able to finish the game after finding out about the actual goal but since I really like the concept I'll maybe revisit it at some point. I would say that there are 2 main gameplay loops: exploration (the maze aspect, trial and error) and the navigation aspect (based in quick reactions and mechanical skill). My biggest criticism is that you probably should have committed to either of those, for example to the latter one by supplying the player with a map, effectively eliminating the maze aspect. It's definitely possible to have both gameplay loops play an important role (and I can see the vision behind that), but in its current form the game lacks the required polish to make it work - which is of course completely understandable, name a more iconic duo than game jams and overambition ;) Yes, the game is hard, but imo not in a negative way (for the most part) since the frustration i occasionally experienced plays perfectly into the concept of trying to manage your two dummies and prevent them from running into their demise. But, while I really like the sprite and sounds of the ghost enemy type, I feel like in its current implementation it shouldn't be in the game. I think homing hazards are too hard on the player considering the control scheme. As a minor nitpick, i think the visuals would greatly profit from higher contrast / stronger colors, but take that with a grain of salt since these matters largely come down to personal preference and maybe you deliberately went for this style.
Apr 30 06:29:04 32m 15s Beans in space!! ♥ 1 Cool game! Well designed puzzles (even though a little too easy) and very appealing visuals, especially the curved distortion and level transitions. Simple but fitting audio. Reminds me a little of steve reich, minus the compositional complexity ;) However (as already stated by the other comments) it's a little frustrating that there is no option to restart a level and that dying (or messing up box placements, forcing you to reset) makes you replay the whole thing. There's no good reason for that since there isn't really mechanical skill involved in completing a level, so once you've solved the puzzles you don't really get anything out of replaying already completed sections. It's not that big of a deal considering the games length and difficulty but it does somewhat taint the otherwise great experience - but I know how easy it is to misjudge the importance of these things amidst jam stress. Overall good stuff though, especially considering it's a compo entry.
Apr 30 07:06:30 37m 26s LD48 - Tunnel Ninja ♥ 0 I had a lot of fun with this. Took me a while to get the hang of the controls, but once I did, the gameplay had a very satisfying flow to it. The fast and responsive gameplay paired with the extensive upgrade system makes for quite an addictive gameplay loop. The combat + movement mechanics also have considerable depth to them skill wise. The only real issue is that everything is a little janky. Some deaths I had made me feel like i got screwed over by misconfigured collision boxes, might have just been a miscalculation on my part though. Also I'm not sure if enemy projectiles should be able to pass through solids, considering how confined your available space is (even after digging it out a little). Then again, projectiles probably wouldn't really work at all if they weren't ignore solids, ALSO because of how confined the available space is... quite a tricky problem :D Nice game over messages btw, really made me appreciate my failures ;) Great work overall, feels more like a full blown jam game than a compo entry.
Apr 30 11:32:45 4h 26m Flat Pack Piles ♥ 0 wonderful game. I love the algorithmic problem solving aspect, the visuals are great too. The music drove me a little insane though :D
Apr 30 12:10:07 37m 22s Survive in the deep ♥ 2 beautiful game, very atmospheric visuals. it's unfortunate that the audio from the repo didn't make it into the game as sound is essential for creating a tight atmosphere. If you make a post jam version including sounds, feel free to tag me and I'll check it out! :) on another note: I got soft locked in the upper right corner of the level (see img) which ended up being a very strange situation as I was unable to move, but the fish was also unable to reach me because he apparently got stuck in a solid, so both me and the fish were just stuck, sitting still inanimately. Shortly after that I realized I could just shoot him so, to make it even stranger, the soft lock ended up gifting me a dirty, undeserved victory :Dasdf.PNG
Apr 30 12:27:27 17m 20s To The Core We Go! ♥ 3 Nice game, especially the presentation. My only criticism would be the balancing. The first 6 layers / 600 meters felt way too easy while the 7th layer suddenly threw 15 enemies at once at me. Not sure how I was supposed to handle them with the mechanics at my disposal. But I get that procedural generation (I assume the levels are procedurally generated?) takes quite a bit of time to balance so it's really hard to get these things right within the scope of a jam. On another note, do the torches provide purely "visual" value by making areas outside of your direct surroundings visible or do they serve another purpose? sorry if it was explained and I missed it.
Apr 30 12:46:04 18m 37s Deep in mars ♥ 2 Great work. Not my type of game but the presentation kept me interested for quite a bit, I especially like the animated interior of the factory room. Great audio and UI design too, the latter is something people tend to underrate when it comes to presenting a coherent experience but you absolutely nailed it!
Apr 30 13:21:57 35m 53s Conduit ♥ 1 I really really really enjoyed this, hands down the best LD48 game I've played so far - which is even more impressive considering this is a compo entry. Great visuals (I particularly like the "glitchy" effect on the player sprite), great audio and excellent puzzle design. 5/5