Foon → Ludum Dare Explorer → LD48 → Feedback comment stats → BangKerpow
Feedback comments for LD48
BangKerpow's games and stats for all events →
| Timestamp | Since previous | Game | BangKerpow's comment | |
|---|---|---|---|---|
| Apr 26 22:28:40 | Enter The Golfeon | ♥ 0 | Truley the darksouls of golf games. I really liked the take on the theme. | |
| Apr 26 22:57:53 | 29m 13s | Dig Straight Down! | ♥ 1 | It could certainly use some tooltips or something to help the learning curve. An indicator of how deep you got would be cool too. I appear to have gotten stuck at level [I don't know]. It was fun. Some progression of tool unlocks would be neat. |
| Apr 26 23:20:10 | 22m 17s | They Hear You | ♥ 0 | I really liked the atmosphere until one of the music tracks turned down a techno alley. Other than that it has strong gameboy vibes and solid graphics. |
| Apr 27 00:03:55 | 43m 45s | PogoFall | ♥ 2 | There's a lot to like here. It could use some audio, obviously. Some background blocks to give a sense of movement when rocketing through the void would be nice. The controls are great and leaving your corpses as a way to self regulate difficulty is very cool. The game looks great too. |
| Apr 27 12:58:19 | 12h 54m | It's o-fish-al! | ♥ 1 | Inverting the platformer was a cool way to match the jam theme. I could have used 'R' to restart a level for as often as I needed to do that. The level tuning was very tight as I was almost always totally out of fuel when I got to the end of the level. |
| Apr 27 13:39:21 | 41m 02s | hello doctor i am in pain | ♥ 1 | This is an amazing game. The psychoanalysis aspect was a cool twist on minesweeper. It's a very cool way to address the theme of the jam. I was able to clear the first level once I figured out what the discuss button did. I gave up on the higher levels because the swarm of numbers was harder to process than it was fun to solve. Hiding the numbers that aren't next to any block might help with this. It would also be nice to control the pivot point with a pan control. |
| Apr 27 14:01:41 | 22m 20s | Dimidium Angelus | ♥ 1 | The art is fantastic. An indicator of how many turns an ability uses would have been nice (maybe I didn't see it). Overall a really fun little game. |
| Apr 27 14:05:24 | 3m 43s | Witch's Broomstick | ♥ 1 | I enjoyed it but ctrl+w on chrome closes the window. I'd avoid encouraging this key combination. It's a fun little shoot 'em up. |
| Apr 27 14:09:47 | 4m 23s | Coda | ♥ 1 | Nice chill little game. |
| Apr 27 14:35:26 | 25m 39s | Just quarry on | ♥ 1 | Really satisfying to play once you get the higher drills. |
| Apr 27 14:55:11 | 19m 45s | Dreep - Drilling Deep | ♥ 0 | Very satisfying to play. |
| Apr 27 15:20:04 | 24m 53s | Titan Abyss | ♥ 2 | Like the others have said, the atmosphere was great. More details like rocks or even particles in the water would help break up the visual void and sell the movement more. |
| Apr 27 15:25:05 | 5m 01s | Boombox | ♥ 5 | So much polish. All the little bits of feedback shine especially when you jam the key in the wrong spot. |
| Apr 27 15:36:21 | 11m 16s | Asterisk | ♥ 6 | Great fun little experience. The polish was really great. |
| Apr 27 16:58:14 | 1h 21m | The Deep Caverns | ♥ 1 | I spent way too long playing it :). A minimap would have been nice. |
| Apr 27 18:56:56 | 1h 58m | 20.000 LIGHT YEARS deep in THE SKY | ♥ 5 | The art steals the show here. The card mechanic was a interesting to play with. |
| Apr 28 11:53:34 | 16h 56m | Archeo | ♥ 1 | This is great example of simple and satisfying mechanics. Great job and especially for using MSPaint! |
| Apr 28 12:11:01 | 17m 27s | Fathomless | ♥ 1 | The take on the theme is great and the game looks beautiful. |
| Apr 28 12:39:22 | 28m 21s | Deep in sh... | ♥ 2 | Everything about this is great but I was about to just quit right before I reached the end because there wasn't any signposting letting me know how far I was. |