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| Timestamp | Since previous | Game | Hoichael's comment | |
|---|---|---|---|---|
| Oct 26 16:12:35 | Spin Attack | ♥ 1 | Cool game! The core mechanic is simple, but also has enough depth to have kept me hooked for a solid 15 minutes. One minor criticism I have is that the player character swords obscure enemy projectiles. Of course, due to the sequenced nature of projectile behavior you can at anytime predict what position projectiles will be on the next tick (or determine where they are currently, based on their position on the previous tick) but I don't see any issues with rendering enemy projectiles above the player instead of beneath it as a quality of life improvement. | |
| Oct 26 16:34:10 | 21m 35s | Roll your Dough | ♥ 1 | Cool entry, very unique atmosphere. You went with a similar interpretation of a "loop" as we did, and, funnily enough, a similar approach to breaking out of it ;) Aside from that, I found a bug (see img). At one point the game started supplying me with dough during the breakfast screen (accompanied by a 2nd floating, uncontrollable arm). Not sure how to reproduce it, sorry.asdf1234.PNG |